4314 Commits

Author SHA1 Message Date
Leonard Hecker
1d25de170e Avoid encoding plain text with win32-input-mode 2024-08-03 02:31:53 +02:00
Leonard Hecker
8149bd0dd0
wint_t is not wchar_t (#17653)
`towupper` return `wint_t` which is `int`. 🤦

## Validation Steps Performed
Open the settings menu. 🤦
2024-08-02 14:43:41 -05:00
Dustin Howett
8207f26bcc Reapply "Reapply "build: switch back to the "latest" OneBranch build image (#17630)""
This reverts commit c0774dcda8bd831be1b42caafe06b7d47939a211.
2024-08-02 13:56:12 -05:00
Dustin L. Howett
c0774dcda8 Revert "Reapply "build: switch back to the "latest" OneBranch build image (#17630)""
This reverts commit 114c2b44d1c9e3035afd01849ad45610afff674b.
2024-08-02 12:09:49 -05:00
Dustin L. Howett
114c2b44d1 Reapply "build: switch back to the "latest" OneBranch build image (#17630)"
This reverts commit a8582978afa50ece88edc7eda9e182ced64876e2.
2024-08-01 15:52:32 -05:00
Leonard Hecker
c7be9a2dbf
Potential hotfix for a MSVC 14.40.33807 miscompilation (#17644)
We aren't sure what exactly it is, but on the latest toolchain
this code miscompiles. The fmt call throws an exception because
it supposedly has too few arguments supplied for the format string.
Debugging the issue shows that the `next_arg_id_` internal to `fmt`
is 10000, even though it's parsing the first argument. At that point
it's supposed to be 0. This code hasn't been changed in years.

My hope is that this slight shuffling of the code causes
the issue to go away.
2024-08-01 15:51:56 -05:00
Leonard Hecker
450eec48de
A minor ConPTY refactoring: Goodbye VtEngine Edition (#17510)
The idea is that we can translate Console API calls directly to VT at
least as well as the current VtEngine setup can. For instance, a call
to `SetConsoleCursorPosition` clearly translates directly to a `CUP`
escape sequence. Effectively, instead of translating output
asynchronously in the renderer thread, we'll do it synchronously
right during the Console API call.

Most importantly, the this means that any VT output that an
application generates will now be given to the terminal unmodified.

Aside from reducing our project's complexity quite a bit and opening
the path towards various interesting work like sixels, Device Control
Strings, buffer snapshotting, synchronized updates, and more, it also
improves performance for mixed text output like enwik8.txt in conhost
to 1.3-2x and in Windows Terminal via ConPTY to roughly 20x.

This adds support for overlapped IO, because now that output cannot
be "skipped" anymore (VtEngine worked like a renderer after all)
it's become crucial to block conhost as little as possible.

⚠️ Intentionally unresolved changes/quirks:
* To force a delayed EOL wrap to wrap, `WriteCharsLegacy` emits a
  `\r\n` if necessary. This breaks text reflow on window resize.
  We cannot emit ` \r` the way readline does it, because this would
  overwrite the first column in the next row with a whitespace.
  The alternative is to read back the affected cell from the buffer
  and emit that character and its attributes followed by a `\r`.
  I chose to not do that, because buffer read-back is lossy (= UCS2).
  Unless the window is resized, the difference is unnoticeable
  and historically, conhost had no support for buffer reflow anyway.
* If `ENABLE_VIRTUAL_TERMINAL_PROCESSING` is set while
  `DISABLE_NEWLINE_AUTO_RETURN` is reset, we'll blindly replace all
  LF with CRLF. This may hypothetically break DCS sequences, but it's
  the only way to do this without parsing the given VT string and
  thus the only way we can achieve passthrough mode in the future.
* `ENABLE_WRAP_AT_EOL_OUTPUT` is translated to `DECAWM`.
  Between Windows XP and Windows 11 21H2, `ENABLE_WRAP_AT_EOL_OUTPUT`
  being reset would cause the cursor position to reset to wherever
  a write started, _if_ the write, including expanded control chars,
  was less than 100 characters long. If it was longer than that,
  the cursor position would end up in an effectively random position.
  After lengthy research I believe that this is a bug introduced in
  Windows XP and that the original intention was for this mode to be
  equivalent to `DECAWM`. This is compounded by MSDN's description
  (emphasis mine):
  > If this mode is disabled, the **last character** in the row is
  > overwritten with any subsequent characters.

⚠️ Unresolved issues/quirks:
* Focus/Unfocus events are injected into the output stream without
  checking whether the VT output is currently in a ground state.
  This may break whatever VT sequence is currently ongoing.
  This is an existing issue.
* `VtIo::Writer::WriteInfos` should properly verify the width of
  each individual character.
* Using `SetConsoleActiveScreenBuffer` destroys surrogate pairs
  and extended (VT) attributes. It could be translated to VT pages
  in the long term.
* Similarly, `ScrollConsoleScreenBuffer` results in the same and
  could be translated to `DECCRA` and `DECFRA` in the near term.
  This is important because otherwise `vim` output may loose
  its extended attributes during scrolling.
* Reflowing a long line until it wraps results in the cooked read
  prompt to be misaligned vertically.
* `SCREEN_INFORMATION::s_RemoveScreenBuffer` should trigger a
  buffer switch similar to `SetConsoleActiveScreenBuffer`.
* Translation of `COMMON_LVB_GRID_HORIZONTAL` to `SGR 53` was dropped
  and may be reintroduced alongside `UNDERSCORE` = `SGR 4`.
* Move the `OSC 0 ; P t BEL` sequence to `WriteWindowTitle`
  and swap the `BEL` with the `ST` (`ESC \`).
* PowerShell on Windows 10 ships with PSReadLine 2.0.0-beta2
  which emits SGR 37/40 instead of 39/49. This results in black
  spaces when typing and there's no good way to fix that.
* A test is missing that ensures that `FillConsoleOutputCharacterW`
  results in a `CSI n J` during the PowerShell shim.
* A test is missing that ensures that `PtySignal::ClearBuffer`
  does not result in any VT being generated.

Closes #262
Closes #1173
Closes #3016
Closes #4129
Closes #5228
Closes #8698
Closes #12336
Closes #15014
Closes #15888
Closes #16461
Closes #16911
Closes #17151
Closes #17313
2024-08-01 20:38:10 +00:00
Dustin L. Howett
a8582978af Revert "build: switch back to the "latest" OneBranch build image (#17630)"
This reverts commit 39108a7a1b4328d88ce4fcbaf71b8b3894ecd704.
2024-07-31 18:33:05 -05:00
Leonard Hecker
50fe0f82ce
Fix sixels in BackendD2D (#17636)
Whoops.
2024-07-31 18:05:46 +02:00
Leonard Hecker
9bafa52c65
Fix alt-numpad events (#17635)
This fixes a regression caused by 5b44476 which accidentally moved
the two pushes into the if condition.

Closes MSFT:52463679

## Validation Steps Performed
* Enable `Feature_UseNumpadEventsForClipboardInput`
* `cmd`
* `chcp 54936`
* Paste narrow Unicode characters like ①
* It works 
2024-07-31 18:05:35 +02:00
Dustin L. Howett
39108a7a1b
build: switch back to the "latest" OneBranch build image (#17630)
Thanks to a string of compiler bugs, we had to use an older container
image that shipped with VS 17.9.

Unfortunately, that container image is falling further and further out
of date. The build agents don't cache it any longer, so they spend 30-45
minutes of every build pulling it from the registry.

With the changes to ConPTY in #17510 removing the need for til::bitmap,
we no longer need to work around the compiler bugs it exposed.

Furthermore, 17.10.6+ has a much more robust and presumably "working"
compiler.
2024-07-31 01:26:28 +02:00
Leonard Hecker
d730cfda9f
Add a spec for an In-process ConPTY (#17387)
👉 Preview:
https://github.com/microsoft/terminal/blob/dev/lhecker/13000-spec/doc/specs/%2313000%20-%20In-process%20ConPTY.md

The spec has a tl;dr! The tl;dr^2 for the commit message:
* Less bugs
* Less code
* More perf
2024-07-30 11:35:42 -05:00
Leonard Hecker
2f43886ab5
Fix colors getting lost on reflow (#17568)
The "copy the remaining attributes" loop assumes that it has full
ownership over the rows that it copies. For that to be true,
we have to of course make sure that the current write-cursor
is at a fresh, new row in the first place.

## Validation Steps Performed
* In a new pwsh tab with 120 colums:
  ``Write-Host -NoNewline "`e[36m$('a'*120)`e[m"; sleep 10``
* Resize the window wider
* Color doesn't get lost
2024-07-30 11:32:16 -05:00
Leonard Hecker
295cd17b02
Fix cursor invalidation, again (#17617)
Regressed in #15500, incorrectly fixed in #17332, exposed by #17583.
My ineptitude on full display. If this isn't the last cursor
invalidation bug I'm going to cry.

Closes #17615

## Validation Steps Performed
* cmd.exe
* a directory with 6 files
* 80x24 viewport
* run `cls`
* run `dir` twice
2024-07-26 20:09:25 +02:00
David Federman
54ef019a46
Update MSBuildCache to 0.1.283-preview (#17604)
Update MSBuildCache to 0.1.283-preview

Notable change is this one, which should avoid under-builds when the
build tooling updates: https://github.com/microsoft/MSBuildCache/pull/77

Full release notes:
[0.1.283-preview](https://github.com/microsoft/MSBuildCache/releases/tag/v0.1.283-preview)
2024-07-26 09:24:45 -07:00
Mike Griese
21fa303a3d
Add support for local snippets in the CWD (#17388)
This PR adds the ability to load snippets from the CWD into the
suggestions UI.

If shell integration is disabled, then we only ever think the CWD for a
pane is it's `startingDirectory`. So, in the default case, users can
still stick snippets into the root of their git repos, and have the
Terminal load them automatically (for profiles starting in the root of
their repo).
If it's enabled though, we'll always try to load snippets from the CWD
of the shell.

* We cache the actions into a separate map of CWD -> actions. This lets
us read the file only the first time we see a dir.
* We clear that cache on settings reload
* We only load `sendInput` actions from the `.wt.json`

As spec'd in #17329
2024-07-25 20:39:26 -05:00
Dustin L. Howett
7851c96812
Make WindowsTerminal F5-runnable (#17577)
Dear god, what have I done.
2024-07-23 15:28:57 -07:00
Dustin L. Howett
e02d46bdd2
Update .vsconfig to include vcpkg and some newer tools (#17603)
Co-authored-by: Leonard Hecker <lhecker@microsoft.com>
2024-07-23 15:28:04 -07:00
Leonard Hecker
75f7ae4bec
AtlasEngine: Implement sixels (#17581)
* Add a revision to `ImageSlice` so that the renderers
  can use it to cache them as bitmaps across frames.
* Hooked up the revision tracking to AtlasEngine to cache the
  slices into `Buffer`s so we can own them into the `Present`.
* Hooked up those snapshots to BackendD3D with a straightforward
  hashmap -> atlas-rect logic. Just like rendering text.
* Hooked up BackendD2D with a bad, but simple & direct drawing logic.
* Bonus: Modify `ImageSlice` to be returned as a raw pointers
  as this helps performance slightly. (Trivial type == good.)
* Bonus: Fixed the `_debugShowDirty` code (disabled by default).

## Validation Steps Performed
* `mpv --really-quiet --vo=sixel foo.mp4` looks good 
* Scroll up down & observe dirty rects 
2024-07-23 12:39:12 -07:00
Dustin L. Howett
6372baa0d3
README: move build badges to shine-oss, remove colortool, move to top (#17589) 2024-07-22 10:30:38 -07:00
Dustin L. Howett
cbc8eed476
build: bootstrap vcpkg before nuget restore (#17592)
`nuget restore` actually runs through MSBuild! However, #15855 added a
dependency from our project on a system-installed _or locally detected_
`vcpkg.targets` (or `.props`).

Our build runs `nuget restore` before finding or installing vcpkg, so
the rules in our project file would try to import vcpkg before it had
been found (or installed).

On build agents with vcpkg installed via the VS workload, this was fine:
we would import the one that came with VS and go on our merry way. On
build agents where it needs to be installed locally, it could not be
imported.

The fix in this PR is to install/bootstrap vcpkg before running nuget.

I tried to isolate the vcpkg rules to only run _in the absence of
nuget_, but that didn't work.
2024-07-22 10:23:34 -07:00
Craig Loewen
d74440f0f1
Remove "SimilarIssues" Bot prototype (#17598)
Removes the GitHub action that provides the functionality for the
similar issues bot prototype. We can onboard to the more official
prototype instead to conserve functionality.
2024-07-22 10:10:06 -07:00
David Federman
65accfd5c3
MSBuildCache: Allow duplicate outputs under "obj\*\vcpkg\**" (#17597) 2024-07-22 08:54:56 -07:00
Windows Console Service Bot
6095d3c0cc
Localization Updates - main - 07/18/2024 03:07:26 (#17584) 2024-07-22 08:54:06 -07:00
Leonard Hecker
0a2b660e64
AtlasEngine: Fix dirty rects during scrolling (#17583)
This regressed in #15707. By having the `viewportOffset` on the
`Settings` object we accidentally invalidate the entire viewport
every time it scrolls. That doesn't break anything of course,
but it's better to prevent this.

This PR additionally contains a fix for clamping the y coordinates
coming from `Renderer`: Since `viewportCellCount.y` is a count and
thus exclusive, but clamp's max is inclusive, we must subtract 1.
2024-07-22 14:48:52 +02:00
Dustin L. Howett
3c5800f575
Move our big OSS dependencies to vcpkg (#15855)
This pull request removes the following vendored open source, in favor
of getting it from vcpkg:

- CLI11 2.4
- jsoncpp 1.9
- fmt 7.1.3
- gsl 3.1 (not vendored, but submoduled--arguably worse!)

Now that Visual Studio 2022 includes a built-in workload for vcpkg, the
onboarding process is much smoother. Terminal should only require the
vcpkg workload.

I've added some build rules that detect vcpkg via VS and via the user's
environment before falling back to a location in the source tree. The CI
pipeline will fall back to installing and bootstrapping vcpkg in
dep/vcpkg if necessary.

Some OSS has not been (and will not be) migrated:

- wyhash: ours is included directly in til/hash
- pcg_random: we have a stripped down copy compared to vcpkg
- stb_rect: vcpkg only ships *all of STB*; ours is a stripped down copy
- chromium numerics: vcpkg does not ship Chromium, especially not this
  tiny fraction of Chromium
- dynamic_bitset and libpopcnt: removing in #17510
- interval_tree: no vcpkg equivalent

To support the needs of the inbox Windows build, I've split up our vcpkg
manifest into dependencies for all projects and dependencies just for
Terminal. To support this, we now offer a `terminal` feature. The vcpkg
rules in `common.build.pre.props` are set up to turn it on, whereas the
build rules we eventually write for the OS will not be.

Most of the work is concentrated in `common.build.pre.props`.
2024-07-19 11:29:37 -07:00
Dustin L. Howett
955b1d2683 Reapply "nuget: move to shine-oss tenant rather than ms tenant (#17451)"
This reverts commit 67d2636c816ce86cfeab43a59813762eb4bd7d3d.
2024-07-19 10:55:54 -05:00
Leonard Hecker
7ea947c0a5
AtlasEngine: Generate shader PDBs in Release builds (#17582)
I wish I could use these in PIX, but I can't figure out why it won't
load the PDBs. Well, better than not having them in the first place!
2024-07-18 23:09:27 +02:00
Leonard Hecker
04e677d7c8
Fix various Read/WriteConsoleOutput bugs (#17567)
Split off from #17510:
* `Viewport::Clamp` used `std::clamp` to calculate the intersection
  between two rectangles. That works for exclusive rectangles,
  because `.left == .right` indicates an empty rectangle.
  But `Viewport` is an inclusive one, and so `.left == .right` is
  non-empty. For instance, if the to-be-clamped rect is fully
  outside the bounding rect, the result is a 1x1 viewport.
  In effect this meant that `Viewport::Clamp` never clamped so far.
* The `targetArea < targetBuffer.size()` check is the wrong way around.
  It should be `targetArea > targetBuffer.size()`.
* The `sourceSize` and `targetSize` checks are incorrect, because the
  rectangles may be non-empty but outside the valid bounding rect.
* If these sizes were empty, we'd return the requested rectangle which
  is a regression since conhost v1 and violates the API contract.
* The `sourceRect` emptiness check is incorrect, because the clamping
  logic before it doesn't actually clamp to the bounding rect.
* The entire clamping and iteration logic is just overall too complex.
2024-07-17 17:26:16 -07:00
Carlos Zamora
1999366034
Add action for Quick Fix and key binding for Suggestions (#17502)
Adds a keybinding to open the quick fix menu, if one is available. When
the action is used, we also open up the button (if it was collapsed)
because that looks nice.

The `showSuggestions` action is bound to `ctrl+shift+period` by default
to align with VS' "quick actions" feature and VS Code's "quick fix"
feature. This was chosen over binding to `quickFix` because it's more
helpful. The quick fix button is a route for users that prefer to use
the mouse. If users want to add a keybinding to activate the `quickFix`
button, they can do that now.

This PR also performs a bit of miscellaneous polish from the bug bash.
This includes:
- the suggestions UI now presents quick fixes first
- scrolling may result in the button being drawn in the wrong place
- The bug was tracked down this line:
`TermControl::CursorPositionInDips()` --> `_core.CursorPosition()` -->
`Terminal::GetViewportRelativeCursorPosition()`. The mutable viewport
there does _not_ update when the user scrolls. Thus, the button would be
drawn on the same position _on the screen_ even though we scrolled. To
fix this, I include the `_scrollOffset` in the calculation. The only
other place this function is used is with the suggestions UI, which does
_not_ update the UIs position as we scroll (but if we're interested in
doing that, we can now).

Closes #17377
2024-07-17 15:28:30 -07:00
Leonard Hecker
1feb56e478
Fix cursor inheritance (#17576) 2024-07-17 08:37:26 -07:00
Leonard Hecker
1f83146644
Add ITerminalHandoff3 in preparation for overlapped pipes (#17575)
Without a renderer in #17510 we cannot skip "frames" anymore.
As such, using overlapped IO becomes crucial to avoid a regression
in performance. ITerminalHandoff3 fixes this by allowing the terminal
to pick the pipes it wants, which mirrors CreatePseudoConsole
where the caller can also pick its own pipes.

## Validation Steps Performed
* Do a handoff with the dev build
* Input/Output works 
2024-07-17 03:03:11 +02:00
Leonard Hecker
1ac221a7a5
Implement a timeout for PSEUDOCONSOLE_INHERIT_CURSOR (#17574)
This implements a 3s timeout for cursor inheritance which prevents
ConPTY from being deadlocked at startup, if the terminal misbehaves.
It serves another purpose, however, in that it prepares the code for
the introduction of overlapped IO in #17510.

Closes #11213
2024-07-17 03:02:59 +02:00
Leonard Hecker
2769bb591b
Remove the --vtmode flag (#17572)
After the ConPTY rewrite in #17510 we'll not modify any VT sequences
anymore. This means that the `--vtmode` flag uses its only function.
Its only known user is `telnet.exe` which needs to be updated
to sanitize the output on its own. See MSFT:52532514
2024-07-17 03:02:50 +02:00
Leonard Hecker
08a0bff7da
Move FindActionableControlCharacter to Types (#17570)
This will allow us to use `FindActionableControlCharacter` in code
outside of our VT parser. #17510 uses it to sanitize inputs.
2024-07-17 03:02:39 +02:00
Leonard Hecker
f73c33fedd
Remove CleanupGlobalFont from tests (#17569)
By always setting up the font, it simplifies the upcoming VtIo tests
for #17510 which don't need a font, but implicitly rely on it anyway.
2024-07-17 03:02:27 +02:00
Leonard Hecker
1d2ffe9109
Add helper functions for pipes (#17566)
Split off from #17510:
* `HandleWantsOverlappedIo` can be used to check if a handle requires
  overlapped IO. This is important, as `ReadFile` and `WriteFile` are
  documented to not work correctly if an overlapped handle is used
  without overlapped IO and vice versa.
  In my tests with pipes, this appears to be true.
* `CreatePipe` creates a synchronous, unidirectional pipe.
* `CreateOverlappedPipe` does what it says on the tin, while allowing
  you to specify the direction of the pipe (in, out, duplex).
* `GetOverlappedResultSameThread` is largely the same as
  `GetOverlappedResult`, but adds back a neat optimization from
  the time before Windows 7. I thought it was neat.
2024-07-17 03:02:07 +02:00
Leonard Hecker
5756df4d9b
Abstract Write/FillOutput APIs with FillConsoleImpl (#17573)
This abstraction will help #17510 inject its ConPTY-specific behavior
into all 6 relevant console API functions simultaneously. This avoids
having to repeat the same prologue and epilogue 4 times.
Ideally, we'd use composition here, but I found it to be a bad fit.
2024-07-16 18:01:28 -07:00
Leonard Hecker
5826a84628
Make til/rand noexcept-correct (#17571)
This simply adds the missing `noexcept` attributes.
It also removes the unnecessary `pcg_random` import.
2024-07-16 17:59:31 -07:00
Dustin L. Howett
49a294328f
Move TSM's u8 reader/writer into til::io (#15329) 2024-07-16 17:55:45 -07:00
Mike Griese
de50310295
Create a base class for all pane content events (#17537)
These events are kinda just boilerplate that now keeps getting
copy-pasta'd every time I make new pane types.

This instead moves them all to a singular base class, so the definitions
stay in sync.
2024-07-15 11:38:34 +00:00
Leonard Hecker
ee09ec2900
Fix various cooked read issues (#17556)
* Wide glyphs that don't fit into the last column got treated
  as narrow glyphs which broke line layout.
* Wide glyphs that don't fit into the last column got manually
  padded with whitespace which broke Ctrl+A + Ctrl+C in conhost.
* Sudden increases/decreases in the pager height would leave
  parts of the viewport with leftover text and not clear it away.
* Deleting an entire word at the start of a line would only delete
  its first two characters.

Closes #17554
2024-07-15 11:24:18 +00:00
Leonard Hecker
8c6eaad9ae
Fix double paste when CF_UNICODETEXT & CF_HDROP are present (#17543)
Well, this one is rather simple. :)
tl;dr: We shouldn't call `StringPaste` twice for the same paste.

Closes MSFT:51822029
2024-07-12 03:26:04 +00:00
Leonard Hecker
04c33f35c3
15x faster reflow in debug builds (#17550)
STL iterators have a significant overhead. This improves performance
of `GetLastNonSpaceColumn` by >100x (it's too large to measure),
and reflow by ~15x in debug builds. This makes text reflow in debug
builds today ~10x faster than it used to be in release builds before
the large rewrites in #15701 and #13626.
2024-07-12 02:24:29 +00:00
Carlos Zamora
7d77160638
Revert lazy loading Quick Fix UI (#17552)
Turns out, when the branding disables the feature, we try to get
`QuickFixMenu` when it's not loaded, causing a crash in TerminalPage.

Since we end up loading the quick fix menu when we scroll or apply UI
settings, we're actually loading the quick fix menu pretty early on. So
might as well remove the `x:Load="False"`. If we feel strongly about
keeping the lazy loading functionality, we can do that later (and
probably apply the same heuristic to the other XAML we're registering in
TerminalApp).

This also adds a feature flag check when registering the menu in
TerminalApp.

Closes #17548
2024-07-11 17:29:20 -07:00
Leonard Hecker
ac5b4f5831
Use VT for COOKED_READ_DATA (#17445)
By rewriting `COOKED_READ_DATA` to use VT for its output we make it
possible to pass this VT output 1:1 straight to the hosting terminal
if we're running under ConPTY. This is also possible with the current
console APIs it uses, but it's somewhat janky. In particular the
usage of `ReadConsoleOutput` to backup/restore the popup contents
could be considered bad faith "rules for thee, not for me",
given that we're telling people to move away from those APIs.

The new implementation contains a bare bones "pager" to fit even
very long prompt contents into the VT viewport.
I fully expect this initial PR to not be entirely bug free, because
writing a proper pager with line wrapping is a little bit complex.
This PR takes some significant shortcuts by leveraging the fact
that the prompt line is always left-to-right and always a series
of fully filled lines followed by one potentially semi-full line.
This allows us to skip using a front/back-buffer for diffing the
contents between two redisplay calls.

Part of #14000

## Validation Steps Performed
* ASCII input
* Chinese input (中文維基百科) 
* Surrogate pair input (🙂) 
* In cmd.exe
  * Create 2 files: "a😊b.txt" and "a😟b.txt"
  * Press tab: Autocomplete to "a😊b.txt" 
  * Navigate the cursor right past the "a"
  * Press tab twice: Autocomplete to "a😟b.txt" 
* Execute `printf("    "); gets(buffer);` in C (or equivalent)
  * Press Tab, A, Ctrl+V, Tab, A 
  * The prompt is "        A^V     A" 
  * Cursor navigation works 
  * Backspacing/Deleting random parts of it works 
  * It never deletes the initial 4 spaces 
* Backspace deletes preceding glyphs 
* Ctrl+Backspace deletes preceding words 
* Escape clears input 
* Home navigates to start 
* Ctrl+Home deletes text between cursor and start 
* End navigates to end 
* Ctrl+End deletes text between cursor and end 
* Left navigates over previous code points 
* Ctrl+Left navigates to previous word-starts 
* Right and F1 navigate over next code points 
  * Pressing right at the end of input copies characters
    from the previous command 
* Ctrl+Right navigates to next word-ends 
* Insert toggles overwrite mode 
* Delete deletes next code point 
* Up and F5 cycle through history 
  * Doesn't crash with no history 
  * Stops at first entry 
* Down cycles through history 
  * Doesn't crash with no history 
  * Stops at last entry 
* PageUp retrieves the oldest command 
* PageDown retrieves the newest command 
* F2 starts "copy to char" prompt 
  * Escape dismisses prompt 
  * Typing a character copies text from the previous command up
    until that character into the current buffer (acts identical
    to F3, but with automatic character search) 
* F3 copies the previous command into the current buffer,
  starting at the current cursor position,
  for as many characters as possible 
  * Doesn't erase trailing text if the current buffer
    is longer than the previous command 
  * Puts the cursor at the end of the copied text 
* F4 starts "copy from char" prompt 
  * Escape dismisses prompt 
  * Erases text between the current cursor position and the
    first instance of a given char (but not including it) 
* F6 inserts Ctrl+Z 
* F7 without modifiers starts "command list" prompt 
  * Escape dismisses prompt 
  * Entries wider than the window width are truncated 
  * Height expands up to 20 rows with longer histories 
  * F9 starts "command number" prompt 
  * Left/Right replace the buffer with the given command 
    * And put cursor at the end of the buffer 
  * Up/Down navigate selection through history 
    * Stops at start/end with <10 entries 
    * Stops at start/end with >20 entries 
    * Scrolls through the entries if there are too many 
  * Shift+Up/Down moves history items around 
  * Home navigates to first entry 
  * End navigates to last entry 
  * PageUp navigates by $height items at a time or to first 
  * PageDown navigates by $height items at a time or to last 
* Alt+F7 clears command history 
* F8 cycles through commands that start with the same text as
  the current buffer up until the current cursor position 
  * Doesn't crash with no history 
* F9 starts "command number" prompt 
  * Escape dismisses prompt 
  * Ignores non-ASCII-decimal characters 
  * Allows entering between 1 and 5 digits 
  * Pressing Enter fetches the given command from the history 
* Alt+F10 clears doskey aliases 
* In cmd.exe, with an empty prompt in an empty directory:
  Pressing tab produces an audible bing and prints no text 
* When Narrator is enabled, in cmd.exe:
  * Typing individual characters announces only
    exactly each character that is being typed 
  * Backspacing at the end of a prompt announces
    only exactly each deleted character 
2024-07-11 20:11:44 +00:00
Windows Console Service Bot
30447cf7e4
Localization Updates - 07/11/2024 (#17531) 2024-07-11 15:02:20 -05:00
Leonard Hecker
dabc70ee21
Fix cursor invalidation with horizontal scrolling (#17544)
`InvalidateCursor` wants a viewport-relative coordinate.
Thankfully, this bug hasn't shipped anywhere yet.

## Validation Steps Performed
* Enable horizontal scrolling in conhost
* Horizontally scroll
* Cursor blinks 
2024-07-11 11:17:33 +00:00
Mike Griese
8b7c73c9c2
Stop parsing saveSnippets actions in json (#17535)
In the spec review, we agreed these didn't really need to be saved to
the user's own settings file. This removes parsing and saving for the
`experimental.saveSnippet` action, but we still have the action
_internally_. This is powered by a new x-macro for "INTERNAL_" actions.

Follow-up from #16513.
2024-07-10 15:10:25 +00:00
Leonard Hecker
ae8c868a1c
AtlasEngine: Fix a buffer overrun (#17536)
The strided `memcpy` between buffers failed to account for situations
where the destination stride is smaller than the source stride.
The solution is to only copy as many bytes as are in each row.

## Validation Steps Performed
Even with AppVerifier the issue could not be reproduced.
Adding an `assert(srcStride <= mapped.RowPitch)`, however, did trap
the bug when WARP is used while BackendD3D is force-enabled.
2024-07-09 22:07:01 +00:00