fprime/Svc/BufferManager/BufferManagerComponentImpl.cpp
Rob Bocchino c02f35145e
Remove FPP dependencies on native int types (#2548)
* Remove FPP dependencies on native int types

* Revise FpConfig

* Fix errors in FpConfig

* Revise types

Add size type alias to Serializable
Remove type aliases for generated code
2024-03-04 19:34:23 -08:00

234 lines
8.4 KiB
C++

// ======================================================================
// \title BufferManagerComponentImpl.cpp
// \author tcanham
// \brief cpp file for BufferManager component implementation class
//
// \copyright
// Copyright 2009-2015, by the California Institute of Technology.
// ALL RIGHTS RESERVED. United States Government Sponsorship
// acknowledged.
//
// ======================================================================
#include <Svc/BufferManager/BufferManagerComponentImpl.hpp>
#include <FpConfig.hpp>
#include <Fw/Types/Assert.hpp>
#include <Fw/Buffer/Buffer.hpp>
#include <new>
namespace Svc {
// ----------------------------------------------------------------------
// Construction, initialization, and destruction
// ----------------------------------------------------------------------
BufferManagerComponentImpl ::
BufferManagerComponentImpl(
const char *const compName
) : BufferManagerComponentBase(compName)
,m_setup(false)
,m_cleaned(false)
,m_mgrId(0)
,m_buffers(nullptr)
,m_allocator(nullptr)
,m_memId(0)
,m_numStructs(0)
,m_highWater(0)
,m_currBuffs(0)
,m_noBuffs(0)
,m_emptyBuffs(0)
{
}
void BufferManagerComponentImpl ::
init(
const NATIVE_INT_TYPE instance
)
{
BufferManagerComponentBase::init(instance);
}
BufferManagerComponentImpl ::
~BufferManagerComponentImpl()
{
if (m_setup) {
this->cleanup();
}
}
void BufferManagerComponentImpl ::
cleanup()
{
FW_ASSERT(this->m_buffers);
FW_ASSERT(this->m_allocator);
if (not this->m_cleaned) {
// walk through Fw::Buffer instances and delete them
for (NATIVE_UINT_TYPE entry = 0; entry < this->m_numStructs; entry++) {
this->m_buffers[entry].buff.~Buffer();
}
this->m_cleaned = true;
// release memory
this->m_allocator->deallocate(this->m_memId,this->m_buffers);
this->m_setup = false;
}
}
// ----------------------------------------------------------------------
// Handler implementations for user-defined typed input ports
// ----------------------------------------------------------------------
void BufferManagerComponentImpl ::
bufferSendIn_handler(
const NATIVE_INT_TYPE portNum,
Fw::Buffer &fwBuffer
)
{
// make sure component has been set up
FW_ASSERT(this->m_setup);
FW_ASSERT(m_buffers);
// check for empty buffers - this is just a warning since this component returns
// empty buffers if it can't allocate one.
if (fwBuffer.getSize() == 0) {
this->log_WARNING_HI_ZeroSizeBuffer();
this->m_emptyBuffs++;
return;
}
// use the bufferID member field to find the original slot
U32 context = fwBuffer.getContext();
U32 id = context & 0xFFFF;
U32 mgrId = context >> 16;
// check some things
FW_ASSERT(id < this->m_numStructs,id,this->m_numStructs);
FW_ASSERT(mgrId == this->m_mgrId,mgrId,id,this->m_mgrId);
FW_ASSERT(true == this->m_buffers[id].allocated,id,this->m_mgrId);
FW_ASSERT(reinterpret_cast<U8*>(fwBuffer.getData()) >= this->m_buffers[id].memory,id,this->m_mgrId);
FW_ASSERT(reinterpret_cast<U8*>(fwBuffer.getData()) < (this->m_buffers[id].memory + this->m_buffers[id].size),id,this->m_mgrId);
// user can make smaller for their own purposes, but it shouldn't be bigger
FW_ASSERT(fwBuffer.getSize() <= this->m_buffers[id].size,id,this->m_mgrId);
// clear the allocated flag
this->m_buffers[id].allocated = false;
this->m_currBuffs--;
}
Fw::Buffer BufferManagerComponentImpl ::
bufferGetCallee_handler(
const NATIVE_INT_TYPE portNum,
U32 size
)
{
// make sure component has been set up
FW_ASSERT(this->m_setup);
FW_ASSERT(m_buffers);
// find smallest buffer based on size.
for (NATIVE_UINT_TYPE buff = 0; buff < this->m_numStructs; buff++) {
if ((not this->m_buffers[buff].allocated) and (size <= this->m_buffers[buff].size)) {
this->m_buffers[buff].allocated = true;
this->m_currBuffs++;
if (this->m_currBuffs > this->m_highWater) {
this->m_highWater = this->m_currBuffs;
}
Fw::Buffer copy = this->m_buffers[buff].buff;
// change size to match request
copy.setSize(size);
return copy;
}
}
// if no buffers found, return empty buffer
this->log_WARNING_HI_NoBuffsAvailable(size);
this->m_noBuffs++;
return Fw::Buffer();
}
void BufferManagerComponentImpl::setup(
NATIVE_UINT_TYPE mgrId, //!< manager ID
NATIVE_UINT_TYPE memId, //!< Memory segment identifier
Fw::MemAllocator& allocator, //!< memory allocator
const BufferBins& bins //!< Set of user bins
) {
this->m_mgrId = mgrId;
this->m_memId = memId;
this->m_allocator = &allocator;
// clear bins
memset(&this->m_bufferBins,0,sizeof(this->m_bufferBins));
this->m_bufferBins = bins;
// compute the amount of memory needed
NATIVE_UINT_TYPE memorySize = 0; // track needed memory
this->m_numStructs = 0; // size the number of tracking structs
// walk through bins and add up the sizes
for (NATIVE_UINT_TYPE bin = 0; bin < BUFFERMGR_MAX_NUM_BINS; bin++) {
if (this->m_bufferBins.bins[bin].numBuffers) {
memorySize +=
(this->m_bufferBins.bins[bin].bufferSize * this->m_bufferBins.bins[bin].numBuffers) + // allocate each set of buffer memory
(static_cast<NATIVE_UINT_TYPE>(sizeof(AllocatedBuffer)) * this->m_bufferBins.bins[bin].numBuffers); // allocate the structs to track the buffers
this->m_numStructs += this->m_bufferBins.bins[bin].numBuffers;
}
}
NATIVE_UINT_TYPE allocatedSize = memorySize;
bool recoverable = false; //!< don't care if it is recoverable since they are a pool of user buffers
// allocate memory
void *memory = allocator.allocate(memId,allocatedSize,recoverable);
// make sure the memory returns was non-zero and the size requested
FW_ASSERT(memory);
FW_ASSERT(memorySize == allocatedSize,memorySize,allocatedSize);
// structs will be at beginning of memory
this->m_buffers = static_cast<AllocatedBuffer*>(memory);
// memory buffers will be at end of structs in memory, so compute that memory as the beginning of the
// struct past the number of structs
U8* bufferMem = reinterpret_cast<U8*>(&this->m_buffers[this->m_numStructs]);
// walk through entries and initialize them
NATIVE_UINT_TYPE currStruct = 0;
for (NATIVE_UINT_TYPE bin = 0; bin < BUFFERMGR_MAX_NUM_BINS; bin++) {
if (this->m_bufferBins.bins[bin].numBuffers) {
for (NATIVE_UINT_TYPE binEntry = 0; binEntry < this->m_bufferBins.bins[bin].numBuffers; binEntry++) {
// placement new for Fw::Buffer instance. We don't need the new() return value,
// because we know where the Fw::Buffer instance is
U32 context = (this->m_mgrId << 16) | currStruct;
(void) new(&this->m_buffers[currStruct].buff) Fw::Buffer(bufferMem,this->m_bufferBins.bins[bin].bufferSize,context);
this->m_buffers[currStruct].allocated = false;
this->m_buffers[currStruct].memory = bufferMem;
this->m_buffers[currStruct].size = this->m_bufferBins.bins[bin].bufferSize;
bufferMem += this->m_bufferBins.bins[bin].bufferSize;
currStruct++;
}
}
}
// check that the initiation pointer made it to the end of allocated space
U8* const CURR_PTR = bufferMem;
U8* const END_PTR = static_cast<U8*>(memory) + memorySize;
FW_ASSERT(CURR_PTR == END_PTR,
reinterpret_cast<POINTER_CAST>(CURR_PTR), reinterpret_cast<POINTER_CAST>(END_PTR));
// secondary init verification
FW_ASSERT(currStruct == this->m_numStructs,currStruct,this->m_numStructs);
// indicate setup is done
this->m_setup = true;
}
void BufferManagerComponentImpl ::
schedIn_handler(
const NATIVE_INT_TYPE portNum,
U32 context
)
{
// write telemetry values
this->tlmWrite_HiBuffs(this->m_highWater);
this->tlmWrite_CurrBuffs(this->m_currBuffs);
this->tlmWrite_TotalBuffs(this->m_numStructs);
this->tlmWrite_NoBuffs(this->m_noBuffs);
this->tlmWrite_EmptyBuffs(this->m_emptyBuffs);
}
} // end namespace Svc