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* Remove FPP dependencies on native int types * Revise FpConfig * Fix errors in FpConfig * Revise types Add size type alias to Serializable Remove type aliases for generated code
234 lines
8.4 KiB
C++
234 lines
8.4 KiB
C++
// ======================================================================
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// \title BufferManagerComponentImpl.cpp
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// \author tcanham
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// \brief cpp file for BufferManager component implementation class
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//
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// \copyright
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// Copyright 2009-2015, by the California Institute of Technology.
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// ALL RIGHTS RESERVED. United States Government Sponsorship
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// acknowledged.
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//
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// ======================================================================
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#include <Svc/BufferManager/BufferManagerComponentImpl.hpp>
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#include <FpConfig.hpp>
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#include <Fw/Types/Assert.hpp>
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#include <Fw/Buffer/Buffer.hpp>
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#include <new>
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namespace Svc {
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// ----------------------------------------------------------------------
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// Construction, initialization, and destruction
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// ----------------------------------------------------------------------
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BufferManagerComponentImpl ::
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BufferManagerComponentImpl(
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const char *const compName
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) : BufferManagerComponentBase(compName)
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,m_setup(false)
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,m_cleaned(false)
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,m_mgrId(0)
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,m_buffers(nullptr)
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,m_allocator(nullptr)
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,m_memId(0)
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,m_numStructs(0)
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,m_highWater(0)
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,m_currBuffs(0)
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,m_noBuffs(0)
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,m_emptyBuffs(0)
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{
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}
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void BufferManagerComponentImpl ::
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init(
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const NATIVE_INT_TYPE instance
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)
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{
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BufferManagerComponentBase::init(instance);
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}
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BufferManagerComponentImpl ::
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~BufferManagerComponentImpl()
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{
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if (m_setup) {
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this->cleanup();
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}
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}
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void BufferManagerComponentImpl ::
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cleanup()
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{
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FW_ASSERT(this->m_buffers);
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FW_ASSERT(this->m_allocator);
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if (not this->m_cleaned) {
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// walk through Fw::Buffer instances and delete them
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for (NATIVE_UINT_TYPE entry = 0; entry < this->m_numStructs; entry++) {
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this->m_buffers[entry].buff.~Buffer();
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}
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this->m_cleaned = true;
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// release memory
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this->m_allocator->deallocate(this->m_memId,this->m_buffers);
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this->m_setup = false;
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}
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}
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// ----------------------------------------------------------------------
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// Handler implementations for user-defined typed input ports
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// ----------------------------------------------------------------------
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void BufferManagerComponentImpl ::
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bufferSendIn_handler(
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const NATIVE_INT_TYPE portNum,
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Fw::Buffer &fwBuffer
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)
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{
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// make sure component has been set up
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FW_ASSERT(this->m_setup);
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FW_ASSERT(m_buffers);
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// check for empty buffers - this is just a warning since this component returns
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// empty buffers if it can't allocate one.
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if (fwBuffer.getSize() == 0) {
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this->log_WARNING_HI_ZeroSizeBuffer();
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this->m_emptyBuffs++;
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return;
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}
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// use the bufferID member field to find the original slot
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U32 context = fwBuffer.getContext();
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U32 id = context & 0xFFFF;
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U32 mgrId = context >> 16;
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// check some things
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FW_ASSERT(id < this->m_numStructs,id,this->m_numStructs);
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FW_ASSERT(mgrId == this->m_mgrId,mgrId,id,this->m_mgrId);
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FW_ASSERT(true == this->m_buffers[id].allocated,id,this->m_mgrId);
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FW_ASSERT(reinterpret_cast<U8*>(fwBuffer.getData()) >= this->m_buffers[id].memory,id,this->m_mgrId);
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FW_ASSERT(reinterpret_cast<U8*>(fwBuffer.getData()) < (this->m_buffers[id].memory + this->m_buffers[id].size),id,this->m_mgrId);
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// user can make smaller for their own purposes, but it shouldn't be bigger
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FW_ASSERT(fwBuffer.getSize() <= this->m_buffers[id].size,id,this->m_mgrId);
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// clear the allocated flag
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this->m_buffers[id].allocated = false;
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this->m_currBuffs--;
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}
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Fw::Buffer BufferManagerComponentImpl ::
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bufferGetCallee_handler(
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const NATIVE_INT_TYPE portNum,
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U32 size
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)
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{
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// make sure component has been set up
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FW_ASSERT(this->m_setup);
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FW_ASSERT(m_buffers);
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// find smallest buffer based on size.
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for (NATIVE_UINT_TYPE buff = 0; buff < this->m_numStructs; buff++) {
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if ((not this->m_buffers[buff].allocated) and (size <= this->m_buffers[buff].size)) {
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this->m_buffers[buff].allocated = true;
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this->m_currBuffs++;
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if (this->m_currBuffs > this->m_highWater) {
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this->m_highWater = this->m_currBuffs;
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}
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Fw::Buffer copy = this->m_buffers[buff].buff;
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// change size to match request
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copy.setSize(size);
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return copy;
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}
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}
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// if no buffers found, return empty buffer
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this->log_WARNING_HI_NoBuffsAvailable(size);
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this->m_noBuffs++;
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return Fw::Buffer();
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}
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void BufferManagerComponentImpl::setup(
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NATIVE_UINT_TYPE mgrId, //!< manager ID
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NATIVE_UINT_TYPE memId, //!< Memory segment identifier
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Fw::MemAllocator& allocator, //!< memory allocator
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const BufferBins& bins //!< Set of user bins
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) {
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this->m_mgrId = mgrId;
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this->m_memId = memId;
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this->m_allocator = &allocator;
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// clear bins
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memset(&this->m_bufferBins,0,sizeof(this->m_bufferBins));
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this->m_bufferBins = bins;
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// compute the amount of memory needed
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NATIVE_UINT_TYPE memorySize = 0; // track needed memory
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this->m_numStructs = 0; // size the number of tracking structs
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// walk through bins and add up the sizes
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for (NATIVE_UINT_TYPE bin = 0; bin < BUFFERMGR_MAX_NUM_BINS; bin++) {
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if (this->m_bufferBins.bins[bin].numBuffers) {
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memorySize +=
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(this->m_bufferBins.bins[bin].bufferSize * this->m_bufferBins.bins[bin].numBuffers) + // allocate each set of buffer memory
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(static_cast<NATIVE_UINT_TYPE>(sizeof(AllocatedBuffer)) * this->m_bufferBins.bins[bin].numBuffers); // allocate the structs to track the buffers
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this->m_numStructs += this->m_bufferBins.bins[bin].numBuffers;
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}
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}
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NATIVE_UINT_TYPE allocatedSize = memorySize;
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bool recoverable = false; //!< don't care if it is recoverable since they are a pool of user buffers
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// allocate memory
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void *memory = allocator.allocate(memId,allocatedSize,recoverable);
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// make sure the memory returns was non-zero and the size requested
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FW_ASSERT(memory);
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FW_ASSERT(memorySize == allocatedSize,memorySize,allocatedSize);
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// structs will be at beginning of memory
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this->m_buffers = static_cast<AllocatedBuffer*>(memory);
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// memory buffers will be at end of structs in memory, so compute that memory as the beginning of the
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// struct past the number of structs
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U8* bufferMem = reinterpret_cast<U8*>(&this->m_buffers[this->m_numStructs]);
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// walk through entries and initialize them
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NATIVE_UINT_TYPE currStruct = 0;
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for (NATIVE_UINT_TYPE bin = 0; bin < BUFFERMGR_MAX_NUM_BINS; bin++) {
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if (this->m_bufferBins.bins[bin].numBuffers) {
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for (NATIVE_UINT_TYPE binEntry = 0; binEntry < this->m_bufferBins.bins[bin].numBuffers; binEntry++) {
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// placement new for Fw::Buffer instance. We don't need the new() return value,
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// because we know where the Fw::Buffer instance is
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U32 context = (this->m_mgrId << 16) | currStruct;
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(void) new(&this->m_buffers[currStruct].buff) Fw::Buffer(bufferMem,this->m_bufferBins.bins[bin].bufferSize,context);
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this->m_buffers[currStruct].allocated = false;
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this->m_buffers[currStruct].memory = bufferMem;
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this->m_buffers[currStruct].size = this->m_bufferBins.bins[bin].bufferSize;
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bufferMem += this->m_bufferBins.bins[bin].bufferSize;
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currStruct++;
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}
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}
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}
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// check that the initiation pointer made it to the end of allocated space
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U8* const CURR_PTR = bufferMem;
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U8* const END_PTR = static_cast<U8*>(memory) + memorySize;
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FW_ASSERT(CURR_PTR == END_PTR,
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reinterpret_cast<POINTER_CAST>(CURR_PTR), reinterpret_cast<POINTER_CAST>(END_PTR));
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// secondary init verification
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FW_ASSERT(currStruct == this->m_numStructs,currStruct,this->m_numStructs);
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// indicate setup is done
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this->m_setup = true;
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}
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void BufferManagerComponentImpl ::
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schedIn_handler(
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const NATIVE_INT_TYPE portNum,
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U32 context
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)
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{
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// write telemetry values
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this->tlmWrite_HiBuffs(this->m_highWater);
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this->tlmWrite_CurrBuffs(this->m_currBuffs);
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this->tlmWrite_TotalBuffs(this->m_numStructs);
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this->tlmWrite_NoBuffs(this->m_noBuffs);
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this->tlmWrite_EmptyBuffs(this->m_emptyBuffs);
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}
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} // end namespace Svc
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