// ====================================================================== // \title BufferManagerComponentImpl.cpp // \author tcanham // \brief cpp file for BufferManager component implementation class // // \copyright // Copyright 2009-2015, by the California Institute of Technology. // ALL RIGHTS RESERVED. United States Government Sponsorship // acknowledged. // // ====================================================================== #include #include #include #include #include namespace Svc { // ---------------------------------------------------------------------- // Construction, initialization, and destruction // ---------------------------------------------------------------------- BufferManagerComponentImpl :: BufferManagerComponentImpl( const char *const compName ) : BufferManagerComponentBase(compName) ,m_setup(false) ,m_cleaned(false) ,m_mgrId(0) ,m_buffers(nullptr) ,m_allocator(nullptr) ,m_memId(0) ,m_numStructs(0) ,m_highWater(0) ,m_currBuffs(0) ,m_noBuffs(0) ,m_emptyBuffs(0) { } void BufferManagerComponentImpl :: init( const NATIVE_INT_TYPE instance ) { BufferManagerComponentBase::init(instance); } BufferManagerComponentImpl :: ~BufferManagerComponentImpl() { if (m_setup) { this->cleanup(); } } void BufferManagerComponentImpl :: cleanup() { FW_ASSERT(this->m_buffers); FW_ASSERT(this->m_allocator); if (not this->m_cleaned) { // walk through Fw::Buffer instances and delete them for (NATIVE_UINT_TYPE entry = 0; entry < this->m_numStructs; entry++) { this->m_buffers[entry].buff.~Buffer(); } this->m_cleaned = true; // release memory this->m_allocator->deallocate(this->m_memId,this->m_buffers); this->m_setup = false; } } // ---------------------------------------------------------------------- // Handler implementations for user-defined typed input ports // ---------------------------------------------------------------------- void BufferManagerComponentImpl :: bufferSendIn_handler( const NATIVE_INT_TYPE portNum, Fw::Buffer &fwBuffer ) { // make sure component has been set up FW_ASSERT(this->m_setup); FW_ASSERT(m_buffers); // check for empty buffers - this is just a warning since this component returns // empty buffers if it can't allocate one. if (fwBuffer.getSize() == 0) { this->log_WARNING_HI_ZeroSizeBuffer(); this->m_emptyBuffs++; return; } // use the bufferID member field to find the original slot U32 context = fwBuffer.getContext(); U32 id = context & 0xFFFF; U32 mgrId = context >> 16; // check some things FW_ASSERT(id < this->m_numStructs,id,this->m_numStructs); FW_ASSERT(mgrId == this->m_mgrId,mgrId,id,this->m_mgrId); FW_ASSERT(true == this->m_buffers[id].allocated,id,this->m_mgrId); FW_ASSERT(reinterpret_cast(fwBuffer.getData()) >= this->m_buffers[id].memory,id,this->m_mgrId); FW_ASSERT(reinterpret_cast(fwBuffer.getData()) < (this->m_buffers[id].memory + this->m_buffers[id].size),id,this->m_mgrId); // user can make smaller for their own purposes, but it shouldn't be bigger FW_ASSERT(fwBuffer.getSize() <= this->m_buffers[id].size,id,this->m_mgrId); // clear the allocated flag this->m_buffers[id].allocated = false; this->m_currBuffs--; } Fw::Buffer BufferManagerComponentImpl :: bufferGetCallee_handler( const NATIVE_INT_TYPE portNum, U32 size ) { // make sure component has been set up FW_ASSERT(this->m_setup); FW_ASSERT(m_buffers); // find smallest buffer based on size. for (NATIVE_UINT_TYPE buff = 0; buff < this->m_numStructs; buff++) { if ((not this->m_buffers[buff].allocated) and (size <= this->m_buffers[buff].size)) { this->m_buffers[buff].allocated = true; this->m_currBuffs++; if (this->m_currBuffs > this->m_highWater) { this->m_highWater = this->m_currBuffs; } Fw::Buffer copy = this->m_buffers[buff].buff; // change size to match request copy.setSize(size); return copy; } } // if no buffers found, return empty buffer this->log_WARNING_HI_NoBuffsAvailable(size); this->m_noBuffs++; return Fw::Buffer(); } void BufferManagerComponentImpl::setup( NATIVE_UINT_TYPE mgrId, //!< manager ID NATIVE_UINT_TYPE memId, //!< Memory segment identifier Fw::MemAllocator& allocator, //!< memory allocator const BufferBins& bins //!< Set of user bins ) { this->m_mgrId = mgrId; this->m_memId = memId; this->m_allocator = &allocator; // clear bins memset(&this->m_bufferBins,0,sizeof(this->m_bufferBins)); this->m_bufferBins = bins; // compute the amount of memory needed NATIVE_UINT_TYPE memorySize = 0; // track needed memory this->m_numStructs = 0; // size the number of tracking structs // walk through bins and add up the sizes for (NATIVE_UINT_TYPE bin = 0; bin < BUFFERMGR_MAX_NUM_BINS; bin++) { if (this->m_bufferBins.bins[bin].numBuffers) { memorySize += (this->m_bufferBins.bins[bin].bufferSize * this->m_bufferBins.bins[bin].numBuffers) + // allocate each set of buffer memory (static_cast(sizeof(AllocatedBuffer)) * this->m_bufferBins.bins[bin].numBuffers); // allocate the structs to track the buffers this->m_numStructs += this->m_bufferBins.bins[bin].numBuffers; } } NATIVE_UINT_TYPE allocatedSize = memorySize; bool recoverable = false; //!< don't care if it is recoverable since they are a pool of user buffers // allocate memory void *memory = allocator.allocate(memId,allocatedSize,recoverable); // make sure the memory returns was non-zero and the size requested FW_ASSERT(memory); FW_ASSERT(memorySize == allocatedSize,memorySize,allocatedSize); // structs will be at beginning of memory this->m_buffers = static_cast(memory); // memory buffers will be at end of structs in memory, so compute that memory as the beginning of the // struct past the number of structs U8* bufferMem = reinterpret_cast(&this->m_buffers[this->m_numStructs]); // walk through entries and initialize them NATIVE_UINT_TYPE currStruct = 0; for (NATIVE_UINT_TYPE bin = 0; bin < BUFFERMGR_MAX_NUM_BINS; bin++) { if (this->m_bufferBins.bins[bin].numBuffers) { for (NATIVE_UINT_TYPE binEntry = 0; binEntry < this->m_bufferBins.bins[bin].numBuffers; binEntry++) { // placement new for Fw::Buffer instance. We don't need the new() return value, // because we know where the Fw::Buffer instance is U32 context = (this->m_mgrId << 16) | currStruct; (void) new(&this->m_buffers[currStruct].buff) Fw::Buffer(bufferMem,this->m_bufferBins.bins[bin].bufferSize,context); this->m_buffers[currStruct].allocated = false; this->m_buffers[currStruct].memory = bufferMem; this->m_buffers[currStruct].size = this->m_bufferBins.bins[bin].bufferSize; bufferMem += this->m_bufferBins.bins[bin].bufferSize; currStruct++; } } } // check that the initiation pointer made it to the end of allocated space U8* const CURR_PTR = bufferMem; U8* const END_PTR = static_cast(memory) + memorySize; FW_ASSERT(CURR_PTR == END_PTR, reinterpret_cast(CURR_PTR), reinterpret_cast(END_PTR)); // secondary init verification FW_ASSERT(currStruct == this->m_numStructs,currStruct,this->m_numStructs); // indicate setup is done this->m_setup = true; } void BufferManagerComponentImpl :: schedIn_handler( const NATIVE_INT_TYPE portNum, U32 context ) { // write telemetry values this->tlmWrite_HiBuffs(this->m_highWater); this->tlmWrite_CurrBuffs(this->m_currBuffs); this->tlmWrite_TotalBuffs(this->m_numStructs); this->tlmWrite_NoBuffs(this->m_noBuffs); this->tlmWrite_EmptyBuffs(this->m_emptyBuffs); } } // end namespace Svc