fpp/compiler/tools/fpp-to-cpp/test/struct/EnumSerializableAc.ref.cpp
2022-08-17 14:22:23 -07:00

228 lines
4.3 KiB
C++

// ======================================================================
// \title EnumSerializableAc.cpp
// \author Generated by fpp-to-cpp
// \brief cpp file for Enum struct
// ======================================================================
#include "cstdio"
#include "cstring"
#include "EnumSerializableAc.hpp"
#include "Fw/Types/Assert.hpp"
#include "Fw/Types/StringUtils.hpp"
// ----------------------------------------------------------------------
// Constructors
// ----------------------------------------------------------------------
Enum ::
Enum() :
Serializable(),
e(M::E::X)
{
for (NATIVE_UINT_TYPE i = 0; i < 3; i++) {
this->eArr[i] = M::E::X;
}
}
Enum ::
Enum(
M::E::T e,
const Type_of_eArr& eArr
) :
Serializable(),
e(e)
{
for (NATIVE_UINT_TYPE i = 0; i < 3; i++) {
this->eArr[i] = eArr[i];
}
}
Enum ::
Enum(const Enum& obj) :
Serializable(),
e(obj.e)
{
for (NATIVE_UINT_TYPE i = 0; i < 3; i++) {
this->eArr[i] = obj.eArr[i];
}
}
Enum ::
Enum(
M::E::T e,
M::E::T eArr
) :
Serializable(),
e(e)
{
for (NATIVE_UINT_TYPE i = 0; i < 3; i++) {
this->eArr[i] = eArr;
}
}
// ----------------------------------------------------------------------
// Operators
// ----------------------------------------------------------------------
Enum& Enum ::
operator=(const Enum& obj)
{
if (this == &obj) {
return *this;
}
set(obj.e, obj.eArr);
return *this;
}
bool Enum ::
operator==(const Enum& obj) const
{
// Compare non-array members
if (!(this->e == obj.e)) {
return false;
}
// Compare array members
if (!(this->eArr == obj.eArr)) {
for (NATIVE_UINT_TYPE i = 0; i < 3; i++) {
if (!(this->eArr[i] == obj.eArr[i])) {
return false;
}
}
}
return true;
}
bool Enum ::
operator!=(const Enum& obj) const
{
return !(*this == obj);
}
#ifdef BUILD_UT
std::ostream& operator<<(std::ostream& os, const Enum& obj) {
Fw::String s;
obj.toString(s);
os << s.toChar();
return os;
}
#endif
// ----------------------------------------------------------------------
// Member functions
// ----------------------------------------------------------------------
Fw::SerializeStatus Enum ::
serialize(Fw::SerializeBufferBase& buffer) const
{
Fw::SerializeStatus status;
status = buffer.serialize(this->e);
if (status != Fw::FW_SERIALIZE_OK) {
return status;
}
for (NATIVE_UINT_TYPE i = 0; i < 3; i++) {
status = buffer.serialize(this->eArr[i]);
if (status != Fw::FW_SERIALIZE_OK) {
return status;
}
}
return status;
}
Fw::SerializeStatus Enum ::
deserialize(Fw::SerializeBufferBase& buffer)
{
Fw::SerializeStatus status;
status = buffer.deserialize(this->e);
if (status != Fw::FW_SERIALIZE_OK) {
return status;
}
for (NATIVE_UINT_TYPE i = 0; i < 3; i++) {
status = buffer.deserialize(this->eArr[i]);
if (status != Fw::FW_SERIALIZE_OK) {
return status;
}
}
return status;
}
#if FW_SERIALIZABLE_TO_STRING || BUILD_UT
void Enum ::
toString(Fw::StringBase& sb) const
{
static const char* formatString =
"( "
"e = %s, "
"eArr = [ %s, "
"%s, "
"%s ]"
" )";
// Declare strings to hold any serializable toString() arguments
Fw::String eStr;
Fw::String eArrStr[3];
// Call toString for arrays and serializable types
this->e.toString(eStr);
for (NATIVE_UINT_TYPE i = 0; i < 3; i++) {
this->eArr[i].toString(eArrStr[i]);
}
char outputString[FW_SERIALIZABLE_TO_STRING_BUFFER_SIZE];
(void) snprintf(
outputString,
FW_SERIALIZABLE_TO_STRING_BUFFER_SIZE,
formatString,
eStr.toChar(),
eArrStr[0].toChar(),
eArrStr[1].toChar(),
eArrStr[2].toChar()
);
outputString[FW_SERIALIZABLE_TO_STRING_BUFFER_SIZE-1] = 0; // NULL terminate
sb = outputString;
}
#endif
// ----------------------------------------------------------------------
// Setter functions
// ----------------------------------------------------------------------
void Enum ::
set(
M::E::T e,
const Type_of_eArr& eArr
)
{
this->e = e;
for (NATIVE_UINT_TYPE i = 0; i < 3; i++) {
this->eArr[i] = eArr[i];
}
}
void Enum ::
sete(M::E::T e)
{
this->e = e;
}
void Enum ::
seteArr(const Type_of_eArr& eArr)
{
for (NATIVE_UINT_TYPE i = 0; i < 3; i++) {
this->eArr[i] = eArr[i];
}
}