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Improve font related help text (#17259)
A few minor changes to better guide people along new features in 1.21. The font face box gets a sub-text that explains how to add multiple fonts and the builtin glyph toggle now explains its dependence to D3D.
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@ -895,6 +895,9 @@
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<value>Font face</value>
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<comment>Name for a control to select the font for text in the app.</comment>
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</data>
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<data name="Profile_FontFace.HelpText" xml:space="preserve">
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<value>You can use multiple fonts by separating them with an ASCII comma.</value>
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</data>
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<data name="Profile_FontSize.Header" xml:space="preserve">
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<value>Font size</value>
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<comment>Header for a control to determine the size of the text in the app.</comment>
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@ -928,7 +931,7 @@
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<comment>The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones.</comment>
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</data>
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<data name="Profile_EnableBuiltinGlyphs.HelpText" xml:space="preserve">
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<value>When enabled, the terminal draws custom glyphs for block element and box drawing characters instead of using the font. This feature only works when GPU Acceleration is available.</value>
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<value>When enabled, the terminal draws custom glyphs for block element and box drawing characters instead of using the font. This feature is unavailable when using Direct2D as the Graphics API.</value>
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<comment>A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.</comment>
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</data>
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<data name="Profile_EnableColorGlyphs.Header" xml:space="preserve">
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