From 0d39c008cb2c48ae091675a31fa6014ee826c5b1 Mon Sep 17 00:00:00 2001 From: Leonard Hecker Date: Tue, 14 May 2024 17:23:27 +0200 Subject: [PATCH] Improve font related help text (#17259) A few minor changes to better guide people along new features in 1.21. The font face box gets a sub-text that explains how to add multiple fonts and the builtin glyph toggle now explains its dependence to D3D. --- .../TerminalSettingsEditor/Resources/en-US/Resources.resw | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/src/cascadia/TerminalSettingsEditor/Resources/en-US/Resources.resw b/src/cascadia/TerminalSettingsEditor/Resources/en-US/Resources.resw index f27f774c55..2ac6770cab 100644 --- a/src/cascadia/TerminalSettingsEditor/Resources/en-US/Resources.resw +++ b/src/cascadia/TerminalSettingsEditor/Resources/en-US/Resources.resw @@ -895,6 +895,9 @@ Font face Name for a control to select the font for text in the app. + + You can use multiple fonts by separating them with an ASCII comma. + Font size Header for a control to determine the size of the text in the app. @@ -928,7 +931,7 @@ The main label of a toggle. When enabled, certain characters (glyphs) are replaced with better looking ones. - When enabled, the terminal draws custom glyphs for block element and box drawing characters instead of using the font. This feature only works when GPU Acceleration is available. + When enabled, the terminal draws custom glyphs for block element and box drawing characters instead of using the font. This feature is unavailable when using Direct2D as the Graphics API. A longer description of the "Profile_EnableBuiltinGlyphs" toggle. "glyphs", "block element" and "box drawing characters" are technical terms from the Unicode specification.