mirror of
https://github.com/microsoft/TypeScript.git
synced 2026-05-15 04:43:37 -05:00
undo moving unknownSymbol to global
This commit is contained in:
@@ -11,11 +11,6 @@ module ts {
|
||||
var nextNodeId = 1;
|
||||
var nextMergeId = 1;
|
||||
|
||||
// unknownSymbol can survive across different type checking sessions (e.g. in the language service)
|
||||
// We use referential comparison to know if a symbol is the unknown symbol; creating a new symbol
|
||||
// every time would defy that purpose. So we need to have a single object to represent the "unknown" symbol.
|
||||
var unknownSymbol: Symbol;
|
||||
|
||||
export function createTypeChecker(program: Program): TypeChecker {
|
||||
|
||||
var Symbol = objectAllocator.getSymbolConstructor();
|
||||
@@ -29,12 +24,9 @@ module ts {
|
||||
|
||||
var undefinedSymbol = createSymbol(SymbolFlags.Property | SymbolFlags.Transient, "undefined");
|
||||
var argumentsSymbol = createSymbol(SymbolFlags.Property | SymbolFlags.Transient, "arguments");
|
||||
var unknownSymbol = createSymbol(SymbolFlags.Property | SymbolFlags.Transient, "unknown");
|
||||
var resolvingSymbol = createSymbol(SymbolFlags.Transient, "__resolving__");
|
||||
|
||||
if (!unknownSymbol) {
|
||||
unknownSymbol = createSymbol(SymbolFlags.Property | SymbolFlags.Transient, "unknown");
|
||||
}
|
||||
|
||||
var anyType = createIntrinsicType(TypeFlags.Any, "any");
|
||||
var stringType = createIntrinsicType(TypeFlags.String, "string");
|
||||
var numberType = createIntrinsicType(TypeFlags.Number, "number");
|
||||
|
||||
Reference in New Issue
Block a user