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Update and improve spread intersection tests
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ce61b34159
commit
422f73b1a9
@ -8,10 +8,14 @@ function iteratedUnionIntersection<T, U, V>(t: T, u: U, v: V): void {
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// concrete types work
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interface A1 { a: number }
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interface A2 { a: string }
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interface B1 { b: number }
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interface B2 { b: string }
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let a12: A1 & A2;
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let result = { ...a12 };
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let b12: B1 & B2;
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let result = { ...a12, ...b12 };
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let sn: number & string = result.a;
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let assignable: { ...(A1 & A2) } = result;
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sn = result.b;
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let assignable: { ...(A1 & A2), ...(B1 & B2) } = result;
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function tripleIntersection<T, U, V>(t: T, u: U, v: V): void {
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let tuv: T & U & V;
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@ -49,8 +53,10 @@ function iteratedUnionIntersection(t, u, v) {
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var assignable = result;
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}
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var a12;
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var result = __assign({}, a12);
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var b12;
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var result = __assign({}, a12, b12);
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var sn = result.a;
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sn = result.b;
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var assignable = result;
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function tripleIntersection(t, u, v) {
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var tuv;
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@ -43,125 +43,146 @@ interface A2 { a: string }
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>A2 : Symbol(A2, Decl(objectSpreadIntersection.ts, 7, 26))
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>a : Symbol(A2.a, Decl(objectSpreadIntersection.ts, 8, 14))
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interface B1 { b: number }
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>B1 : Symbol(B1, Decl(objectSpreadIntersection.ts, 8, 26))
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>b : Symbol(B1.b, Decl(objectSpreadIntersection.ts, 9, 14))
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interface B2 { b: string }
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>B2 : Symbol(B2, Decl(objectSpreadIntersection.ts, 9, 26))
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>b : Symbol(B2.b, Decl(objectSpreadIntersection.ts, 10, 14))
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let a12: A1 & A2;
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>a12 : Symbol(a12, Decl(objectSpreadIntersection.ts, 9, 3))
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>a12 : Symbol(a12, Decl(objectSpreadIntersection.ts, 11, 3))
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>A1 : Symbol(A1, Decl(objectSpreadIntersection.ts, 5, 1))
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>A2 : Symbol(A2, Decl(objectSpreadIntersection.ts, 7, 26))
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let result = { ...a12 };
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 10, 3))
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let b12: B1 & B2;
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>b12 : Symbol(b12, Decl(objectSpreadIntersection.ts, 12, 3))
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>B1 : Symbol(B1, Decl(objectSpreadIntersection.ts, 8, 26))
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>B2 : Symbol(B2, Decl(objectSpreadIntersection.ts, 9, 26))
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let result = { ...a12, ...b12 };
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 13, 3))
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let sn: number & string = result.a;
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>sn : Symbol(sn, Decl(objectSpreadIntersection.ts, 11, 3))
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>sn : Symbol(sn, Decl(objectSpreadIntersection.ts, 14, 3))
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>result.a : Symbol(a, Decl(objectSpreadIntersection.ts, 7, 14), Decl(objectSpreadIntersection.ts, 8, 14))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 10, 3))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 13, 3))
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>a : Symbol(a, Decl(objectSpreadIntersection.ts, 7, 14), Decl(objectSpreadIntersection.ts, 8, 14))
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let assignable: { ...(A1 & A2) } = result;
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>assignable : Symbol(assignable, Decl(objectSpreadIntersection.ts, 12, 3))
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sn = result.b;
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>sn : Symbol(sn, Decl(objectSpreadIntersection.ts, 14, 3))
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>result.b : Symbol(b, Decl(objectSpreadIntersection.ts, 9, 14), Decl(objectSpreadIntersection.ts, 10, 14))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 13, 3))
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>b : Symbol(b, Decl(objectSpreadIntersection.ts, 9, 14), Decl(objectSpreadIntersection.ts, 10, 14))
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let assignable: { ...(A1 & A2), ...(B1 & B2) } = result;
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>assignable : Symbol(assignable, Decl(objectSpreadIntersection.ts, 16, 3))
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>A1 : Symbol(A1, Decl(objectSpreadIntersection.ts, 5, 1))
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>A2 : Symbol(A2, Decl(objectSpreadIntersection.ts, 7, 26))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 10, 3))
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>B1 : Symbol(B1, Decl(objectSpreadIntersection.ts, 8, 26))
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>B2 : Symbol(B2, Decl(objectSpreadIntersection.ts, 9, 26))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 13, 3))
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function tripleIntersection<T, U, V>(t: T, u: U, v: V): void {
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>tripleIntersection : Symbol(tripleIntersection, Decl(objectSpreadIntersection.ts, 12, 42))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 14, 28))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 14, 30))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 14, 33))
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>t : Symbol(t, Decl(objectSpreadIntersection.ts, 14, 37))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 14, 28))
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>u : Symbol(u, Decl(objectSpreadIntersection.ts, 14, 42))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 14, 30))
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>v : Symbol(v, Decl(objectSpreadIntersection.ts, 14, 48))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 14, 33))
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>tripleIntersection : Symbol(tripleIntersection, Decl(objectSpreadIntersection.ts, 16, 56))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 18, 28))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 18, 30))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 18, 33))
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>t : Symbol(t, Decl(objectSpreadIntersection.ts, 18, 37))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 18, 28))
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>u : Symbol(u, Decl(objectSpreadIntersection.ts, 18, 42))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 18, 30))
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>v : Symbol(v, Decl(objectSpreadIntersection.ts, 18, 48))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 18, 33))
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let tuv: T & U & V;
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>tuv : Symbol(tuv, Decl(objectSpreadIntersection.ts, 15, 7))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 14, 28))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 14, 30))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 14, 33))
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>tuv : Symbol(tuv, Decl(objectSpreadIntersection.ts, 19, 7))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 18, 28))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 18, 30))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 18, 33))
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let result = { ...tuv, id: 'bar' };
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 16, 7))
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>id : Symbol(id, Decl(objectSpreadIntersection.ts, 16, 26))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 20, 7))
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>id : Symbol(id, Decl(objectSpreadIntersection.ts, 20, 26))
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let assignable: { ...(T & U & V), id: string } = result;
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>assignable : Symbol(assignable, Decl(objectSpreadIntersection.ts, 17, 7))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 14, 28))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 14, 30))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 14, 33))
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>id : Symbol(id, Decl(objectSpreadIntersection.ts, 17, 37))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 16, 7))
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>assignable : Symbol(assignable, Decl(objectSpreadIntersection.ts, 21, 7))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 18, 28))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 18, 30))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 18, 33))
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>id : Symbol(id, Decl(objectSpreadIntersection.ts, 21, 37))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 20, 7))
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}
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function iteratedDoubleIntersection<T, U, V>(t: T, u: U, v: V): void {
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>iteratedDoubleIntersection : Symbol(iteratedDoubleIntersection, Decl(objectSpreadIntersection.ts, 18, 1))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 19, 36))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 19, 38))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 19, 41))
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>t : Symbol(t, Decl(objectSpreadIntersection.ts, 19, 45))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 19, 36))
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>u : Symbol(u, Decl(objectSpreadIntersection.ts, 19, 50))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 19, 38))
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>v : Symbol(v, Decl(objectSpreadIntersection.ts, 19, 56))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 19, 41))
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>iteratedDoubleIntersection : Symbol(iteratedDoubleIntersection, Decl(objectSpreadIntersection.ts, 22, 1))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 23, 36))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 23, 38))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 23, 41))
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>t : Symbol(t, Decl(objectSpreadIntersection.ts, 23, 45))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 23, 36))
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>u : Symbol(u, Decl(objectSpreadIntersection.ts, 23, 50))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 23, 38))
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>v : Symbol(v, Decl(objectSpreadIntersection.ts, 23, 56))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 23, 41))
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let tu: T & U;
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>tu : Symbol(tu, Decl(objectSpreadIntersection.ts, 20, 7))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 19, 36))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 19, 38))
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>tu : Symbol(tu, Decl(objectSpreadIntersection.ts, 24, 7))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 23, 36))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 23, 38))
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let uv: U & V;
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>uv : Symbol(uv, Decl(objectSpreadIntersection.ts, 21, 7))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 19, 38))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 19, 41))
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>uv : Symbol(uv, Decl(objectSpreadIntersection.ts, 25, 7))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 23, 38))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 23, 41))
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let result = { ...tu, ...uv, id: 'baz' };
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 22, 7))
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>id : Symbol(id, Decl(objectSpreadIntersection.ts, 22, 32))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 26, 7))
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>id : Symbol(id, Decl(objectSpreadIntersection.ts, 26, 32))
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let assignable: { ...(T & U), ...(U & V), id: string } = result;
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>assignable : Symbol(assignable, Decl(objectSpreadIntersection.ts, 23, 7))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 19, 36))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 19, 38))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 19, 38))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 19, 41))
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>id : Symbol(id, Decl(objectSpreadIntersection.ts, 23, 45))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 22, 7))
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>assignable : Symbol(assignable, Decl(objectSpreadIntersection.ts, 27, 7))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 23, 36))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 23, 38))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 23, 38))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 23, 41))
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>id : Symbol(id, Decl(objectSpreadIntersection.ts, 27, 45))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 26, 7))
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}
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function iteratedIntersectionUnion<T, U, V>(t: T, u: U, v: V): void {
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>iteratedIntersectionUnion : Symbol(iteratedIntersectionUnion, Decl(objectSpreadIntersection.ts, 24, 1))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 25, 35))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 25, 37))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 25, 40))
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>t : Symbol(t, Decl(objectSpreadIntersection.ts, 25, 44))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 25, 35))
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>u : Symbol(u, Decl(objectSpreadIntersection.ts, 25, 49))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 25, 37))
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>v : Symbol(v, Decl(objectSpreadIntersection.ts, 25, 55))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 25, 40))
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>iteratedIntersectionUnion : Symbol(iteratedIntersectionUnion, Decl(objectSpreadIntersection.ts, 28, 1))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 29, 35))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 29, 37))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 29, 40))
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>t : Symbol(t, Decl(objectSpreadIntersection.ts, 29, 44))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 29, 35))
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>u : Symbol(u, Decl(objectSpreadIntersection.ts, 29, 49))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 29, 37))
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>v : Symbol(v, Decl(objectSpreadIntersection.ts, 29, 55))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 29, 40))
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let tu: T & U;
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>tu : Symbol(tu, Decl(objectSpreadIntersection.ts, 26, 7))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 25, 35))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 25, 37))
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>tu : Symbol(tu, Decl(objectSpreadIntersection.ts, 30, 7))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 29, 35))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 29, 37))
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let uv: U | V;
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>uv : Symbol(uv, Decl(objectSpreadIntersection.ts, 27, 7))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 25, 37))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 25, 40))
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>uv : Symbol(uv, Decl(objectSpreadIntersection.ts, 31, 7))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 29, 37))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 29, 40))
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let result = { ...tu, ...uv, id: 'qux' };
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 28, 7))
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>id : Symbol(id, Decl(objectSpreadIntersection.ts, 28, 32))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 32, 7))
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>id : Symbol(id, Decl(objectSpreadIntersection.ts, 32, 32))
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let assignable: { ...(T & U), ...(U | V), id: string } = result;
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>assignable : Symbol(assignable, Decl(objectSpreadIntersection.ts, 29, 7))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 25, 35))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 25, 37))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 25, 37))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 25, 40))
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>id : Symbol(id, Decl(objectSpreadIntersection.ts, 29, 45))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 28, 7))
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>assignable : Symbol(assignable, Decl(objectSpreadIntersection.ts, 33, 7))
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>T : Symbol(T, Decl(objectSpreadIntersection.ts, 29, 35))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 29, 37))
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>U : Symbol(U, Decl(objectSpreadIntersection.ts, 29, 37))
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>V : Symbol(V, Decl(objectSpreadIntersection.ts, 29, 40))
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>id : Symbol(id, Decl(objectSpreadIntersection.ts, 33, 45))
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>result : Symbol(result, Decl(objectSpreadIntersection.ts, 32, 7))
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}
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@ -47,27 +47,50 @@ interface A2 { a: string }
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>A2 : A2
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>a : string
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interface B1 { b: number }
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>B1 : B1
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>b : number
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interface B2 { b: string }
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>B2 : B2
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>b : string
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let a12: A1 & A2;
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>a12 : A1 & A2
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>A1 : A1
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>A2 : A2
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let result = { ...a12 };
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>result : { ...A1 & A2 }
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>{ ...a12 } : { ...A1 & A2 }
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let b12: B1 & B2;
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>b12 : B1 & B2
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>B1 : B1
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>B2 : B2
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let result = { ...a12, ...b12 };
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>result : { b: number & string; a: number & string; }
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>{ ...a12, ...b12 } : { b: number & string; a: number & string; }
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>a12 : any
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>b12 : any
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let sn: number & string = result.a;
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>sn : number & string
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>result.a : number & string
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>result : { ...A1 & A2 }
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>result : { b: number & string; a: number & string; }
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>a : number & string
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let assignable: { ...(A1 & A2) } = result;
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>assignable : { ...A1 & A2 }
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sn = result.b;
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>sn = result.b : number & string
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>sn : number & string
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>result.b : number & string
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>result : { b: number & string; a: number & string; }
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>b : number & string
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let assignable: { ...(A1 & A2), ...(B1 & B2) } = result;
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>assignable : { b: number & string; a: number & string; }
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>A1 : A1
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>A2 : A2
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>result : { ...A1 & A2 }
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>B1 : B1
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>B2 : B2
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>result : { b: number & string; a: number & string; }
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function tripleIntersection<T, U, V>(t: T, u: U, v: V): void {
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>tripleIntersection : <T, U, V>(t: T, u: U, v: V) => void
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@ -7,10 +7,14 @@ function iteratedUnionIntersection<T, U, V>(t: T, u: U, v: V): void {
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// concrete types work
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interface A1 { a: number }
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interface A2 { a: string }
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interface B1 { b: number }
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interface B2 { b: string }
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let a12: A1 & A2;
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let result = { ...a12 };
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let b12: B1 & B2;
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let result = { ...a12, ...b12 };
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let sn: number & string = result.a;
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let assignable: { ...(A1 & A2) } = result;
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sn = result.b;
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let assignable: { ...(A1 & A2), ...(B1 & B2) } = result;
|
||||
|
||||
function tripleIntersection<T, U, V>(t: T, u: U, v: V): void {
|
||||
let tuv: T & U & V;
|
||||
|
||||
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Reference in New Issue
Block a user