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https://github.com/microsoft/TypeScript.git
synced 2026-05-24 20:44:53 -05:00
Add clarifying comments to the binder.
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@@ -143,7 +143,7 @@ module ts {
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return node.name ? declarationNameToString(node.name) : getDeclarationName(node);
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}
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function declareSymbol(symbols: SymbolTable, parent: Symbol, node: Declaration, includes: SymbolFlags, excludes: SymbolFlags): Symbol {
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function declareSymbol(symbolTable: SymbolTable, parent: Symbol, node: Declaration, includes: SymbolFlags, excludes: SymbolFlags): Symbol {
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Debug.assert(!hasDynamicName(node));
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// The exported symbol for an export default function/class node is always named "default"
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@@ -151,7 +151,27 @@ module ts {
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let symbol: Symbol;
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if (name !== undefined) {
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symbol = hasProperty(symbols, name) ? symbols[name] : (symbols[name] = createSymbol(SymbolFlags.None, name));
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// Check and see if the symbol table already has a symbol with this name. If not,
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// create a new symbol with this name and add it to the table. Note that we don't
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// give the new symbol any flags *yet*. This ensures that it will not conflict
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// witht he 'excludes' flags we pass in.
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//
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// If we do get an existing symbol, see if it conflicts with the new symbol we're
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// creating. For example, a 'var' symbol and a 'class' symbol will conflict within
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// the same symbol table. If we have a conflict, report the issue on each
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// declaration we have for this symbol, and then create a new symbol for this
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// declaration.
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//
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// If we created a new symbol, either because we didn't have a symbol with this name
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// in the symbol table, or we conflicted with an existing symbol, then just add this
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// node as the sole declaration of the new symbol.
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//
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// Otherwise, we'll be merging into a compatible existing symbol (for example when
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// you have multiple 'vars' with the same name in the same container). In this case
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// just add this node into the declarations list of the symbol.
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symbol = hasProperty(symbolTable, name)
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? symbolTable[name]
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: (symbolTable[name] = createSymbol(SymbolFlags.None, name));
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if (symbol.flags & excludes) {
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if (node.name) {
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node.name.parent = node;
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@@ -160,9 +180,8 @@ module ts {
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// Report errors every position with duplicate declaration
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// Report errors on previous encountered declarations
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let message = symbol.flags & SymbolFlags.BlockScopedVariable
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? Diagnostics.Cannot_redeclare_block_scoped_variable_0
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? Diagnostics.Cannot_redeclare_block_scoped_variable_0
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: Diagnostics.Duplicate_identifier_0;
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forEach(symbol.declarations, declaration => {
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file.bindDiagnostics.push(createDiagnosticForNode(declaration.name || declaration, message, getDisplayName(declaration)));
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});
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@@ -204,7 +223,8 @@ module ts {
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// but return the export symbol (by calling getExportSymbolOfValueSymbolIfExported). That way
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// when the emitter comes back to it, it knows not to qualify the name if it was found in a containing scope.
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if (hasExportModifier || container.flags & NodeFlags.ExportContext) {
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let exportKind = (symbolFlags & SymbolFlags.Value ? SymbolFlags.ExportValue : 0) |
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let exportKind =
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(symbolFlags & SymbolFlags.Value ? SymbolFlags.ExportValue : 0) |
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(symbolFlags & SymbolFlags.Type ? SymbolFlags.ExportType : 0) |
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(symbolFlags & SymbolFlags.Namespace ? SymbolFlags.ExportNamespace : 0);
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let local = declareSymbol(container.locals, undefined, node, exportKind, symbolExcludes);
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@@ -541,11 +561,10 @@ module ts {
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// do not treat function block a block-scope container
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// all block-scope locals that reside in this block should go to the function locals.
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// Otherwise this won't be considered as redeclaration of a block scoped local:
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// function foo() {
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// let x;
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// function foo(x) {
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// let x;
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// }
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// 'let x' will be placed into the function locals and 'let x' - into the locals of the block
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// 'x' will be placed into the function locals and 'let x' - into the locals of the block
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return isFunctionLike(node.parent) ? SymbolFlags.None : SymbolFlags.BlockScopedContainer;
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case SyntaxKind.CatchClause:
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case SyntaxKind.ForStatement:
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