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Move more logic to cached side of relation checks
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@@ -18361,31 +18361,6 @@ namespace ts {
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}
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}
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if (!result && source.flags & (TypeFlags.Intersection | TypeFlags.TypeParameter)) {
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// The combined constraint of an intersection type is the intersection of the constraints of
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// the constituents. When an intersection type contains instantiable types with union type
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// constraints, there are situations where we need to examine the combined constraint. One is
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// when the target is a union type. Another is when the intersection contains types belonging
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// to one of the disjoint domains. For example, given type variables T and U, each with the
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// constraint 'string | number', the combined constraint of 'T & U' is 'string | number' and
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// we need to check this constraint against a union on the target side. Also, given a type
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// variable V constrained to 'string | number', 'V & number' has a combined constraint of
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// 'string & number | number & number' which reduces to just 'number'.
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// This also handles type parameters, as a type parameter with a union constraint compared against a union
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// needs to have its constraint hoisted into an intersection with said type parameter, this way
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// the type param can be compared with itself in the target (with the influence of its constraint to match other parts)
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// For example, if `T extends 1 | 2` and `U extends 2 | 3` and we compare `T & U` to `T & U & (1 | 2 | 3)`
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const constraint = getEffectiveConstraintOfIntersection(source.flags & TypeFlags.Intersection ? (source as IntersectionType).types: [source], !!(target.flags & TypeFlags.Union));
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if (constraint && (source.flags & TypeFlags.Intersection || target.flags & TypeFlags.Union)) {
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if (everyType(constraint, c => c !== source)) { // Skip comparison if expansion contains the source itself
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// TODO: Stack errors so we get a pyramid for the "normal" comparison above, _and_ a second for this
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if (result = isRelatedTo(constraint, target, RecursionFlags.Source, /*reportErrors*/ false, /*headMessage*/ undefined, intersectionState)) {
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resetErrorInfo(saveErrorInfo);
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}
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}
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}
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}
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// For certain combinations involving intersections and optional, excess, or mismatched properties we need
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// an extra property check where the intersection is viewed as a single object. The following are motivating
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// examples that all should be errors, but aren't without this extra property check:
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@@ -18970,17 +18945,44 @@ namespace ts {
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}
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}
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else if (sourceFlags & TypeFlags.UnionOrIntersection || targetFlags & TypeFlags.UnionOrIntersection) {
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result = unionOrIntersectionRelatedTo(source, target, reportErrors, intersectionState);
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if (result = unionOrIntersectionRelatedTo(source, target, reportErrors, intersectionState)) {
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return result;
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}
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if (source.flags & TypeFlags.Intersection || source.flags & TypeFlags.TypeParameter && target.flags & TypeFlags.Union) {
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// (T extends 1 | 2) & 1 <=> 1
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// (T extends 1 | 2) <=> T & 1 | T & 2
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// The combined constraint of an intersection type is the intersection of the constraints of
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// the constituents. When an intersection type contains instantiable types with union type
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// constraints, there are situations where we need to examine the combined constraint. One is
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// when the target is a union type. Another is when the intersection contains types belonging
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// to one of the disjoint domains. For example, given type variables T and U, each with the
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// constraint 'string | number', the combined constraint of 'T & U' is 'string | number' and
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// we need to check this constraint against a union on the target side. Also, given a type
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// variable V constrained to 'string | number', 'V & number' has a combined constraint of
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// 'string & number | number & number' which reduces to just 'number'.
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// This also handles type parameters, as a type parameter with a union constraint compared against a union
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// needs to have its constraint hoisted into an intersection with said type parameter, this way
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// the type param can be compared with itself in the target (with the influence of its constraint to match other parts)
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// For example, if `T extends 1 | 2` and `U extends 2 | 3` and we compare `T & U` to `T & U & (1 | 2 | 3)`
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const constraint = getEffectiveConstraintOfIntersection(source.flags & TypeFlags.Intersection ? (source as IntersectionType).types: [source], !!(target.flags & TypeFlags.Union));
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if (constraint && everyType(constraint, c => c !== source)) { // Skip comparison if expansion contains the source itself
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// TODO: Stack errors so we get a pyramid for the "normal" comparison above, _and_ a second for this
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if (result = isRelatedTo(constraint, target, RecursionFlags.Source, /*reportErrors*/ false, /*headMessage*/ undefined, intersectionState)) {
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resetErrorInfo(saveErrorInfo);
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return result;
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}
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}
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}
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// The ordered decomposition above doesn't handle all cases. Specifically, we also need to handle:
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// Source is instantiable (e.g. source has union or intersection constraint).
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// Source is an object, target is a union (e.g. { a, b: boolean } <=> { a, b: true } | { a, b: false }).
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// Source is an intersection, target is an object (e.g. { a } & { b } <=> { a, b }).
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// Source is an intersection, target is a union (e.g. { a } & { b: boolean } <=> { a, b: true } | { a, b: false }).
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// Source is an intersection, target instantiable (e.g. string & { tag } <=> T["a"] constrained to string & { tag }).
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if (result || !(sourceFlags & TypeFlags.Instantiable ||
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if (!(sourceFlags & TypeFlags.Instantiable ||
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sourceFlags & TypeFlags.Object && targetFlags & TypeFlags.Union ||
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sourceFlags & TypeFlags.Intersection && targetFlags & (TypeFlags.Object | TypeFlags.Union | TypeFlags.Instantiable))) {
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return result;
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return Ternary.False;
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}
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}
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