Closes #37100 This does not migrate the rest of the solutions (why do we have so many?) Not migrated: - TemplateCmdPalExtension.sln - FancyZonesEditor.sln - BugReportTool.sln - CleanUp_tool.sln - FancyZones_DrawLayoutTest.sln - FancyZones_zonable_tester.sln - FancyZone_HitTest.sln - MonitorReportTool.sln - PowerToyTemplate.sln - StylesReportTool.sln --------- Co-authored-by: vanzue <vanzue@outlook.com>
6.4 KiB
UI tests framework
A specialized UI test framework for PowerToys that makes it easy to write UI tests for PowerToys modules or settings. Let's start writing UI tests!
Before running tests
-
Install Windows Application Driver v1.2.1 from https://github.com/microsoft/WinAppDriver/releases/tag/v1.2.1 to the default directory (
C:\Program Files (x86)\Windows Application Driver) -
Enable Developer Mode in Windows settings
Running tests
-
Exit PowerToys if it's running.
-
Open
PowerToys.slnxin Visual Studio and build the solution. -
Run tests in the Test Explorer (
Test > Test ExplorerorCtrl+E, T).
Running tests in pipeline
The PowerToys UI test pipeline provides flexible options for building and testing:
Pipeline Options
-
buildSource: Select the build type for testing:
latestMainOfficialBuild: Downloads and uses the latest official PowerToys build from main branchbuildNow: Builds PowerToys from current source code and uses it for testingspecificBuildId: Downloads a specific PowerToys build using the build ID specified inspecificBuildIdparameter
Default value:
latestMainOfficialBuild -
specificBuildId: When
buildSourceis set tospecificBuildId, specify the exact PowerToys build ID to download and test against.Default value:
"xxxx"(placeholder, enter actual build ID when using specificBuildId option)When to use this:
- Testing against a specific known build for reproducibility
- Regression testing against a particular build version
- Validating fixes in a specific build before release
Usage: Enter the build ID number (e.g.,
12345) to download that specific build. Only used whenbuildSourceis set tospecificBuildId. -
uiTestModules: Specify which UI test modules to build and run. This parameter controls both the
.csprojprojects to build and the.dlltest assemblies to execute. Examples:['UITests-FancyZones']- Only FancyZones UI tests['MouseUtils.UITests']- Only MouseUtils UI tests['UITests-FancyZones', 'MouseUtils.UITests']- Multiple specific modules- Leave empty to build and run all UI test modules
Important: The
uiTestModulesparameter values must match both the test project names (for.csprojselection during build) and the test assembly names (for.dllexecution during testing).
Build Modes
-
Official Build Testing (
buildSource = latestMainOfficialBuildorspecificBuildId)- Downloads and installs official PowerToys build (latest from main or specific build ID)
- Builds only UI test projects (all or specific based on
uiTestModules) - Runs UI tests against installed PowerToys
- Tests both machine-level and per-user installation modes automatically
-
Current Source Build Testing (
buildSource = buildNow)- Builds entire PowerToys solution from current source code
- Builds UI test projects (all or specific based on
uiTestModules) - Runs UI tests against freshly built PowerToys
- Uses artifacts from current pipeline build
Note
: All modes support the
uiTestModulesparameter to control which specific UI test modules to build and run. Both machine-level and per-user installation modes are tested automatically when using official builds.
Pipeline Access
How to add the first UI tests for your modules
-
Create a new project and add the following references to the project file. Change the OutputPath to your own module's path.
<Project Sdk="Microsoft.NET.Sdk"> <!-- Look at Directory.Build.props in root for common stuff as well --> <Import Project="..\..\..\Common.Dotnet.CsWinRT.props" /> <PropertyGroup> <ProjectGuid>{4E0AE3A4-2EE0-44D7-A2D0-8769977254A0}</ProjectGuid> <RootNamespace>PowerToys.Hosts.UITests</RootNamespace> <AssemblyName>PowerToys.Hosts.UITests</AssemblyName> <IsPackable>false</IsPackable> <IsTestProject>true</IsTestProject> <Nullable>enable</Nullable> <OutputType>Library</OutputType> <!-- This is a UI test, so don't run as part of MSBuild --> <RunVSTest>false</RunVSTest> </PropertyGroup> <PropertyGroup> <OutputPath>$(SolutionDir)$(Platform)\$(Configuration)\tests\Hosts.UITests\</OutputPath> </PropertyGroup> <ItemGroup> <PackageReference Include="MSTest" /> <ProjectReference Include="..\..\..\common\UITestAutomation\UITestAutomation.csproj" /> </ItemGroup> </Project> -
Inherit your test class from UITestBase.
Set Scope: The default scope starts from the PowerToys settings UI. If you want to start from your own module, set the constructor as shown below:
Specify Scope:
[TestClass] public class HostModuleTests : UITestBase { public HostModuleTests() : base(PowerToysModule.Hosts, WindowSize.Small_Vertical) { } } -
Then you can start performing the UI operations.
Example
[TestMethod("Hosts.Basic.EmptyViewShouldWork")]
[TestCategory("Hosts File Editor #4")]
public void TestEmptyView()
{
this.CloseWarningDialog();
this.RemoveAllEntries();
// 'Add an entry' button (only show-up when list is empty) should be visible
Assert.IsTrue(this.HasOne<HyperlinkButton>("Add an entry"), "'Add an entry' button should be visible in the empty view");
VisualAssert.AreEqual(this.TestContext, this.Find("Entries"), "EmptyView");
// Click 'Add an entry' from empty-view for adding Host override rule
this.Find<HyperlinkButton>("Add an entry").Click();
this.AddEntry("192.168.0.1", "localhost", false, false);
// Should have one row now and not more empty view
Assert.IsTrue(this.Has<Button>("Delete"), "Should have one row now");
Assert.IsFalse(this.Has<HyperlinkButton>("Add an entry"), "'Add an entry' button should be invisible if not empty view");
VisualAssert.AreEqual(this.TestContext, this.Find("Entries"), "NonEmptyView");
}
Extra tools and information
Accessibility Tools: While working on tests, you may need a tool that helps you to view the element's accessibility data, e.g. for finding the button to click. For this purpose, you could use AccessibilityInsights.
