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title, description, ha_category, ha_release, ha_iot_class, ha_quality_scale, ha_codeowners, ha_domain, ha_platforms, ha_integration_type, ha_config_flow, related
title description ha_category ha_release ha_iot_class ha_quality_scale ha_codeowners ha_domain ha_platforms ha_integration_type ha_config_flow related
Template Instructions on how to integrate Template Sensors into Home Assistant.
Alarm Control Panel
Binary sensor
Button
Cover
Event
Fan
Helper
Image
Light
Lock
Number
Select
Sensor
Switch
Update
Vacuum
Weather
0.12 Local Push internal
@Petro31
@home-assistant/core
template
alarm_control_panel
binary_sensor
button
cover
event
fan
image
light
lock
number
select
sensor
switch
update
vacuum
weather
helper true
docs title
/docs/configuration/ Configuration file
docs title
/docs/blueprint/ About blueprints

The Template {% term integration %} allows creating entities which derive their values from other data. This is done by specifying templates for properties of an entity, like the name or the state.

There is currently support for the following device types within Home Assistant:

{% include integrations/config_flow.md %}

{% important %} To be able to add {% my helpers title="Helpers" %} via the user interface, you should have default_config: in your {% term "configuration.yaml" %}. It should already be there by default unless you removed it. {% endimportant %}

{% note %} Configuration using our user interface provides a more limited subset of options, making this integration more accessible while covering most use cases.

If you need more specific features for your use case, the manual YAML-configuration section of this integration might provide them. {% endnote %}

YAML configuration

Entities are defined in your YAML configuration files under the template: key. You can define multiple configuration blocks as a list. Each block defines sensor/binary sensor/number/select entities and can contain optional update triggers.

State-based template entities

Template entities will by default update as soon as any of the referenced data in the template updates.

For example, you can have a template that takes the averages of two sensors. Home Assistant will update your template sensor as soon as either source sensor updates.

{% raw %}

template:
  - sensor:
      - name: "Average temperature"
        unit_of_measurement: "°C"
        state: >
          {% set bedroom = states('sensor.bedroom_temperature') | float %}
          {% set kitchen = states('sensor.kitchen_temperature') | float %}

          {{ ((bedroom + kitchen) / 2) | round(1, default=0) }}

{% endraw %}

Trigger-based template entities

If you want more control over when an entity updates, you can define triggers. Triggers follow the same format and work exactly the same as triggers in automations. This feature is a great way to create entities based on webhook data (example), or update entities based on a schedule.

Whenever a trigger fires, all related entities will re-render and it will have access to the trigger data in the templates.

Trigger-based entities do not automatically update when states referenced in the templates change. This functionality can be added back by defining a state trigger for each entity that you want to trigger updates.

The state, including attributes, of trigger-based sensors and binary sensors is restored when Home Assistant is restarted. The state of other trigger-based template entities is not restored.

{% note %} Buttons do not support using trigger or action options. {% endnote %}

{% raw %}

# Example configuration entry
template:
  - triggers:
      - trigger: time_pattern
        # This will update every night
        hours: 0
        minutes: 0
    sensor:
      # Keep track how many days have past since a date
      - name: "Not smoking"
        state: '{{ ( ( as_timestamp(now()) - as_timestamp(strptime("06.07.2018", "%d.%m.%Y")) ) / 86400 ) | round(default=0) }}'
        unit_of_measurement: "Days"

{% endraw %}

Configuration reference

{% configuration trigger-based %} actions: description: Define actions to be executed when the trigger fires (for trigger-based entities only). Optional. Variables set by the action script are available when evaluating entity templates. This can be used to interact with anything using actions, in particular actions with response data. See action documentation. required: false type: list conditions: description: Define conditions that have to be met after a trigger fires and before any actions are executed or sensor updates are performed (for trigger-based entities only). Optional. See condition documentation. required: false type: list triggers: description: Define one or multiple automation triggers to update the entities. Optional. If omitted will update based on referenced entities. See trigger documentation. required: false type: list unique_id: description: The unique ID for this config block. This will be prefixed to all unique IDs of all entities in this block. required: false type: string variables: description: Key-value pairs of variable definitions which can be referenced and used in the templates below (for trigger-based entities only). Mostly used by blueprints. With State-based template entities, variables are only resolved when the configuration is loaded or reloaded. Trigger based template entities resolve variables between triggers and actions. required: false type: map keys: "variable_name: value": description: The variable name and corresponding value. required: true type: string

{% endconfiguration %}

Common Device Configuration Options

Each entity platform has its own set of configuration options, but there are some common options that can be used across all entity platforms.

{% raw %}

# Example configuration.yaml entry
template:
  - binary_sensor:
      # Common configuration options
    - default_entity_id: binary_sensor.my_alert
      unique_id: my_unique_sensor_id
      variables:
        my_entity: sensor.watts
      availability: "{{ my_entity | has_value }}"
      icon: "{{ 'mdi:flash-alert' if states(my_entity) | float > 100 else 'mdi:flash' }}"
      name: "{{ states(my_entity) }} Alert"
      # Entity specific configuration options
      state: "{{ states(my_entity) | float > 100}}"
      device_class: problem

{% endraw %}

{% configuration device %} availability: description: Defines a template to get the available state of the entity. If the template either fails to render or returns True, "1", "true", "yes", "on", "enable", or a non-zero number, the entity will be available. If the template returns any other value, the entity will be unavailable. If not configured, the entity will always be available. Note that the string comparison is not case sensitive; "TrUe" and "yEs" are allowed. required: false type: template default: true default_entity_id: description: Use default_entity_id instead of name for automatic generation of the entity id. E.g. sensor.my_awesome_sensor. When used without a unique_id, the entity id will update during restart or reload if the entity id is available. If the entity id already exists, the entity id will be created with a number at the end. When used with a unique_id, the default_entity_id is only used when the entity is added for the first time. When set, this overrides a user-customized Entity ID in case the entity was deleted and added again. required: false type: string icon: description: Defines a template for the icon of the entity. required: false type: template picture: description: Defines a template for the entity picture of the sensor. required: false type: template name: description: Defines a template to get the name of the entity. required: false type: template unique_id: description: An ID that uniquely identifies this entity. Will be combined with the unique ID of the configuration block if available. This allows changing the name, icon and entity_id from the web interface. Changing the entity_id from the web interface will overwrite the value in default_entity_id. required: false type: string variables: description: Key-value pairs of variable definitions which can be referenced and used in the templates below (for trigger-based entities only). Mostly used by blueprints. With State-based template entities, variables are only resolved when the configuration is loaded or reloaded. Trigger based template entities resolve variables between triggers and actions. required: false type: map keys: "variable_name: value": description: The variable name and corresponding value. required: true type: string

{% endconfiguration %}

Alarm Control Panel

The template alarm control panel platform allows you to create a alarm control panels with templates to define the state and scripts to define each actions.

Alarm control panel entities can be created from the frontend in the Helpers section or via YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - alarm_control_panel:
      - name: "Alarm Control Panel 1"
        state: "{{ states('input_select.panel_1_state') }}"
        arm_away:
          action: script.arm_panel_away
        arm_home:
          action: script.arm_panel_home
        disarm:
          action: script.disarm_panel
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: state
        entity_id: input_select.panel_1_state
    alarm_control_panel:
      - name: "Alarm Control Panel 1"
        state: "{{ states('input_select.panel_1_state') }}"
        arm_away:
          action: script.arm_panel_away
        arm_home:
          action: script.arm_panel_home
        disarm:
          action: script.disarm_panel

{% endraw %}

{% configuration alarm_control_panel %} alarm_control_panel: description: List of alarm control panels required: true type: map keys: arm_away: description: Defines an action to run when the alarm is armed to away mode. required: false type: action arm_custom_bypass: description: Defines an action to run when the alarm is armed to custom bypass mode. required: false type: action arm_home: description: Defines an action to run when the alarm is armed to home mode. required: false type: action arm_night: description: Defines an action to run when the alarm is armed to night mode. required: false type: action arm_vacation: description: Defines an action to run when the alarm is armed to vacation mode. required: false type: action code_arm_required: description: If true, the code is required to arm the alarm. required: false type: boolean default: true code_format: description: One of number, text or no_code. Format for the code used to arm/disarm the alarm. required: false type: string default: number disarm: description: Defines an action to run when the alarm is disarmed. required: false type: action optimistic: description: Flag that defines if the alarm control panel works in optimistic mode. When enabled, the alarm control panel's state will update immediately when a new option is chosen through the UI or service calls, without waiting for the template defined in state to update. When disabled (default), the alarm control panel will only update when the state template returns a new value. required: false type: boolean default: false state: description: "Defines a template to set the state of the alarm panel. Only the states armed_away, armed_home, armed_night, armed_vacation, arming, disarmed, pending, triggered and unavailable are used." required: false type: template trigger: description: Defines an action to run when the alarm is triggered. required: false type: action {% endconfiguration %}

Binary Sensor

The template binary sensor platform allows you to create binary sensors with templates to define the state and attributes.

Binary sensor entities can be created from the frontend in the Helpers section or via YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - binary_sensor:
      - name: Sun Up
        state: >
          {{ is_state("sun.sun", "above_horizon") }}
# Example trigger-based configuration.yaml entry
template:
  - triggers:
    - trigger: state
      entity_id: sun.sun
    binary_sensor:
      - name: Sun Up
        state: >
          {{ is_state("sun.sun", "above_horizon") }}

{% endraw %}

{% configuration binary-sensor %} binary_sensor: description: List of binary sensors required: true type: list keys: attributes: description: Defines templates for attributes of the entity. required: false type: map keys: "attribute: template": description: The attribute and corresponding template. required: true type: template auto_off: description: "Requires a trigger. After how much time the entity should turn off after it rendered 'on'." required: false type: time delay_off: description: The amount of time the template state must be not met before this sensor will switch to off. This can also be a template. required: false type: time delay_on: description: The amount of time (e.g. 0:00:05) the template state must be met before this sensor will switch to on. This can also be a template. required: false type: time device_class: description: Sets the class of the device, changing the device state and icon that is displayed on the UI (see below). It does not set the unit_of_measurement. required: false type: device_class default: None state: description: The sensor is on if the template evaluates as True, yes, on, enable or a positive number. The sensor is unknown if the template evaluates as None. Any other value will render it as off. The actual appearance in the frontend (Open/Closed, Detected/Clear etc) depends on the sensor's device_class value required: true type: template

{% endconfiguration %}

State based binary sensor - Washing Machine Running

This example creates a washing machine "load running" sensor by monitoring an energy meter connected to the washer. During the washer's operation, the energy meter will fluctuate wildly, hitting zero frequently even before the load is finished. By utilizing delay_off, we can have this sensor only turn off if there has been no washer activity for 5 minutes.

{% raw %}

# Example configuration.yaml entry
# Determine when the washing machine has a load running.
template:
  - binary_sensor:
      - name: "Washing Machine"
        delay_off:
          minutes: 5
        state: >
          {{ states('sensor.washing_machine_power')|float > 0 }}

{% endraw %}

State based binary sensor - Is Anyone Home

This example is determining if anyone is home based on the combination of device tracking and motion sensors. It's extremely useful if you have kids/baby sitter/grand parents who might still be in your house that aren't represented by a trackable device in Home Assistant. This is providing a composite of Wi-Fi based device tracking and Z-Wave multisensor presence sensors.

{% raw %}

# Example configuration.yaml entry
template:
  - binary_sensor:
      - name: People home
        state: >
          {{ is_state('device_tracker.sean', 'home')
             or is_state('device_tracker.susan', 'home')
             or is_state('binary_sensor.office_124', 'on')
             or is_state('binary_sensor.hallway_134', 'on')
             or is_state('binary_sensor.living_room_139', 'on')
             or is_state('binary_sensor.porch_ms6_1_129', 'on')
             or is_state('binary_sensor.family_room_144', 'on') }}

{% endraw %}

State based binary sensor - device tracker sensor with latitude and longitude attributes

This example shows how to combine a non-GPS (e.g., NMAP) and GPS device tracker while still including latitude and longitude attributes

{% raw %}

# Example configuration.yaml entry
template:
  - binary_sensor:
      - name: My Device
        state: >
          {{ is_state('device_tracker.my_device_nmap', 'home') or is_state('device_tracker.my_device_gps', 'home') }}
        device_class: "presence"
        attributes:
          latitude: >
            {% if is_state('device_tracker.my_device_nmap', 'home') %}
              {{ state_attr('zone.home', 'latitude') }}
            {% else %}
              {{ state_attr('device_tracker.my_device_gps', 'latitude') }}
            {% endif %}
          longitude: >
            {% if is_state('device_tracker.my_device_nmap', 'home') %}
              {{ state_attr('zone.home', 'longitude') }}
            {% else %}
              {{ state_attr('device_tracker.my_device_gps', 'longitude') }}
            {% endif %}

{% endraw %}

State based binary sensor - Change the icon when a state changes

This example demonstrates how to use template to change the icon as its state changes. This icon is referencing its own state.

{% raw %}

# Example configuration.yaml entry
template:
  - binary_sensor:
      - name: Sun Up
        state: >
          {{ is_state("sun.sun", "above_horizon") }}
        icon: >
          {% if is_state("binary_sensor.sun_up", "on") %}
            mdi:weather-sunset-up
          {% else %}
            mdi:weather-sunset-down
          {% endif %}

{% endraw %}

Trigger based binary sensor - Change state and icon when a custom event is received

A more advanced use case could be to set the icon based on the sensor's own state like above, but when triggered by an event. This example demonstrates a binary sensor that turns on momentarily, such as when a doorbell button is pressed.

The binary sensor turns on and sets the matching icon when the appropriate event is received. After 5 seconds, the binary sensor turns off automatically. To ensure the icon gets updated, there must be a trigger for when the state changes to off.

{% raw %}

# Example configuration.yaml entry
template:
  - triggers:
      - trigger: event
        event_type: YOUR_EVENT
      - trigger: state
        entity_id: binary_sensor.doorbell_rang
        to: "off"
    binary_sensor:
      name: doorbell_rang
      icon: "{{ (trigger.platform == 'event') | iif('mdi:bell-ring-outline', 'mdi:bell-outline') }}"
      state: "{{ trigger.platform == 'event' }}"
      auto_off:
        seconds: 5

{% endraw %}

Button

The template button platform allows you to create button entities with scripts to define each action.

Button entities can be created from the frontend in the Helpers section or via YAML.

{% raw %}

# Example configuration.yaml entry
template:
  - button:
      - name: Fast Forward
        press:
          action: remote.send_command
          target:
            entity_id: remote.living_room
          data:
            command: fast_forward

{% endraw %}

{% configuration button %} button: description: List of buttons required: true type: map keys: press: description: Defines actions to run to press the button. required: true type: action {% endconfiguration %}

Cover

The template cover platform allows you to create covers with templates to define the state and scripts to define each action.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - cover:
      - name: Garage Door
        state: "{{ states('sensor.garage_door')|float > 0 }}"
        device_class: garage
        open_cover:
          action: script.open_garage_door
        close_cover:
          action: script.close_garage_door
        stop_cover:
          action: script.stop_garage_door
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: state
        entity_id: sensor.garage_door
    cover:
      - name: Garage Door
        state: "{{ trigger.to_state.state|float(0) > 0 }}"
        device_class: garage
        open_cover:
          action: script.open_garage_door
        close_cover:
          action: script.close_garage_door
        stop_cover:
          action: script.stop_garage_door

{% endraw %}

{% configuration cover %} cover: description: Characteristics of a cover type: map keys: close_cover: description: Defines an action to close the cover. required: inclusive type: action device_class: description: Sets the class of the device, changing the device state and icon that is displayed on the frontend. required: false type: string open_cover: description: Defines an action to open the cover. If open_cover is specified, close_cover must also be specified. At least one of open_cover and set_cover_position must be specified. required: inclusive type: action optimistic: description: Force cover position to use optimistic mode. required: false type: boolean default: false position: description: Defines a template to get the position of the cover. Legal values are numbers between 0 (closed) and 100 (open). If the template produces a None value the current position will be set to unknown. required: false type: template set_cover_position: description: Defines an action to set to a cover position (between 0 and 100). The variable position will contain the entity's set position. required: false type: action set_cover_tilt_position: description: Defines an action to set the tilt of a cover (between 0 and 100). The variable tilt will contain the entity's set tilt position. required: false type: action state: description: Defines a template to get the state of the cover. Valid output values from the template are open, opening, closing and closed which are directly mapped to the corresponding states. In addition, true is valid as a synonym to open and false as a synonym to closed. If both a state and a position template are specified, only opening and closing are set from the state template. If the template produces a None value the state will be set to unknown. required: false type: template stop_cover: description: Defines an action to stop the cover. required: false type: action tilt: description: Defines a template to get the tilt state of the cover. Legal values are numbers between 0 (closed) and 100 (open). If the template produces a None value, the current tilt state will be set to unknown. required: false type: template tilt_optimistic: description: Force cover tilt position to use optimistic mode. required: false type: boolean default: false

{% endconfiguration %}

Cover Optimistic Mode

In optimistic mode, the cover position state is maintained internally. This mode is automatically enabled if neither state or position are specified. Note that this is unlikely to be very reliable without some feedback mechanism, since there is otherwise no way to know if the cover is moving properly. The cover can be forced into optimistic mode by using the optimistic attribute. There is an equivalent mode for tilt_position that is enabled when tilt is not specified or when the tilt_optimistic attribute is used.

Combining state and position templates

If both a state and a position are specified only opening and closing states are set directly from the state, the open and closed states will instead be derived from the cover position.

value_template output result
open state defined by position_template
closed state defined by position_template
true state defined by position_template
false state defined by position_template
opening state set to opening
closing state set to closing
No change of state or position

State based cover - Garage Door

This example converts a garage door with a controllable switch and position sensor into a cover. The condition check is optional, but suggested if you use the same switch to open and close the garage.

{% raw %}

template:
  - cover:
      - name: Garage Door
        device_class: garage
        position: "{{ states('sensor.garage_door') }}"
        open_cover:
          - condition: state
            entity_id: sensor.garage_door
            state: "off"
          - action: switch.turn_on
            target:
              entity_id: switch.garage_door
        close_cover:
          - condition: state
            entity_id: sensor.garage_door
            state: "on"
          - action: switch.turn_off
            target:
              entity_id: switch.garage_door
        stop_cover:
          action: switch.turn_on
          target:
            entity_id: switch.garage_door
        icon: >-
          {% if states('sensor.garage_door')|float > 0 %}
            mdi:garage-open
          {% else %}
            mdi:garage
          {% endif %}

{% endraw %}

State based cover - Optimistic Garage Door with Momentary Switch

This example converts a garage door with a momentary switch.

{% raw %}

template:
  - cover:
      - name: Garage Door
        device_class: garage
        open_cover:
          - action: switch.turn_on
            target:
              entity_id: switch.garage_door
        close_cover:
          - action: switch.turn_on
            target:
              entity_id: switch.garage_door
        stop_cover:
          - action: switch.turn_on
            target:
              entity_id: switch.garage_door

{% endraw %}

Event

The template event platform allows you to create events with templates to define the state.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - event:
      - name: Scene Controller
        device_class: button
        event_type: "{{ states('input_select.scene_controller_button_press') }}"
        event_types: "{{ ['single', 'double', 'hold'] }}"
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: event
        event_type: zwave_js_notification
        event_data:
          node_id: 14
    event:
      - name: Lock Operation
        event_type: "{{ trigger.event.data.event_label }}"
        event_types: "{{ ['Keypad lock operation', 'Keypad unlock operation'] }}"

{% endraw %}

{% configuration event %} event: description: List of events required: true type: map keys: device_class: description: Sets the class of the device, changing the device state and icon that is displayed on the frontend. required: false type: string event_type: description: Template for the event's last fired event type. required: true type: template event_types: description: Template for the event's available event types. required: true type: template

{% endconfiguration %}

Fan

The template fan platform allows you to create fans with templates to define the state and scripts to define each action.

Fan entities can only be created from YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - fan:
      - name: "Bedroom fan"
        state: "{{ states('input_boolean.state') }}"
        percentage: "{{ states('input_number.percentage') }}"
        preset_mode: "{{ states('input_select.preset_mode') }}"
        oscillating: "{{ states('input_select.osc') }}"
        direction: "{{ states('input_select.direction') }}"
        turn_on:
          action: script.fan_on
        turn_off:
          action: script.fan_off
        set_percentage:
          action: script.fans_set_speed
          data:
            percentage: "{{ percentage }}"
        set_preset_mode:
          action: script.fans_set_preset_mode
          data:
            preset_mode: "{{ preset_mode }}"
        set_oscillating:
          action: script.fan_oscillating
          data:
            oscillating: "{{ oscillating }}"
        set_direction:
          action: script.fan_direction
          data:
            direction: "{{ direction }}"
        speed_count: 6
        preset_modes:
          - 'auto'
          - 'smart'
          - 'whoosh'
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: state
        entity_id:
          - input_boolean.state
          - input_number.percentage
          - input_select.preset_mode
          - input_select.osc
          - input_select.direction
    fan:
      - name: "Bedroom fan"
        state: "{{ states('input_boolean.state') }}"
        percentage: "{{ states('input_number.percentage') }}"
        preset_mode: "{{ states('input_select.preset_mode') }}"
        oscillating: "{{ states('input_select.osc') }}"
        direction: "{{ states('input_select.direction') }}"
        turn_on:
          action: script.fan_on
        turn_off:
          action: script.fan_off
        set_percentage:
          action: script.fans_set_speed
          data:
            percentage: "{{ percentage }}"
        set_preset_mode:
          action: script.fans_set_preset_mode
          data:
            preset_mode: "{{ preset_mode }}"
        set_oscillating:
          action: script.fan_oscillating
          data:
            oscillating: "{{ oscillating }}"
        set_direction:
          action: script.fan_direction
          data:
            direction: "{{ direction }}"
        speed_count: 6
        preset_modes:
          - 'auto'
          - 'smart'
          - 'whoosh'

{% endraw %}

{% configuration fan %} fan: description: List of fans required: true type: map keys: direction: description: "Defines a template to get the direction of the fan. Valid values: forward, reverse." required: false type: template optimistic: description: Flag that defines if the fan works in optimistic mode. When enabled, the fan's state will update immediately when a new option is chosen through the UI or service calls, without waiting for the template defined in state to update. When disabled (default), the fan will only update when the state template returns a new value. required: false type: boolean default: false oscillating: description: "Defines a template to get the oscillation state of the fan. Valid values: true, false." required: false type: template percentage: description: Defines a template to get the speed percentage of the fan. required: false type: template preset_mode: description: Defines a template to get the preset mode of the fan. required: false type: template preset_modes: description: List of preset modes the fan is capable of. This is an arbitrary list of strings and must not contain any speeds. required: false type: [string, list] default: [] set_percentage: description: Defines an action to run when the fan is given a speed percentage command. required: false type: action set_preset_mode: description: Defines an action to run when the fan is given a preset command. required: false type: action set_oscillating: description: Defines an action to run when the fan is given an oscillation state command. required: false type: action set_direction: description: Defines an action to run when the fan is given a direction command. required: false type: action speed_count: description: The number of speeds the fan supports. Used to calculate the percentage step for the fan.increase_speed and fan.decrease_speed actions. required: false type: integer default: 100 state: description: "Defines a template to get the state of the fan. Valid values: on, off." required: true type: template turn_on: description: Defines an action to run when the fan is turned on. required: true type: action turn_off: description: Defines an action to run when the fan is turned off. required: true type: action

{% endconfiguration %}

Converting from speeds to percentage

When converting a fan with 3 speeds from the old fan entity model, the following percentages can be used:

0 - off 33 - low 66 - medium 100 - high

State based fan - Helper fan

This example uses an input_boolean and an input_number to mimic a fan, and the example shows multiple actions for set_percentage.

{% raw %}

template:
  - fan:
      - name: "Helper Fan"
        state: "{{ states('input_boolean.state') }}"
        turn_on:
          - action: input_boolean.turn_on
            target:
              entity_id: input_boolean.state
        turn_off:
          - action: input_boolean.turn_off
            target:
              entity_id: input_boolean.state
        speed_count: 6
        percentage: >
          {{ states('input_number.percentage') if is_state('input_boolean.state', 'on') else 0 }}
        set_percentage:
          - action: input_boolean.turn_{{ 'on' if percentage > 0 else 'off' }}
            target:
              entity_id: input_boolean.state
          - action: input_number.set_value
            target:
              entity_id: input_number.percentage
            data:
              value: "{{ percentage }}"

{% endraw %}

State based fan - Fan with preset modes

This example uses an existing fan with only a percentage. It extends the percentage value into useable preset modes without a helper entity.

{% raw %}

template:
  - fan:
      - name: "Preset Mode Fan Example"
        state: "{{ states('fan.percentage_fan') }}"
        turn_on:
          - action: fan.turn_on
            target:
              entity_id: fan.percentage_fan
        turn_off:
          - action: fan.turn_off
            target:
              entity_id: fan.percentage_fan
        percentage: >
          {{ state_attr('fan.percentage_fan', 'percentage') }}
        speed_count: 3
        set_percentage:
          - action: fan.set_percentage
            target:
              entity_id: fan.percentage_fan
            data:
              percentage: "{{ percentage }}"
        preset_modes:
          - "off"
          - "low"
          - "medium"
          - "high"
        preset_mode: >
          {% if is_state('fan.percentage_fan', 'on') %}
            {% if state_attr('fan.percentage_fan', 'percentage') == 100  %}
              high
            {% elif state_attr('fan.percentage_fan', 'percentage') == 66 %}
              medium
            {% else %}
              low
            {% endif %}
          {% else %}
            off
          {% endif %}
        set_preset_mode:
          - action: fan.set_percentage
            target:
              entity_id: fan.percentage_fan
            data:
              percentage: >-
                {% if preset_mode == 'high' %}
                  100
                {% elif preset_mode == 'medium' %}
                  66
                {% elif preset_mode == 'low' %}
                  33
                {% else %}
                  0
                {% endif %}

{% endraw %}

Image

The template image platform allows you to create image entities with templates to define the image URL.

Image entities can be created from the frontend in the Helpers section or via YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - image:
      - name: "My Image"
        url: "http://example.com/image.jpg"
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: state
        entity_id:
          - input_boolean.state
    image:
      - name: "My Image"
        url: >
          {% if is_state('input_boolean.state', 'on') %}
            http://example.com/image_on.jpg
          {% else %}
            http://example.com/image_off.jpg
          {% endif %}

{% endraw %}

{% configuration image %} image: description: List of images required: true type: map keys: url: description: The URL on which the image is served. required: true type: template verify_ssl: description: Enable or disable SSL certificate verification. Set to false to use an http-only URL, or you have a self-signed SSL certificate and haven't installed the CA certificate to enable verification. required: false type: boolean default: true {% endconfiguration %}

Light

The template light platform allows you to create lights with templates to define the state and scripts to define each action.

Light entities can only be created from YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - light:
      - name: "Theater Lights"
        level: "{{ state_attr('sensor.theater_brightness', 'lux')|int }}"
        state: "{{ state_attr('sensor.theater_brightness', 'lux')|int > 0 }}"
        temperature: "{{states('input_number.temperature_input') | int}}"
        hs: "({{states('input_number.h_input') | int}}, {{states('input_number.s_input') | int}})"
        effect_list: "{{ state_attr('light.led_strip', 'effect_list') }}"
        turn_on:
          action: script.theater_lights_on
        turn_off:
          action: script.theater_lights_off
        set_level:
          action: script.theater_lights_level
          data:
            brightness: "{{ brightness }}"
        set_temperature:
          action: input_number.set_value
          data:
            value: "{{ color_temp }}"
            entity_id: input_number.temperature_input
        set_hs:
          - action: input_number.set_value
            data:
              value: "{{ h }}"
              entity_id: input_number.h_input
          - action: input_number.set_value
            data:
              value: "{{ s }}"
              entity_id: input_number.s_input
          - action: light.turn_on
            data:
              entity_id:
                - light.led_strip
              transition: "{{ transition | float }}"
              hs_color:
                - "{{ hs[0] }}"
                - "{{ hs[1] }}"
        set_effect:
          - action: light.turn_on
            data:
              entity_id:
                - light.led_strip
              effect: "{{ effect }}"
        supports_transition: "{{ true }}"
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: state
        entity_id:
        - sensor.theater_brightness
        - input_number.temperature_input
        - input_number.h_input
        - input_number.s_input
        - light.led_strip
    light:
      - name: "Theater Lights"
        level: "{{ state_attr('sensor.theater_brightness', 'lux')|int }}"
        state: "{{ state_attr('sensor.theater_brightness', 'lux')|int > 0 }}"
        temperature: "{{states('input_number.temperature_input') | int}}"
        hs: "({{states('input_number.h_input') | int}}, {{states('input_number.s_input') | int}})"
        effect_list: "{{ state_attr('light.led_strip', 'effect_list') }}"
        turn_on:
          action: script.theater_lights_on
        turn_off:
          action: script.theater_lights_off
        set_level:
          action: script.theater_lights_level
          data:
            brightness: "{{ brightness }}"
        set_temperature:
          action: input_number.set_value
          data:
            value: "{{ color_temp }}"
            entity_id: input_number.temperature_input
        set_hs:
          - action: input_number.set_value
            data:
              value: "{{ h }}"
              entity_id: input_number.h_input
          - action: input_number.set_value
            data:
              value: "{{ s }}"
              entity_id: input_number.s_input
          - action: light.turn_on
            data:
              entity_id:
                - light.led_strip
              transition: "{{ transition | float }}"
              hs_color:
                - "{{ hs[0] }}"
                - "{{ hs[1] }}"
        set_effect:
          - action: light.turn_on
            data:
              entity_id:
                - light.led_strip
              effect: "{{ effect }}"
        supports_transition: "{{ true }}"

{% endraw %}

{% configuration light %} light: description: List of your lights. required: true type: map keys: effect: description: Defines a template to get the effect of the light. required: inclusive type: template default: optimistic effect_list: description: Defines a template to get the list of supported effects. Must render a list. required: inclusive type: template default: optimistic hs: description: Defines a template to get the HS color of the light. Must render a tuple (hue, saturation). required: false type: template default: optimistic level: description: Defines a template to get the brightness of the light. required: false type: template default: optimistic min_mireds: description: Defines a template to get the minimum mired value of the light. required: false type: template default: optimistic max_mireds: description: Defines a template to get the maximum mired value of the light. required: false type: template default: optimistic optimistic: description: Flag that defines if the light works in optimistic mode. When enabled, the light's state will update immediately when a new option is chosen through the UI or service calls, without waiting for the template defined in state to update. When disabled (default), the light will only update when the state template returns a new value. required: false type: boolean default: false rgb: description: Defines a template to get the RGB color of the light. Must render a tuple or a list (red, green, blue). required: false type: template default: optimistic rgbw: description: Defines a template to get the RGBW color of the light. Must render a tuple or a list (red, green, blue, white). required: false type: template default: optimistic rgbww: description: Defines a template to get the RGBWW color of the light. Must render a tuple or a list (red, green, blue, cold white, warm white). required: false type: template default: optimistic set_effect: description: Defines an action to run when the light is given an effect command. Receives the variable effect. May also receive the variables brightness, and/or transition. required: inclusive type: action set_level: description: Defines an action to run when the light is given a brightness command. The script will only be called if the turn_on call only ha brightness, and optionally transition. Receives variables brightness and, optionally, transition. required: false type: action set_temperature: description: Defines an action to run when the light is given a color temperature command. Receives variable color_temp. May also receive variables brightness and/or transition. required: false type: action set_hs: description: "Defines an action to run when the light is given a hs color command. Available variables: hs as a tuple, h and s" required: false type: action set_rgb: description: "Defines an action to run when the light is given an RGB color command. Available variables: rgb as a tuple, r, g and b." required: false type: action set_rgbw: description: "Defines an action to run when the light is given an RGBW color command. Available variables: rgbw as a tuple, rgb as a tuple, r, g, b and w." required: false type: action set_rgbww: description: "Defines an action to run when the light is given an RGBWW color command. Available variables: rgbww as a tuple, rgb as a tuple, r, g b, cw and ww." required: false type: action state: description: Defines a template to set the state of the light. If not defined, the switch will optimistically assume all commands are successful. required: false type: template default: optimistic supports_transition: description: Defines a template to get if the light supports transition. Should return a boolean value (True/False). If this value is True, the transition parameter in a turn on or turn off call will be passed as a named parameter transition in either of the scripts. required: false type: template default: false temperature: description: Defines a template to get the color temperature of the light. required: false type: template default: optimistic turn_on: description: Defines an action to run when the light is turned on. May receive the variables brightness and/or transition. required: true type: action turn_off: description: Defines an action to run when the light is turned off. May receive the variable transition. required: true type: action

{% endconfiguration %}

Light Considerations

Transition doesn't have its own script, it will instead be passed as a named parameter transition to the turn_on, turn_off, brightness, color_temp, effect, hs_color, rgb_color, rgbw_color or rgbww_color scripts. Brightness will be passed as a named parameter brightness to either of turn_on, color_temp, effect, hs_color, rgb_color, rgbw_color or rgbww_color scripts if the corresponding parameter is also in the call. In this case, the brightness script (set_level) will not be called. If only brightness is passed to light.turn_on action, then set_level script is called.

State based light - Theater Volume Control

This example shows a light that is actually a home theater's volume. This integration gives you the flexibility to provide whatever you'd like to send as the payload to the consumer including any scale conversions you may need to make; the media player integration needs a floating point percentage value from 0.0 to 1.0.

{% raw %}

# Example configuration.yaml entry
template:
  - light:
      - name: Receiver Volume
        state: >-
          {% if is_state('media_player.receiver', 'on') %}
            {% if state_attr('media_player.receiver', 'is_volume_muted') %}
              off
            {% else %}
              on
            {% endif %}
          {% else %}
            off
          {% endif %}
        turn_on:
          action: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: false
        turn_off:
          action: media_player.volume_mute
          target:
            entity_id: media_player.receiver
          data:
            is_volume_muted: true
        set_level:
          action: media_player.volume_set
          target:
            entity_id: media_player.receiver
          data:
            volume_level: "{{ (brightness / 255 * 100)|int / 100 }}"
        level: >-
          {% if is_state('media_player.receiver', 'on') %}
            {{ (state_attr('media_player.receiver', 'volume_level')|float * 255)|int }}
          {% else %}
            0
          {% endif %}

{% endraw %}

State based light - Make a global light entity for a multi-segment WLED light

This example shows how to group together 2 RGBW segments from the same WLED controller into a single usable light.

{% raw %}

template:
  - light:
        unique_id: 28208f257b54c44e50deb2d618d44710
        name: Multi-segment Wled control
        state: "{{ states('light.wled_master') }}"
        level: "{{ state_attr('light.wled_master', 'brightness')|d(0,true)|int }}"
        rgbw: (
          {{ (state_attr('light.wled_segment_0', 'rgbw_color')[0]|d(0) + state_attr('light.wled_segment_1', 'rgbw_color')[0]|d(0))/2 }},
          {{ (state_attr('light.wled_segment_0', 'rgbw_color')[1]|d(0) + state_attr('light.wled_segment_1', 'rgbw_color')[1]|d(0))/2 }},
          {{ (state_attr('light.wled_segment_0', 'rgbw_color')[2]|d(0) + state_attr('light.wled_segment_1', 'rgbw_color')[2]|d(0))/2 }},
          {{ (state_attr('light.wled_segment_0', 'rgbw_color')[3]|d(0) + state_attr('light.wled_segment_1', 'rgbw_color')[3]|d(0))/2 }}
          )
        effect_list: "{{ state_attr('light.wled_segment_0', 'effect_list') }}"
        effect: "{{ state_attr('light.wled_segment_0', 'effect') if state_attr('light.wled_segment_0', 'effect') == state_attr('light.wled_segment_1', 'effect') else none }}"
        availability: "{{ not is_state('light.wled_master', 'unknown') }}"

        turn_on:
          action: light.turn_on
          entity_id: light.wled_segment_0, light.wled_segment_1, light.wled_master
        turn_off:
          action: light.turn_off
          entity_id: light.wled_master
        set_level:
          action: light.turn_on
          entity_id: light.wled_master
          data:
            brightness: "{{ brightness }}"
        set_rgbw:
          action: light.turn_on
          entity_id: light.wled_segment_0, light.wled_segment_1
          data:
            rgbw_color:
              - "{{ r }}"
              - "{{ g }}"
              - "{{ b }}"
              - "{{ w }}"
            effect: "Solid"
        set_effect:
          action: light.turn_on
          entity_id: light.wled_segment_0, light.wled_segment_1
          data:
            effect: "{{ effect }}"

{% endraw %}

Lock

The template lock platform allows you to create locks with templates to define the state and scripts to define each action.

Lock entities can only be created from YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - lock:
      - name: Garage door
        state: "{{ is_state('sensor.door', 'on') }}"
        lock:
          action: switch.turn_on
          target:
            entity_id: switch.door
        unlock:
          action: switch.turn_off
          target:
            entity_id: switch.door
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: state
        entity_id: sensor.door
    lock:
      - name: Garage door
        state: "{{ trigger.to_state.state == 'on' }}"
        lock:
          action: switch.turn_on
          target:
            entity_id: switch.door
        unlock:
          action: switch.turn_off
          target:
            entity_id: switch.door

{% endraw %}

{% configuration lock %} lock: description: List of locks required: true type: map keys: code_format: description: Defines a template to get the code_format attribute of the entity. This template must evaluate to a valid Python regular expression or None. If it evaluates to a not-None value, you are prompted to enter a code when interacting with the lock. The code will be matched against the regular expression, and the lock/unlock actions will be executed only if they match. The actual validity of the entered code must be verified within these actions. If there's a syntax error in the template, the entity will be unavailable. If the template fails to render for other reasons or if the regular expression is invalid, no code will be accepted, and the lock/unlock actions will never be invoked. required: false type: template default: None lock: description: Defines an action to run when the lock is locked. required: true type: action open: description: Defines an action to run when the lock is opened. required: false type: action optimistic: description: Flag that defines if the lock works in optimistic mode. When enabled, the lock's state will update immediately when a new option is chosen through the UI or service calls, without waiting for the template defined in state to update. When disabled (default), the lock will only update when the state template returns a new value. required: false type: boolean default: false state: description: Defines a template to set the state of the lock. Valid output values from the template are locked, unlocked, open, locking, unlocking, opening, and jammed, which are directly mapped to the corresponding states. In addition, true and on are valid as synonyms to locked while false and off are valid as synonyms to unlocked. required: false default: optimistic type: template unlock: description: Defines an action to run when the lock is unlocked. required: true type: action {% endconfiguration %}

State based lock - Lock from a switch

This example shows a lock that copies data from a switch.

{% raw %}

template:
  - lock:
      - name: Garage Door
        state: "{{ is_state('switch.source', 'on') }}"
        lock:
          action: switch.turn_on
          target:
            entity_id: switch.source
        unlock:
          action: switch.turn_off
          target:
            entity_id: switch.source

{% endraw %}

State based lock - Optimistic mode

This example shows a lock in optimistic mode. This lock will immediately change state after command and will not wait for state update from the sensor.

{% raw %}

template:
  - lock:
      - name: Garage Door
        state: "{{ is_state('sensor.skylight.state', 'on') }}"
        optimistic: true
        lock:
          action: switch.turn_on
          target:
            entity_id: switch.source
        unlock:
          action: switch.turn_off
          target:
            entity_id: switch.source

{% endraw %}

State based lock - Sensor and Two Switches

This example shows a lock that takes its state from a sensor, and uses two momentary switches to control a device.

{% raw %}

template:
  - lock:
      - name: Garage Door
        state: "{{ is_state('sensor.skylight.state', 'on') }}"
        lock:
          action: switch.turn_on
          target:
            entity_id: switch.skylight_open
        unlock:
          action: switch.turn_on
          target:
            entity_id: switch.skylight_close

{% endraw %}

State based lock - Secret code

This example shows a lock that copies data from a switch. It needs a PIN code defined as a secret to unlock and no code to lock. Note that the actual validity check of the code is part of the unlock action and should always happen there or in scripts called from these actions. In this way, you can not only perform code checks against static values, but also dynamic ones (for instance, TOTPs).

{% raw %}

template:
  - lock:
      - name: Garage Door
        state: "{{ is_state('switch.source', 'on') }}"
        code_format: "{{ '\\d{4}' if is_state('switch.source', 'on') else None }}"
        lock:
          - action: switch.turn_on
            target:
              entity_id: switch.source
        unlock:
          - variables:
              pin: !secret garage_door_pin
          - condition: "{{ code|int == pin|int }}"
          - action: switch.turn_off
            target:
              entity_id: switch.source

{% endraw %}

In secrets.yaml:

{% raw %}

garage_door_pin: "1234"

{% endraw %}

Number

The template number platform allows you to create number entities with templates to define the state and scripts to define each action.

Number entities can be created from the frontend in the Helpers section or via YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - number:
      - name: Desk Height
        unit_of_measurement: "in"
        state: "{{ states('sensor.desk_height') }}"
        set_value:
          - action: script.set_desk_height
            data:
              value: "{{ value }}"
        step: 0.5
        min: 1
        max: 24
        icon: mdi:ruler
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: state
        entity_id: sensor.desk_height
  - number:
      - name: Desk Height
        unit_of_measurement: "in"
        state: "{{ states('sensor.desk_height') }}"
        set_value:
          - action: script.set_desk_height
            data:
              value: "{{ value }}"
        step: 0.5
        min: 1
        max: 24
        icon: mdi:ruler

{% endraw %}

{% configuration number %} number: description: List of numbers required: true type: map keys: max: description: Template for the number's maximum value. required: false type: template default: 100.0 min: description: Template for the number's minimum value. required: false type: template default: 0.0 optimistic: description: Flag that defines if the number works in optimistic mode. When enabled, the number's state will update immediately when changed through the UI or service calls, without waiting for the template defined in state to update. When disabled (default), the number will only update when the state template returns a new value. required: false type: boolean default: false set_value: description: Defines actions to run when the number value changes. The variable value will contain the number entered. required: true type: action state: description: Template for the number's current value. When omitted, the state will be set to the value provided by the set_value action. required: false type: template default: optimistic unit_of_measurement: description: Defines the units of measurement of the number, if any. required: false type: string default: None step: description: Template for the number's increment/decrement step. required: false type: template default: 1.0

{% endconfiguration %}

State based number - Changing the unit of measurement of another number

This example demonstrates the usage of a template number with a unit of measurement set to change a unit-less value of another number entity.

{% raw %}

template:
  - number:
      - name: "Cutting Height"
        unit_of_measurement: "cm"
        unique_id: automower_cutting_height
        state: "{{ states('number.automower_cutting_height_raw')|int(0) * 0.5 + 1.5 }}"
        set_value:
          - service: number.set_value
            target:
              entity_id: number.automower_cutting_height_raw
            data:
              value: "{{ (value - 1.5) * 2 }}"
        step: 0.5
        min: 2
        max: 6
        icon: mdi:ruler

{% endraw %}

Select

The template select platform allows you to create select entities with templates to define the state and scripts to define each action.

Select entities can be created from the frontend in the Helpers section or via YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - select:
      - name: Camera Day-Night Mode
        state: "{{ state_attr('camera.porch', 'day_night_mode') }}"
        options: "{{ ['off', 'on', 'auto'] }}"
        select_option:
          - action: script.porch_camera_day_night_mode
            data:
              day_night_mode: "{{ option }}"
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: state
        entity_id: camera.porch
        attribute: day_night_mode
    select:
      - name: Camera Day-Night Mode
        state: "{{ state_attr('camera.porch', 'day_night_mode') }}"
        options: "{{ ['off', 'on', 'auto'] }}"
        select_option:
          - action: script.porch_camera_day_night_mode
            data:
              day_night_mode: "{{ option }}"

{% endraw %}

{% configuration select %} select: description: List of selects required: true type: map keys: optimistic: description: Flag that defines if the select works in optimistic mode. When enabled, the select's state will update immediately when a new option is chosen through the UI or service calls, without waiting for the template defined in state to update. When disabled (default), the select will only update when the state template returns a new value. required: false type: boolean default: false options: description: Template for the select's available options. required: true type: template select_option: description: Defines actions to run to select an option from the options list. The variable option will contain the option selected. required: true type: action state: description: Template for the select's current value. When omitted, the state will be set to the option provided by the select_option action. required: false type: template default: optimistic {% endconfiguration %}

State based select - Control Day/Night mode of a camera

This show how a state based template select can be used to perform an action.

{% raw %}

template:
  select:
    - name: "Porch Camera Day-Night Mode"
      unique_id: porch_camera_day_night_mode
      state: "{{ state_attr('camera.porch_camera_sd', 'day_night_mode') }}"
      options: "{{ ['off', 'on', 'auto'] }}"
      select_option:
        - action: tapo_control.set_day_night_mode
          data:
            day_night_mode: "{{ option }}"
          target:
            entity_id: camera.porch_camera_sd

{% endraw %}

Sensor

The template sensor platform allows you to create sensors with templates to define the state and attributes.

Sensor entities can be created from the frontend in the Helpers section or via YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - sensor:
      - name: "Kettle"
        state: >
          {% if is_state('switch.kettle', 'off') %}
            off
          {% elif state_attr('switch.kettle', 'W')|float < 1000 %}
            standby
          {% elif is_state('switch.kettle', 'on') %}
            on
          {% else %}
            failed
          {% endif %}
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: state
        entity_id: sensor.outside_temperature
        not_to:
        - unknown
        - unavailable
    sensor:
      - name: Outside Temperature
        device_class: temperature
        unit_of_measurement: °C
        state: "{{ (states('sensor.outside_temperature') | float - 32) * 5/9 }}"

{% endraw %}

{% configuration sensor %} sensor: description: List of sensors required: true type: list keys: attributes: description: Defines templates for attributes of the entity. required: false type: map keys: "attribute: template": description: The attribute and corresponding template. required: true type: template last_reset: description: "Defines a template that describes when the state of the sensor was last reset. Must render to a valid datetime. Only available when state_class is set to total" required: false type: template default: None state: description: "Defines a template to get the state of the sensor. If the sensor is numeric, i.e. it has a state_class or a unit_of_measurement, the state template must render to a number or to none. The state template must not render to a string, including unknown or unavailable. An availability template may be defined to suppress rendering of the state template." required: true type: template state_class: description: "The state_class of the sensor. This will also display the value based on the user profile Number Format setting and influence the graphical presentation in the history visualization as a continuous value. If you desire to include the sensor in {% term "Long-term statistics" %}, include this key and assign it the appropriate value" required: false type: string default: None unit_of_measurement: description: "Defines the units of measurement of the sensor, if any. This will also display the value based on the user profile Number Format setting and influence the graphical presentation in the history visualization as a continuous value." required: false type: string default: None

{% endconfiguration %}

State based sensor - Exposing sun angle

This example shows the sun angle in the frontend.

{% raw %}

template:
  - sensor:
      - name: Sun Angle
        unit_of_measurement: "°"
        state: "{{ '%+.1f'|format(state_attr('sun.sun', 'elevation')) }}"

{% endraw %}

State based sensor - Modifying another sensor's output

If you don't like the wording of a sensor output, then the Template Sensor can help too. Let's rename the output of the Sun integration as a simple example:

{% raw %}

template:
  - sensor:
      - name: "Sun State"
        state: >
          {% if is_state('sun.sun', 'above_horizon') %}
            up
          {% else %}
            down
          {% endif %}

{% endraw %}

State based sensor - Changing the unit of measurement of another sensor

With a Template Sensor, it's easy to convert given values into others if the unit of measurement doesn't fit your needs. Because the sensors do math on the source sensor's state and need to render to a numeric value, an availability template is used to suppress rendering of the state template if the source sensor does not have a valid numeric state.

{% raw %}

template:
  - sensor:
      - name: "Transmission Down Speed"
        unit_of_measurement: "kB/s"
        state: "{{ states('sensor.transmission_down_speed')|float * 1024 }}"
        availability: "{{ is_number(states('sensor.transmission_down_speed')) }}"

      - name: "Transmission Up Speed"
        unit_of_measurement: "kB/s"
        state: "{{ states('sensor.transmission_up_speed')|float * 1024 }}"
        availability: "{{ is_number(states('sensor.transmission_up_speed')) }}"

{% endraw %}

Trigger based sensor - Using conditions to control updates

This example shows how to store the last valid value of a temperature sensor. It will update as long as the source sensor has a valid (numeric) state. Otherwise, the template sensor's state will remain unchanged.

{% raw %}

template:
  - triggers:
      trigger: state
      entity_id: sensor.outside_temperature
    conditions:
      - condition: template
        value_template: "{{ is_number(states('sensor.outside_temperature')) }}"
    sensor:
      - name: Outside Temperature last known value
        state: "{{ states('sensor.outside_temperature') }}"

{% endraw %}

Switch

The template switch platform allows you to create switches with templates to define the state and scripts to define each action.

Switch entities can be created from the frontend in the Helpers section or via YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - switch:
      - name: Skylight
        state: "{{ is_state('binary_sensor.skylight', 'on') }}"
        turn_on:
          action: switch.turn_on
          target:
            entity_id: switch.skylight_open
        turn_off:
          action: switch.turn_off
          target:
            entity_id: switch.skylight_close
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: state
        entity_id: binary_sensor.skylight
    switch:
      - name: Skylight
        state: "{{ is_state('binary_sensor.skylight', 'on') }}"
        turn_on:
          action: switch.turn_on
          target:
            entity_id: switch.skylight_open
        turn_off:
          action: switch.turn_off
          target:
            entity_id: switch.skylight_close

{% endraw %}

{% configuration switch %} switch: description: List of switches required: true type: map keys: optimistic: description: Flag that defines if the switch works in optimistic mode. When enabled, the switch's state will update immediately when a new option is chosen through the UI or service calls, without waiting for the template defined in state to update. When disabled (default), the switch will only update when the state template returns a new value. required: false type: boolean default: false state: description: Defines a template to set the state of the switch. If not defined, the switch will optimistically assume all commands are successful. required: false type: template default: optimistic turn_off: description: Defines an action or list of actions to run when the switch is turned off. required: true type: action turn_on: description: Defines an action or list of actions to run when the switch is turned on. required: true type: action

{% endconfiguration %}

State based switch - Invert a Switch

This example shows a switch that is the inverse of another switch.

{% raw %}

template:
  - switch:
      - state: "{{ not is_state('switch.target', 'on') }}"
        availability: "{{ has_value('switch.target') }}"
        turn_on:
          action: switch.turn_off
          target:
            entity_id: switch.target
        turn_off:
          action: switch.turn_on
          target:
            entity_id: switch.target

{% endraw %}

State based switch - Toggle Switch

This example shows a switch that takes its state from a sensor and toggles a switch.

{% raw %}

template:
  - switch:
      - name: "Blind"
        state: "{{ is_state_attr('switch.blind_toggle', 'sensor_state', 'on') }}"
        turn_on:
          action: switch.toggle
          target:
            entity_id: switch.blind_toggle
        turn_off:
          action: switch.toggle
          target:
            entity_id: switch.blind_toggle

{% endraw %}

State based switch - Sensor and Two Switches

This example shows a switch that takes its state from a sensor, and uses two momentary switches to control a device.

{% raw %}

template:
  - switch:
      - name: "Skylight"
        value_template: "{{ is_state('sensor.skylight', 'on') }}"
        turn_on:
          action: switch.turn_on
          target:
            entity_id: switch.skylight_open
        turn_off:
          action: switch.turn_on
          target:
            entity_id: switch.skylight_close

{% endraw %}

State based switch - Optimistic Switch

This example switch with an assumed state based on the actions performed. This switch will immediately change state after a turn_on/turn_off command.

{% raw %}

template:
  - switch:
      - name: "Blind"
        turn_on:
          action: switch.toggle
          target:
            entity_id: switch.blind_toggle
        turn_off:
          action: switch.toggle
          target:
            entity_id: switch.blind_toggle

{% endraw %}

Update

The template update platform allows you to create update entities with templates to define the state and a script to define the install action.

Update entities can be created from the frontend in the Helpers section or via YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - update:
      - name: Frigate
        installed_version: "{{ states('sensor.installed_version') }}"
        latest_version: "{{ states('sensor.latest_version') }}"
        install:
          action: script.update_frigate
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: time
        at: "00:00:00"
    update:
      - name: Frigate
        installed_version: "{{ states('sensor.installed_version') }}"
        latest_version: "{{ states('sensor.latest_version') }}"
        install:
          action: script.update_frigate

{% endraw %}

{% configuration vacuum %} update: description: List of update entities required: true type: map keys: backup: default: false description: Enable or disable the automatic backup before update option in the update repair. When disabled, the backup variable will always provide False during the install action and it will not accept the backup option. required: false type: boolean device_class: description: Sets the class of the device, changing the device state and icon that is displayed on the UI. required: false type: device_class default: None in_progress: description: Defines a template to get the in-progress state. required: false type: template install: description: Defines actions to run when the update is installed. Receives variables specific_version and backup when enabled. required: false type: action installed_version: description: Defines a template to get the installed version. When the value of installed_version matches the value of latest_version, the update entity state will be on. required: true type: template latest_version: description: Defines a template to get the latest version. When the value of installed_version matches the value of latest_version, the update entity state will be on. required: true type: template release_summary: description: Defines a template to get the release summary. required: false type: template release_url: description: Defines a template to get the release URL. required: false type: template specific_version: default: false description: Enable or disable using the version variable with the install action. When disabled, the specific_version variable will always provide None in the install actions. required: false type: boolean title: description: Defines a template to get the update title. required: false type: template update_percent: description: Defines a template to get the update completion percentage. required: false type: template {% endconfiguration %}

Vacuum

The template vacuum platform allows you to create vacuum entities with templates to define the state and scripts to define each action.

Vacuum entities can only be created via YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - vacuum:
      - name: Living Room Vacuum
        start:
          action: script.vacuum_start
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: state
        entity_id: sensor.living_room_vacuum_state
    vacuum:
      - name: Living Room Vacuum
        state: "{{ states('sensor.living_room_vacuum_state') }}"
        start:
          action: script.vacuum_start

{% endraw %}

{% configuration vacuum %} vacuum: description: List of vacuum entities required: true type: map keys: attributes: description: Defines templates for attributes of the entity. required: false type: map keys: "attribute: template": description: The attribute and corresponding template. required: true type: template battery_level: description: "Defines a template to get the battery level of the vacuum. Legal values are numbers between 0 and 100." required: false type: template clean_spot: description: Defines an action to run when the vacuum is given a clean spot command. required: false type: action fan_speed: description: Defines a template to get the fan speed of the vacuum. required: false type: template fan_speeds: description: List of fan speeds supported by the vacuum. required: false type: [string, list] locate: description: Defines an action to run when the vacuum is given a locate command. required: false type: action optimistic: description: Flag that defines if the vacuum works in optimistic mode. When enabled, the vacuum's state will update immediately when a new option is chosen through the UI or service calls, without waiting for the template defined in state to update. When disabled (default), the vacuum will only update when the state template returns a new value. required: false type: boolean default: false pause: description: Defines an action to run when the vacuum is paused. required: false type: action return_to_base: description: Defines an action to run when the vacuum is given a return to base command. required: false type: action set_fan_speed: description: Defines an action to run when the vacuum is given a command to set the fan speed. required: false type: action start: description: Defines an action to run when the vacuum is started. required: true type: action state: description: "Defines a template to get the state of the vacuum. Valid value: docked/cleaning/idle/paused/returning/error" required: false default: optimistic type: template stop: description: Defines an action to run when the vacuum is stopped. required: false type: action {% endconfiguration %}

State based vacuum - Control vacuum with Harmony Hub

This example shows how you can use a Template Vacuum to control an IR vacuum cleaner using the Harmony Hub Remote integration.

vacuum:
  - platform: template
    vacuums:
      living_room_vacuum:
        start:
          - action: remote.send_command
            target:
              entity_id: remote.harmony_hub
            data:
              command: Clean
              device: 52840686
        return_to_base:
          - action: remote.send_command
            target:
              entity_id: remote.harmony_hub
            data:
              command: Home
              device: 52840686
        clean_spot:
          - action: remote.send_command
            target:
              entity_id: remote.harmony_hub
            data:
              command: SpotCleaning
              device: 52840686

State based vacuum - Custom attributes

This example shows how to add custom attributes.

{% raw %}

vacuum:
  - platform: template
    vacuums:
      living_room_vacuum:
        value_template: "{{ states('sensor.vacuum_state') }}"
        battery_level_template: "{{ states('sensor.vacuum_battery_level')|int }}"
        fan_speed_template: "{{ states('sensor.vacuum_fan_speed') }}"
        attribute_templates:
          status: >-
            {% if (states('sensor.robot_vacuum_robot_cleaner_movement') == "after" and states('sensor.robot_vacuum_robot_cleaner_cleaning_mode') == "stop")  %}
              Charging to Resume
            {% elif states('sensor.robot_vacuum_robot_cleaner_cleaning_mode') == "auto" %}
              Cleaning
            {% else %}
              Charging
            {% endif %}

{% endraw %}

Weather

The template weather platform allows you to create weather entities with templates to define the state and attributes.

Weather entities can only be created via YAML.

{% raw %}

# Example state-based configuration.yaml entry
template:
  - weather:
      - name: "My Weather Station"
        condition_template: "{{ states('weather.my_region') }}"
        temperature_template: "{{ states('sensor.temperature') | float }}"
        temperature_unit: "°C"
        humidity_template: "{{ states('sensor.humidity') | float }}"
        forecast_daily_template: "{{ state_attr('weather.my_region', 'forecast_data') }}"
# Example trigger-based configuration.yaml entry
template:
  - triggers:
      - trigger: state
        entity_id:
        - weather.my_region
        - sensor.temperature
        - sensor.humidity
    weather:
      - name: "My Weather Station"
        condition_template: "{{ states('weather.my_region') }}"
        temperature_template: "{{ states('sensor.temperature') | float }}"
        temperature_unit: "°C"
        humidity_template: "{{ states('sensor.humidity') | float }}"
        forecast_daily_template: "{{ state_attr('weather.my_region', 'forecast_data') }}"

{% endraw %}

{% configuration weather %} weather: description: List of weather entities required: true type: map keys: apparent_temperature_template: description: The current apparent (feels-like) temperature. required: false type: template cloud_coverage_template: description: The current cloud coverage. required: false type: template condition_template: description: The current weather condition. required: true type: template dew_point_template: description: The current dew point. required: false type: template forecast_daily_template: description: Daily forecast data. required: false type: template forecast_hourly_template: description: Hourly forecast data. required: false type: template forecast_twice_daily_template: description: Twice daily forecast data. required: false type: template humidity_template: description: The current humidity. required: true type: template ozone_template: description: The current ozone level. required: false type: template precipitation_unit: description: Unit for precipitation output. Valid options are km, mi, ft, m, cm, mm, in, yd. required: false type: string pressure_template: description: The current air pressure. required: false type: template pressure_unit: description: Unit for pressure_template output. Valid options are Pa, hPa, kPa, bar, cbar, mbar, mmHg, inHg, psi. required: false type: string temperature_template: description: The current temperature. required: true type: template temperature_unit: description: Unit for temperature_template output. Valid options are °C, °F, and K. required: false type: string uv_index_template: description: The current UV index. required: false type: template visibility_template: description: The current visibility. required: false type: template visibility_unit: description: Unit for visibility_template output. Valid options are km, mi, ft, m, cm, mm, in, yd. required: false type: string wind_gust_speed_template: description: The current wind gust speed. required: false type: template wind_speed_template: description: The current wind speed. required: false type: template wind_speed_unit: description: Unit for wind_speed_template output. Valid options are m/s, km/h, mph, mm/d, in/d, and in/h. required: false type: string wind_bearing_template: description: The current wind bearing. required: false type: template

{% endconfiguration %}

Trigger based weather - Weather Forecast from response data

This example demonstrates how to use an action to call a action with response data and use the response in a template.

{% raw %}

template:
  - triggers:
      - trigger: time_pattern
        hours: /1
    actions:
      - action: weather.get_forecasts
        data:
          type: hourly
        target:
          entity_id: weather.home
        response_variable: hourly
    sensor:
      - name: Weather Forecast Hourly
        unique_id: weather_forecast_hourly
        state: "{{ now().isoformat() }}"
        attributes:
          forecast: "{{ hourly['weather.home'].forecast }}"

{% endraw %}

Video tutorial

This video tutorial explains how to set up a trigger based template that makes use of an action to retrieve the weather forecast (precipitation).

Combining multiple template entities

The template integration allows defining multiple sections.

# Example configuration.yaml entry with two sections
template:
  # Define state-based template entities
  - sensor:
      ...
  - binary_sensor:
      ...

  # Define trigger-based template entities
  - triggers:
      ...
    sensor:
      ...
    binary_sensor:
      ...

Trigger based sensor and binary sensor storing webhook information

Template entities can be triggered using any automation trigger, including webhook triggers. Use a trigger-based template entity to store this information in template entities.

{% raw %}

template:
  - triggers:
      - trigger: webhook
        webhook_id: my-super-secret-webhook-id
    sensor:
      - name: "Webhook Temperature"
        state: "{{ trigger.json.temperature }}"
        unit_of_measurement: °C

      - name: "Webhook Humidity"
        state: "{{ trigger.json.humidity }}"
        unit_of_measurement: %

    binary_sensor:
      - name: "Motion"
        state: "{{ trigger.json.motion }}"
        device_class: motion

{% endraw %}

You can test this trigger entity with the following CURL command:

curl --header "Content-Type: application/json" \
  --request POST \
  --data '{"temperature": 5, "humidity": 34, "motion": true}' \
  http://homeassistant.local:8123/api/webhook/my-super-secret-webhook-id

Template and action variables

State-based and trigger-based template entities have the special template variable this available in their templates and actions. The this variable is the current state object of the entity and aids self-referencing of an entity's state and attributes in templates and actions. Trigger-based entities also provide the trigger data.

{% note %} Self-referencing using this provides the state and attributes for the entity before rendering the templates to calculate a new state. In other words, it contains the previous state. {% endnote %}

Self referencing

This example demonstrates how the this variable can be used in templates for self-referencing.

{% raw %}

template:
  - sensor:
      - name: test
        state: "{{ this.attributes.test | default('Value when missing') }}"
        # not: "{{ state_attr('sensor.test', 'test') }}"
        attributes:
          test: "{{ now() }}"

{% endraw %}

Optimistic mode

For template entities that support interactivity (like number and select), you can enable optimistic mode by setting the optimistic parameter to true. This affects how the entity's state updates when you interact with it:

  • With optimistic mode disabled (default): When you interact with the entity (for example, selecting a new option in a dropdown or setting a new number value), the entity's state in Home Assistant will only update after the underlying template defined in the state parameter returns the new value.

  • With optimistic mode enabled: When you interact with the entity, the entity's state in Home Assistant immediately updates to reflect your change, without waiting for the state template to update. This provides a more responsive UI experience but may not reflect the actual state if the underlying action fails or takes time to complete.

Optimistic mode is particularly useful when:

  • The underlying system doesn't provide immediate feedback
  • You want a more responsive UI experience
  • You're confident the action will succeed

When optimistic mode is disabled (default), you get more accuracy but potentially a less responsive UI, as the entity only updates after confirmation from the underlying system.

Rate limiting updates

When there are entities present in the template and no triggers are defined, the template will be re-rendered when one of the entities changes states. To avoid this taking up too many resources in Home Assistant, rate limiting will be automatically applied if too many states are observed.

{% tip %} Define a trigger to avoid a rate limit and get more control over entity updates. {% endtip %}

When states is used in a template by itself to iterate all states on the system, the template is re-rendered each time any state changed event happens if any part of the state is accessed. When merely counting states, the template is only re-rendered when a state is added or removed from the system. On busy systems with many entities or hundreds of thousands state changed events per day, templates may re-render more than desirable.

In the below example, re-renders are limited to once per minute because we iterate over all available entities:

{% raw %}

template:
  - binary_sensor:
      - name: "Has Unavailable States"
        state: "{{ states | selectattr('state', 'in', ['unavailable', 'unknown', 'none']) | list | count }}"

{% endraw %}

In the below example, re-renders are limited to once per second because we iterate over all entities in a single domain (sensor):

{% raw %}

template:
  - binary_sensor:
      - name: "Has Unavailable States"
        state: "{{ states.sensor | selectattr('state', 'in', ['unavailable', 'unknown', 'none']) | list | count }}"

{% endraw %}

If the template accesses every state on the system, a rate limit of one update per minute is applied. If the template accesses all states under a specific domain, a rate limit of one update per second is applied. If the template only accesses specific states, receives update events for specifically referenced entities, or the homeassistant.update_entity action is used, no rate limit is applied.

Considerations

Startup

If you are using the state of a platform that might not be available during startup, the Template Sensor may get an unknown state. To avoid this, use the states() function in your template. For example, you should replace {% raw %}{{ states.sensor.moon.state }}{% endraw %} with this equivalent that returns the state and never results in unknown: {% raw %}{{ states('sensor.moon') }} {% endraw %}.

The same would apply to the is_state() function. You should replace {% raw %}{{ states.switch.source.state == 'on' }}{% endraw %} with this equivalent that returns true/false and never gives an unknown result:

{% raw %}

{{ is_state('switch.source', 'on') }}

{% endraw %}

Using blueprints

If you're just starting out and are not really familiar with templates, we recommend that you start with {% term blueprint %} template entities. These are template entities which are ready-made by the community and that you only need to configure.

Each blueprint contains the "recipe" for creating a single template entity, but you can create multiple template entities based on the same blueprint.

To create your first template entity based on a blueprint, open up your configuration.yaml file and add:

# Example configuration.yaml template entity based on a blueprint located in config/blueprints/homeassistant/inverted_binary_sensor.yaml
template:
  - use_blueprint:
      path: homeassistant/inverted_binary_sensor.yaml # relative to config/blueprints/template/
      input:
        reference_entity: binary_sensor.foo
    name: Inverted foo
    unique_id: inverted_foo

If you look at the blueprint definition, you will notice it has one input defined (reference_entity), which expects a binary_sensor entity ID. When you create a template entity based on that blueprint, you will have to tell it which of your binary_sensor entities it should use to fill that spot.

Importing blueprints

Home Assistant can import blueprints from the Home Assistant forums, GitHub, and GitHub gists.

  1. To import a blueprint, first find a blueprint you want to import.

    • If you just want to practice importing, you can use this URL:

      https://github.com/home-assistant/core/blob/dev/homeassistant/components/template/blueprints/inverted_binary_sensor.yaml
      
  2. Download the file and place it under config/blueprints/template/<source or author>/<blueprint name>.yaml

  3. Use a config similar to the one above to create a new template entity based on the blueprint you just imported.

  4. Make sure to fill in all required inputs.

The blueprint can now be used for creating template entities.

Event event_template_reloaded

Event event_template_reloaded is fired when Template entities have been reloaded and entities thus might have changed.

This event has no additional data.

Legacy template deprecation migration guide

Legacy template entities are deprecated and will be removed in Home Assistant 2026.6.0. The deprecated template entities will produce a repair that guides you through the migration.

Migrating a legacy sensor into a new template section

This example covers how to migrate a legacy template sensor into modern syntax.

Take the example configuration.yaml file

{% raw %}

# configuration.yaml
sensor:
# SNMP Configuration
- platform: snmp
  host: 192.168.1.32
  baseoid: 1.3.6.1.4.1.2021.10.1.3.1

# Legacy template configuration
- platform: template
  sensors:
    my_light_count:
      friendly_name: Total lights on
      unique_id: sa892hfa9sdf8
      value_template: "{{ states.light | selectattr('state', 'eq', 'on') | list | count }}"

{% endraw %} To get started with the migration:

  1. Remove the sensor template definition from the configuration.yaml sensor: section.

    Delete the following YAML from configuration.yaml file.

{% raw %} yaml # Legacy template configuration - platform: template sensors: my_light_count: friendly_name: Total lights on unique_id: sa892hfa9sdf8 value_template: "{{ states.light | selectattr('state', 'eq', 'on') | list | count }}" {% endraw %}

  Make sure to keep all the other platforms in the sensor section. Your `configuration.yaml` file would look like this after the change:

```yaml
# configuration.yaml
sensor:
# SNMP Configuration
- platform: snmp
  host: 192.168.1.32
  baseoid: 1.3.6.1.4.1.2021.10.1.3.1
```
  1. Add the modern syntax provided by the repair.

    The repair would provide the following YAML.

{% raw %} yaml template: - sensor: - default_entity_id: sensor.my_light_count name: Total lights on unique_id: sa892hfa9sdf8 state: '{{ states.light | selectattr(''state'', ''eq'', ''on'') | list | count }}' {% endraw %}

This YAML should be added to the `template:` section inside `configuration.yaml`.

{% raw %} ```yaml # configuration.yaml sensor: # SNMP Configuration - platform: snmp host: 192.168.1.32 baseoid: 1.3.6.1.4.1.2021.10.1.3.1

# Copied example
template:
- sensor:
  - default_entity_id: sensor.my_light_count
    name: Total lights on
    unique_id: sa892hfa9sdf8
    state: '{{ states.light | selectattr(''state'', ''eq'', ''on'') | list | count }}'
```
{% endraw %}

If you are migrating multiple template entities, ensure there is only 1 `template:` section.  Do not keep duplicate `template:` sections.

{% raw %} ```yaml # configuration.yaml sensor: # SNMP Configuration - platform: snmp host: 192.168.1.32 baseoid: 1.3.6.1.4.1.2021.10.1.3.1

template:

# Migrated sensor
- sensor:
  - default_entity_id: sensor.my_light_count
    name: Total lights on
    unique_id: sa892hfa9sdf8
    state: '{{ states.light | selectattr(''state'', ''eq'', ''on'') | list | count }}'

# Migrated cover
- cover:
  - default_entity_id: cover.garage
    name: Garage Cover
    state: '{{ is_state(''binary_sensor.relay'', ''on'') }}'

# Migrated light
- light:
  - default_entity_id: light.skylight
    name: Skylight
    state: '{{ is_state(''binary_sensor.crank'', ''on'') }}'
```

{% endraw %}

  1. Restart Home Assistant by going to Settings three dotted menu and selecting Restart Home Assistant. Or reload template entities by going to Developer tools YAML tab and selecting the Template entities reload button.

Migrating a legacy sensor into an existing template section

This example covers how to migrate a legacy template sensor into modern syntax.

Take the example configuration.yaml file

{% raw %}

# configuration.yaml
sensor:
# SNMP Configuration
- platform: snmp
  host: 192.168.1.32
  baseoid: 1.3.6.1.4.1.2021.10.1.3.1

# Legacy template configuration
- platform: template
  sensors:
    my_light_count:
      friendly_name: Total lights on
      unique_id: sa892hfa9sdf8
      value_template: "{{ states.light | selectattr('state', 'eq', 'on') | list | count }}"

template:
# Existing modern template
- binary_sensor:
  - name: Bright Outside
    state: "{{ states('sensor.lux_value') | float(0) > 10 }}"

{% endraw %}

To get started with the migration:

  1. Remove the sensor template definition from the configuration.yaml sensor: section.

    Delete the following YAML from configuration.yaml file.

{% raw %} yaml # Legacy template configuration - platform: template sensors: my_light_count: friendly_name: Total lights on unique_id: sa892hfa9sdf8 value_template: "{{ states.light | selectattr('state', 'eq', 'on') | list | count }}" {% endraw %}

  Make sure to keep all the other platforms in the sensor section. Your `configuration.yaml` file would look like this after the change:

{% raw %} ```yaml # configuration.yaml sensor: # SNMP Configuration - platform: snmp host: 192.168.1.32 baseoid: 1.3.6.1.4.1.2021.10.1.3.1

template:
# Existing modern template
- binary_sensor:
  - name: Bright Outside
    state: "{{ states('sensor.lux_value') | float(0) > 10 }}"
```

{% endraw %}

  1. Add the modern syntax provided by the repair.

    The repair would provide the following YAML.

{% raw %} yaml template: - sensor: - default_entity_id: sensor.my_light_count name: Total lights on unique_id: sa892hfa9sdf8 state: '{{ states.light | selectattr(''state'', ''eq'', ''on'') | list | count }}' {% endraw %}

This YAML should be added to the `template:` section inside `configuration.yaml`.

{% raw %} ```yaml # configuration.yaml sensor: # SNMP Configuration - platform: snmp host: 192.168.1.32 baseoid: 1.3.6.1.4.1.2021.10.1.3.1

template:
# Existing modern template
- binary_sensor:
  - name: Bright Outside
    state: "{{ states('sensor.lux_value') | float(0) > 10 }}"

# Copied example
- sensor:
  - default_entity_id: sensor.my_light_count
    name: Total lights on
    unique_id: sa892hfa9sdf8
    state: '{{ states.light | selectattr(''state'', ''eq'', ''on'') | list | count }}'
```

{% endraw %}

In this example, `configuration.yaml` already had a `template:` section.  When copying the YAML, make sure to avoid adding double `template:` sections.
  1. Restart Home Assistant by going to Settings three dotted menu and selecting Restart Home Assistant. Or reload template entities by going to Developer tools YAML tab and selecting the Template entities reload button.

Migrating a sensor from an included file to an included file

This example covers how to migrate a legacy template sensor into modern syntax when the sensor exists in an included sensors.yaml file.

Take the example configuration. It's a configuration that is split between 3 files, configuration.yaml, sensors.yaml, and templates.yaml.

# configuration.yaml
sensor: !include sensors.yaml
template: !include templates.yaml

{% raw %}

# sensors.yaml

# SNMP Configuration
- platform: snmp
  host: 192.168.1.32
  baseoid: 1.3.6.1.4.1.2021.10.1.3.1

# Legacy template configuration
- platform: template
  sensors:
    my_light_count:
      friendly_name: Total lights on
      unique_id: sa892hfa9sdf8
      value_template: "{{ states.light | selectattr('state', 'eq', 'on') | list | count }}"

{% endraw %}

{% raw %}

# templates.yaml

# Existing modern template
- binary_sensor:
  - name: Bright Outside
    state: "{{ states('sensor.lux_value') | float(0) > 10 }}"

{% endraw %}

To get started with the migration:

  1. Remove the sensor template definition from the sensors.yaml section.

    Delete the following YAML from sensors.yaml file.

{% raw %} yaml # Legacy template configuration - platform: template sensors: my_light_count: friendly_name: Total lights on unique_id: sa892hfa9sdf8 value_template: "{{ states.light | selectattr('state', 'eq', 'on') | list | count }}"

{% endraw %} Make sure to keep all the other platforms in the sensor file. Your sensors.yaml file would look like this after the change:

```yaml
# sensors.yaml

# SNMP Configuration
- platform: snmp
  host: 192.168.1.32
  baseoid: 1.3.6.1.4.1.2021.10.1.3.1
```
  1. Add the modern syntax provided by the repair.

    The repair would provide the following YAML.

{% raw %} yaml template: - sensor: - default_entity_id: sensor.my_light_count name: Total lights on unique_id: sa892hfa9sdf8 state: '{{ states.light | selectattr(''state'', ''eq'', ''on'') | list | count }}'

{% endraw %} This YAML should be added to the templates.yaml file.

{% raw %} ```yaml # templates.yaml

# Existing modern template
- binary_sensor:
  - name: Bright Outside
    state: "{{ states('sensor.lux_value') | float(0) > 10 }}"

# Copied example
- sensor:
  - default_entity_id: sensor.my_light_count
    name: Total lights on
    unique_id: sa892hfa9sdf8
    state: '{{ states.light | selectattr(''state'', ''eq'', ''on'') | list | count }}'
```

{% endraw %}

In this example, `configuration.yaml` already has a `template: !include templates.yaml`.  When copying the yaml, make sure to avoid adding the `template:` section inside `templates.yaml`.
  1. Restart Home Assistant by going to Settings three dotted menu and selecting Restart Home Assistant. Or reload template entities by going to Developer tools YAML tab and selecting the Template entities reload button.