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odb/source-loose: wire up write_object_stream() callback
Wire up the `write_object_stream()` callback. Note that we don't move the implementation into "odb/source-loose.c". This is because most of the logic to write loose objects is still contained in "object-file.c", and detangling that requires us to do some refactorings as explained in the preceding commit. So for now, the implementation of writing an object stream is still located in "object-file.c". Signed-off-by: Patrick Steinhardt <ps@pks.im> Signed-off-by: Junio C Hamano <gitster@pobox.com>
This commit is contained in:
committed by
Junio C Hamano
parent
b9906a645c
commit
e6a39bbe7a
@@ -23,7 +23,17 @@ int index_path(struct index_state *istate, struct object_id *oid, const char *pa
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struct object_info;
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struct odb_source;
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int odb_source_loose_write_stream(struct odb_source_loose *loose,
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/*
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* Write the given stream into the loose object source. The only difference
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* from the generic implementation of this function is that we don't perform an
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* object existence check here.
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*
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* TODO: We should stop exposing this function altogether and move it into
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* "odb/source-loose.c". This requires a couple of refactorings though to make
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* `force_object_loose()` generic and is thus postponed to a later point in
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* time.
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*/
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int odb_source_loose_write_stream(struct odb_source_loose *source,
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struct odb_write_stream *stream, size_t len,
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struct object_id *oid);
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@@ -7,6 +7,7 @@
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#include "odb.h"
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#include "odb/source.h"
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#include "odb/source-files.h"
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#include "odb/source-loose.h"
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#include "packfile.h"
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#include "strbuf.h"
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#include "write-or-die.h"
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@@ -175,7 +176,7 @@ static int odb_source_files_write_object_stream(struct odb_source *source,
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struct object_id *oid)
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{
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struct odb_source_files *files = odb_source_files_downcast(source);
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return odb_source_loose_write_stream(files->loose, stream, len, oid);
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return odb_source_write_object_stream(&files->loose->base, stream, len, oid);
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}
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static int odb_source_files_begin_transaction(struct odb_source *source,
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@@ -632,6 +632,19 @@ static int odb_source_loose_write_object(struct odb_source *source,
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return 0;
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}
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static int odb_source_loose_write_object_stream(struct odb_source *source,
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struct odb_write_stream *in_stream,
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size_t len,
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struct object_id *oid)
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{
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/*
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* TODO: the implementation should be moved here, see the comment on
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* the called function in "object-file.h".
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*/
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struct odb_source_loose *loose = odb_source_loose_downcast(source);
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return odb_source_loose_write_stream(loose, in_stream, len, oid);
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}
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static void odb_source_loose_clear_cache(struct odb_source_loose *loose)
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{
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oidtree_clear(loose->cache);
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@@ -692,6 +705,7 @@ struct odb_source_loose *odb_source_loose_new(struct odb_source_files *files)
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loose->base.count_objects = odb_source_loose_count_objects;
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loose->base.freshen_object = odb_source_loose_freshen_object;
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loose->base.write_object = odb_source_loose_write_object;
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loose->base.write_object_stream = odb_source_loose_write_object_stream;
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if (!is_absolute_path(loose->base.path))
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chdir_notify_register(NULL, odb_source_loose_reparent, loose);
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