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https://github.com/audacity/audacity.github.io.git
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feat: add distortion effect landing page (AUDIO-4672)
This commit is contained in:
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src/pages/features/distortion.astro
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src/pages/features/distortion.astro
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---
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import FeaturePageLayout from "../../layouts/FeaturePageLayout.astro";
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import DownloadButton from "../../components/button/DownloadButton";
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import DownloadMuseHubButton from "../../components/button/DownloadMuseHubButton";
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import { Image } from "astro:assets";
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import AudacityMockUp from "../../assets/img/HeroBannerImage.webp";
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---
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<FeaturePageLayout
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title="Free Distortion Effect – Fuzz, Overdrive, Grit | Audacity"
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description="Add distortion, overdrive, fuzz and clipping to guitar, vocals and sound design. 11 distortion types. Free effect for Windows, Mac & Linux."
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canonical="https://www.audacityteam.org/features/distortion/"
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>
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<Fragment slot="hero">
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<section id="main" class="bg-gradient-to-r from-indigo-900 to-blue-700">
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<div class="mx-auto px-4 md:px-8 py-4 md:py-8 lg:py-12 max-w-screen-lg">
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<div
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class="flex flex-col md:flex-row md:items-center md:justify-between gap-8 md:gap-12"
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>
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<div class="flex flex-col text-center md:text-left md:w-1/2 gap-6">
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<h1
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class="text-xl sm:text-2xl md:text-3xl lg:text-4xl font-semibold text-white leading-tight"
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>
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Free Distortion Effect – Add Grit, Fuzz and Overdrive to Any
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Audio
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</h1>
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<p class="text-white text-lg opacity-90">
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11 distortion types: hard clipping, soft overdrive, fuzz, cubic
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curve, leveller and more. Free for Windows, Mac & Linux.
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</p>
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<div
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class="flex flex-col w-full md:w-fit gap-4 items-center md:items-start pb-2"
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>
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<DownloadMuseHubButton client:load />
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<noscript><DownloadMuseHubButton client:load /></noscript>
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<DownloadButton client:load />
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<noscript><DownloadButton client:load /></noscript>
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</div>
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</div>
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<div class="hidden md:block md:w-1/2">
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<Image
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src={AudacityMockUp}
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alt="A laptop showing the Audacity application"
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width={668}
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quality={80}
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loading="eager"
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class="w-full h-auto"
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/>
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</div>
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</div>
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</div>
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</section>
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</Fragment>
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<div class="not-prose my-6 rounded-lg border border-blue-200 bg-blue-50 p-6">
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<h3 class="mb-3 text-lg font-semibold text-blue-900">
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Add distortion in 4 steps:
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</h3>
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<ol class="list-decimal space-y-2 pl-5 text-blue-800">
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<li>
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Select the audio you want to distort (a clip, a region, or the whole
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track)
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</li>
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<li>
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Go to <strong
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>Effect → Distortion and Modulation → Distortion</strong>
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</li>
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<li>
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Choose a Distortion type (e.g. Hard Clipping, Soft Overdrive, Cubic
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Curve) and tweak Drive, Threshold, and Make-up Gain
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</li>
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<li>Click Preview, then Apply</li>
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</ol>
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</div>
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<h2>What Is the Distortion Effect?</h2>
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<p>
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Distortion is a waveshaper that deliberately deforms the shape of an audio
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waveform, adding new harmonics and producing the crunchy, gritty, buzzy, or
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growling tone heard on electric guitars, rock vocals, lo-fi beats, and
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sci-fi sound design. Audacity's built-in Distortion effect is an 11-in-one
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processor that covers the whole distortion family in a single dialog —
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from subtle tube-style overdrive and tape-like saturation to hard clipping,
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fuzz, rectification, and vintage Leveller emulations. It works on any
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selection, is fully previewable, and is free on Windows, macOS, and Linux.
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</p>
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<h2>How to Add Distortion in Audacity</h2>
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<h3>Step 1: Select the Audio to Distort</h3>
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<p>
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Click and drag to select a clip, region, or press <code>Ctrl+A</code> /
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<code>Cmd+A</code> for the whole track. Consider duplicating the track first so
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you can compare the original against the distorted version.
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</p>
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<h3>
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Step 2: Open Effect → Distortion and Modulation → Distortion
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</h3>
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<p>
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Navigate to <strong
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>Effect → Distortion and Modulation → Distortion</strong
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>. The dialog opens with a Distortion type selector and the parameters that
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apply to the selected type.
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</p>
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<h3>Step 3: Choose a Distortion Type and Adjust Parameters</h3>
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<p>
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Pick a type from the drop-down menu, then adjust the type-specific controls
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(Clipping level, Drive, Hardness, Make-up Gain, etc.). Use
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<strong>Manage → Factory Presets</strong> for ready-made tones like Fuzz
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Box, Blues Drive, and Walkie-Talkie.
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</p>
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<h3>Step 4: Preview and Apply</h3>
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<p>
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Click <strong>Preview</strong> to hear the effect on a short sample. Adjust and
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preview again until satisfied, then click <strong>Apply</strong>.
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</p>
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<h2>Distortion Types Explained</h2>
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<h3>Hard Clipping and Soft Clipping</h3>
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<p>
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<strong>Hard Clipping</strong> cuts the waveform at a fixed threshold, producing
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an aggressive, buzzy fuzz tone with strong odd harmonics. Controls: Clipping level
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(-100 to 0 dB), Drive (0–100), and Make-up Gain.
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<strong>Soft Clipping</strong> progressively reduces gain above the threshold,
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rounding the peaks for a warmer, tube-amp style grit. Controls: Threshold, Hardness
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(0–100), and Make-up Gain.
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</p>
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<h3>Soft, Medium and Hard Overdrive</h3>
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<p>
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Three smooth-curve shapers modelled on classic overdrive pedals. Soft
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Overdrive adds gentle warmth. Medium Overdrive is a blues-style crunch. Hard
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Overdrive is a rock rhythm tone. All three use Distortion amount
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(0–100) and Output level (0–100).
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</p>
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<h3>Cubic Curve (Odd Harmonics) and Even Harmonics</h3>
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<p>
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<strong>Cubic Curve</strong> generates odd-numbered harmonics (3rd, 5th, 7th…)
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for a classic valve-amp sound, with a Repeat processing control (0–5) for
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extra intensity. <strong>Even Harmonics</strong> produces brighter, more musical
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tube-style colour with a Harmonic brightness control and a DC blocking filter
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to tame low-end rumble.
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</p>
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<h3>Expand and Compress</h3>
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<p>
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An S-shaped curve that pushes low-level signals further down and pulls
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medium-level signals up. Useful as a creative dynamics effect on drum loops
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and sound design.
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</p>
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<h3>Leveller, Rectifier and Hard Limiter</h3>
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<p>
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<strong>Leveller</strong> flattens dynamics in discrete steps — great for
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lo-fi and radio-voice effects. <strong>Rectifier Distortion</strong>
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progressively produces a half-wave then full-wave rectified signal for a ring-mod-style
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octave-up character. <strong>Hard Limiter 1413</strong> lets you set a dB limit
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and mix the clipped signal against the restored overshoot for controlled, colourful
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clipping.
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</p>
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<h2>Distortion Parameters Reference</h2>
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<h3>Clipping Level / Threshold (dB)</h3>
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<p>
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Sets the amplitude above which the waveform is cut (Hard Clipping) or
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squeezed (Soft Clipping, Hard Limiter). Range: -100 to 0 dB. Lower values
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clip more of the signal and produce heavier distortion; values near 0 dB
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only clip the loudest peaks.
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</p>
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<h3>Drive and Hardness</h3>
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<p>
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<strong>Drive</strong> (0–100) boosts the signal before the clipping stage
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— more drive means more distortion at the same threshold.
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<strong>Hardness</strong> (Soft Clipping only, 0–100) controls how sharp
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the clipping knee is; 0 is very smooth, 100 behaves almost like hard clipping.
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</p>
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<h3>Make-up Gain and Output Level</h3>
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<p>
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Clipping usually reduces perceived loudness. <strong>Make-up Gain</strong>
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(clipping types) and <strong>Output level</strong> (overdrive and harmonic types)
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restore the final volume after processing. Keep an eye on the waveform to avoid
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exceeding 0 dB.
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</p>
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<h3>DC Blocking Filter and Repeat Processing</h3>
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<p>
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<strong>DC blocking filter</strong> removes the DC offset that asymmetric waveshaping
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can introduce — leave it on unless you are deliberately creating broken
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signals. <strong>Repeat processing</strong> (Cubic Curve) re-applies the algorithm
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0–5 times for thicker, more saturated tones.
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</p>
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<h2>Distortion Types Comparison Table</h2>
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<div class="not-prose overflow-x-auto my-6">
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<table class="w-full text-sm border-collapse">
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<thead>
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<tr class="bg-gray-100">
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<th class="border border-gray-300 px-3 py-2 text-left">Type</th>
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<th class="border border-gray-300 px-3 py-2 text-left">Character</th>
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<th class="border border-gray-300 px-3 py-2 text-left">Best For</th>
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</tr>
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</thead>
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<tbody>
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<tr
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><td class="border border-gray-300 px-3 py-2">Hard Clipping</td><td
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class="border border-gray-300 px-3 py-2">Aggressive, buzzy, fuzz</td
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><td class="border border-gray-300 px-3 py-2"
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>Fuzz guitar, glitch FX, extreme vocals</td
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></tr
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>
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<tr class="bg-gray-50"
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><td class="border border-gray-300 px-3 py-2">Soft Clipping</td><td
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class="border border-gray-300 px-3 py-2">Warm, tube-style</td
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><td class="border border-gray-300 px-3 py-2"
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>Classic rock guitar, vocal warmth</td
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></tr
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>
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<tr
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><td class="border border-gray-300 px-3 py-2">Soft Overdrive</td><td
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class="border border-gray-300 px-3 py-2">Gentle, clean-boost</td
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><td class="border border-gray-300 px-3 py-2"
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>Subtle grit, bass, keys</td
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></tr
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>
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<tr class="bg-gray-50"
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><td class="border border-gray-300 px-3 py-2">Medium Overdrive</td><td
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class="border border-gray-300 px-3 py-2">Blues crunch</td
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><td class="border border-gray-300 px-3 py-2"
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>Blues / classic rock rhythm</td
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></tr
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>
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<tr
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><td class="border border-gray-300 px-3 py-2">Hard Overdrive</td><td
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class="border border-gray-300 px-3 py-2">Rock rhythm</td
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><td class="border border-gray-300 px-3 py-2"
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>Rock and alt rock tones</td
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></tr
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>
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<tr class="bg-gray-50"
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><td class="border border-gray-300 px-3 py-2"
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>Cubic Curve (Odd Harmonics)</td
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><td class="border border-gray-300 px-3 py-2"
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>Valve-amp, odd harmonics</td
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><td class="border border-gray-300 px-3 py-2"
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>Guitar solos, vocal character</td
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></tr
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>
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<tr
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><td class="border border-gray-300 px-3 py-2">Even Harmonics</td><td
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class="border border-gray-300 px-3 py-2">Bright, musical colour</td
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><td class="border border-gray-300 px-3 py-2"
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>Tape-style warmth, mastering colour</td
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></tr
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>
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<tr class="bg-gray-50"
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><td class="border border-gray-300 px-3 py-2">Leveller</td><td
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class="border border-gray-300 px-3 py-2">Stepped lo-fi</td
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><td class="border border-gray-300 px-3 py-2"
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>Radio voice, lo-fi hip-hop, walkie-talkie</td
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></tr
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>
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<tr
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><td class="border border-gray-300 px-3 py-2">Rectifier</td><td
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class="border border-gray-300 px-3 py-2"
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>Half-/full-wave, octave-up</td
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><td class="border border-gray-300 px-3 py-2"
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>Experimental, ring-mod style</td
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></tr
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>
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<tr class="bg-gray-50"
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><td class="border border-gray-300 px-3 py-2">Hard Limiter 1413</td
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><td class="border border-gray-300 px-3 py-2">Controlled clipping</td
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><td class="border border-gray-300 px-3 py-2"
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>Mix bus glue, loudness, mastering grit</td
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></tr
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>
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</tbody>
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</table>
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</div>
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<h2>Common Use Cases</h2>
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<ul>
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<li>
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<strong>Distorted guitar</strong> — Cubic Curve or Hard Overdrive on clean DI
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guitar tracks
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</li>
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<li>
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<strong>Rock / scream vocals</strong> — Soft Clipping at -12 dB with moderate
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Drive
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</li>
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<li>
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<strong>Lo-fi hip-hop</strong> — Leveller for stepped, vintage-sounding vocals
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and samples
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</li>
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<li>
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<strong>Fuzz bass</strong> — Hard Clipping with low threshold and high Make-up
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Gain
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</li>
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<li>
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<strong>Glitch / sound design</strong> — Rectifier and Hard Clipping for extreme,
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broken textures
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</li>
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<li>
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<strong>Walkie-talkie / radio voice</strong> — Leveller plus a band-pass EQ
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for telephone realism
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</li>
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<li>
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<strong>Tape saturation</strong> — Even Harmonics with low Distortion and DC
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filter on
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</li>
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<li>
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<strong>Mastering colour</strong> — Hard Limiter 1413 at -3 dB with partial
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Residue level for gentle glue
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</li>
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</ul>
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<h2>Tips for Best Results</h2>
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<ul>
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<li>
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Always work on a duplicate track — Distortion is destructive once
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applied
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</li>
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<li>Use Preview to audition each Distortion type before committing</li>
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<li>
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Input signals above 0 dB are always hard clipped regardless of chosen type
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— lower the clip with Amplify first if needed
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</li>
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<li>
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Follow Distortion with an EQ (low-cut at 80–120 Hz, presence boost
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at 2–4 kHz) to shape the final tone
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</li>
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<li>
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Use the factory presets (Fuzz Box, Walkie-Talkie, Blues Drive) as starting
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points and tweak from there
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</li>
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<li>
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Combine small amounts from two types (e.g. Soft Clipping + Even Harmonics)
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by applying them sequentially for richer harmonics
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</li>
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</ul>
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<h2>Frequently Asked Questions</h2>
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<p>
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<strong>Where is the Distortion effect located in Audacity?</strong><br />
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Go to <strong
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>Effect → Distortion and Modulation → Distortion</strong
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>. The dialog offers 11 types in a drop-down menu plus sliders for
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type-specific parameters.
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</p>
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<p>
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<strong>What distortion types does Audacity support?</strong><br />
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Hard Clipping, Soft Clipping, Soft Overdrive, Medium Overdrive, Hard Overdrive,
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Cubic Curve (Odd Harmonics), Even Harmonics, Expand and Compress, Leveller, Rectifier
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Distortion, and Hard Limiter 1413 — 11 types in total.
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</p>
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<p>
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<strong
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>What is the difference between overdrive, distortion and fuzz?</strong
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><br />
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Overdrive is mild, tube-style saturation (Soft or Medium Overdrive). Distortion
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is heavier, more compressed (Cubic Curve or Hard Overdrive). Fuzz is extreme,
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square-wave-like clipping (Hard Clipping with low threshold and high Drive).
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</p>
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<p>
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<strong>How do I make a guitar sound distorted in Audacity?</strong><br />
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Record a clean DI guitar, select the track, and open the Distortion effect. For
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a classic rock tone try Cubic Curve with Distortion amount ~50 and Repeat processing
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1. For heavier tones try Hard Clipping at -20 dB with Drive 50. Follow with EQ
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for cabinet-style shaping.
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</p>
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<p>
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<strong>Why does my audio sound quieter after applying distortion?</strong
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><br />
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Clipping and waveshaping reduce peaks. Raise Make-up Gain (for clipping types)
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or Output level (for overdrive types) to compensate.
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</p>
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<p>
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<strong>Can Audacity remove distortion from a recording?</strong><br />
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Not fully — once a signal has been clipped, lost information cannot be recovered.
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Audacity's Clip Fix effect can smooth short, mild clipped peaks, but for severe
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distortion a dedicated declipping tool or a fresh recording is needed.
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</p>
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<h2>Download Audacity Free</h2>
|
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<p>
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Ready to add some grit and character to your audio? Download Audacity for
|
||||
free on Windows, macOS, or Linux.
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||||
</p>
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<div
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||||
class="not-prose mt-8 flex flex-col w-full md:w-fit gap-4 items-center sm:items-start text-left"
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||||
>
|
||||
<DownloadMuseHubButton client:load />
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||||
<noscript><DownloadMuseHubButton client:load /></noscript>
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||||
<DownloadButton client:load />
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||||
<noscript><DownloadButton client:load /></noscript>
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||||
</div>
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||||
</FeaturePageLayout>
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||||
Reference in New Issue
Block a user