2021-09-23 17:06:09 +00:00

202 lines
4.6 KiB
Go

package updater
import (
"context"
"net/http"
"sync"
"time"
"github.com/qdm12/gluetun/internal/configuration"
"github.com/qdm12/gluetun/internal/constants"
"github.com/qdm12/gluetun/internal/models"
"github.com/qdm12/gluetun/internal/storage"
)
type Looper interface {
Run(ctx context.Context, done chan<- struct{})
RunRestartTicker(ctx context.Context, done chan<- struct{})
GetStatus() (status models.LoopStatus)
SetStatus(ctx context.Context, status models.LoopStatus) (
outcome string, err error)
GetSettings() (settings configuration.Updater)
SetSettings(settings configuration.Updater) (outcome string)
}
type looper struct {
state state
// Objects
updater Updater
flusher storage.Flusher
setAllServers func(allServers models.AllServers)
logger infoErrorer
// Internal channels and locks
loopLock sync.Mutex
start chan struct{}
running chan models.LoopStatus
stop chan struct{}
stopped chan struct{}
updateTicker chan struct{}
backoffTime time.Duration
// Mock functions
timeNow func() time.Time
timeSince func(time.Time) time.Duration
}
const defaultBackoffTime = 5 * time.Second
func NewLooper(settings configuration.Updater, currentServers models.AllServers,
flusher storage.Flusher, setAllServers func(allServers models.AllServers),
client *http.Client, logger Logger) Looper {
return &looper{
state: state{
status: constants.Stopped,
settings: settings,
},
updater: New(settings, client, currentServers, logger),
flusher: flusher,
setAllServers: setAllServers,
logger: logger,
start: make(chan struct{}),
running: make(chan models.LoopStatus),
stop: make(chan struct{}),
stopped: make(chan struct{}),
updateTicker: make(chan struct{}),
timeNow: time.Now,
timeSince: time.Since,
backoffTime: defaultBackoffTime,
}
}
func (l *looper) logAndWait(ctx context.Context, err error) {
if err != nil {
l.logger.Error(err.Error())
}
l.logger.Info("retrying in " + l.backoffTime.String())
timer := time.NewTimer(l.backoffTime)
l.backoffTime *= 2
select {
case <-timer.C:
case <-ctx.Done():
if !timer.Stop() {
<-timer.C
}
}
}
func (l *looper) Run(ctx context.Context, done chan<- struct{}) {
defer close(done)
crashed := false
select {
case <-l.start:
case <-ctx.Done():
return
}
for ctx.Err() == nil {
updateCtx, updateCancel := context.WithCancel(ctx)
serversCh := make(chan models.AllServers)
errorCh := make(chan error)
runWg := &sync.WaitGroup{}
runWg.Add(1)
go func() {
defer runWg.Done()
servers, err := l.updater.UpdateServers(updateCtx)
if err != nil {
if updateCtx.Err() == nil {
errorCh <- err
}
return
}
serversCh <- servers
}()
if !crashed {
l.running <- constants.Running
crashed = false
} else {
l.backoffTime = defaultBackoffTime
l.state.setStatusWithLock(constants.Running)
}
stayHere := true
for stayHere {
select {
case <-ctx.Done():
updateCancel()
runWg.Wait()
close(errorCh)
return
case <-l.start:
l.logger.Info("starting")
updateCancel()
runWg.Wait()
stayHere = false
case <-l.stop:
l.logger.Info("stopping")
updateCancel()
runWg.Wait()
l.stopped <- struct{}{}
case servers := <-serversCh:
l.setAllServers(servers)
if err := l.flusher.FlushToFile(servers); err != nil {
l.logger.Error(err.Error())
}
runWg.Wait()
l.state.setStatusWithLock(constants.Completed)
l.logger.Info("Updated servers information")
case err := <-errorCh:
close(serversCh)
runWg.Wait()
l.state.setStatusWithLock(constants.Crashed)
l.logAndWait(ctx, err)
crashed = true
stayHere = false
}
}
updateCancel()
close(errorCh)
}
}
func (l *looper) RunRestartTicker(ctx context.Context, done chan<- struct{}) {
defer close(done)
timer := time.NewTimer(time.Hour)
timer.Stop()
timerIsStopped := true
if period := l.GetSettings().Period; period > 0 {
timerIsStopped = false
timer.Reset(period)
}
lastTick := time.Unix(0, 0)
for {
select {
case <-ctx.Done():
if !timerIsStopped && !timer.Stop() {
<-timer.C
}
return
case <-timer.C:
lastTick = l.timeNow()
l.start <- struct{}{}
timer.Reset(l.GetSettings().Period)
case <-l.updateTicker:
if !timerIsStopped && !timer.Stop() {
<-timer.C
}
timerIsStopped = true
period := l.GetSettings().Period
if period == 0 {
continue
}
var waited time.Duration
if lastTick.UnixNano() > 0 {
waited = l.timeSince(lastTick)
}
leftToWait := period - waited
timer.Reset(leftToWait)
timerIsStopped = false
}
}
}