2024-10-11 19:27:29 +00:00

80 lines
2.0 KiB
Go

package loopstate
import (
"context"
"errors"
"fmt"
"github.com/qdm12/gluetun/internal/constants"
"github.com/qdm12/gluetun/internal/models"
)
var ErrInvalidStatus = errors.New("invalid status")
// ApplyStatus sends signals to the running loop depending on the
// current status and status requested, such that its next status
// matches the requested one. It is thread safe and a synchronous call
// since it waits to the loop to fully change its status.
func (s *State) ApplyStatus(ctx context.Context, status models.LoopStatus) (
outcome string, err error,
) {
// prevent simultaneous loop changes by restricting
// multiple ApplyStatus calls to run sequentially.
s.loopMu.Lock()
defer s.loopMu.Unlock()
// not a read lock as we want to modify it eventually in
// the code below before any other call.
s.statusMu.Lock()
existingStatus := s.status
switch status {
case constants.Running:
switch existingStatus {
case constants.Stopped, constants.Completed:
default:
s.statusMu.Unlock()
return "already " + existingStatus.String(), nil
}
s.status = constants.Starting
s.statusMu.Unlock()
s.start <- struct{}{}
// Wait for the loop to react to the start signal
newStatus := constants.Starting // for canceled context
select {
case <-ctx.Done():
case newStatus = <-s.running:
}
s.SetStatus(newStatus)
return newStatus.String(), nil
case constants.Stopped:
if existingStatus != constants.Running {
s.statusMu.Unlock()
return "already " + existingStatus.String(), nil
}
s.status = constants.Stopping
s.statusMu.Unlock()
s.stop <- struct{}{}
// Wait for the loop to react to the stop signal
newStatus := constants.Stopping // for canceled context
select {
case <-ctx.Done():
case <-s.stopped:
newStatus = constants.Stopped
}
s.SetStatus(newStatus)
return newStatus.String(), nil
default:
s.statusMu.Unlock()
return "", fmt.Errorf("%w: %s: it can only be one of: %s, %s",
ErrInvalidStatus, status, constants.Running, constants.Stopped)
}
}