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80 lines
2.0 KiB
Go
80 lines
2.0 KiB
Go
package loopstate
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import (
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"context"
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"errors"
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"fmt"
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"github.com/qdm12/gluetun/internal/constants"
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"github.com/qdm12/gluetun/internal/models"
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)
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var ErrInvalidStatus = errors.New("invalid status")
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// ApplyStatus sends signals to the running loop depending on the
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// current status and status requested, such that its next status
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// matches the requested one. It is thread safe and a synchronous call
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// since it waits to the loop to fully change its status.
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func (s *State) ApplyStatus(ctx context.Context, status models.LoopStatus) (
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outcome string, err error,
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) {
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// prevent simultaneous loop changes by restricting
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// multiple ApplyStatus calls to run sequentially.
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s.loopMu.Lock()
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defer s.loopMu.Unlock()
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// not a read lock as we want to modify it eventually in
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// the code below before any other call.
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s.statusMu.Lock()
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existingStatus := s.status
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switch status {
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case constants.Running:
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switch existingStatus {
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case constants.Stopped, constants.Completed:
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default:
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s.statusMu.Unlock()
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return "already " + existingStatus.String(), nil
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}
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s.status = constants.Starting
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s.statusMu.Unlock()
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s.start <- struct{}{}
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// Wait for the loop to react to the start signal
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newStatus := constants.Starting // for canceled context
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select {
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case <-ctx.Done():
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case newStatus = <-s.running:
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}
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s.SetStatus(newStatus)
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return newStatus.String(), nil
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case constants.Stopped:
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if existingStatus != constants.Running {
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s.statusMu.Unlock()
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return "already " + existingStatus.String(), nil
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}
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s.status = constants.Stopping
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s.statusMu.Unlock()
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s.stop <- struct{}{}
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// Wait for the loop to react to the stop signal
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newStatus := constants.Stopping // for canceled context
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select {
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case <-ctx.Done():
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case <-s.stopped:
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newStatus = constants.Stopped
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}
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s.SetStatus(newStatus)
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return newStatus.String(), nil
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default:
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s.statusMu.Unlock()
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return "", fmt.Errorf("%w: %s: it can only be one of: %s, %s",
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ErrInvalidStatus, status, constants.Running, constants.Stopped)
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}
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}
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