This is a partial implementation to begin moving towards stripe-style
identifiers for resources in the system. Any models with an existing
`uuid` column can easily be updated to return an identifier in the
format of `prfx_xyz` where `prfx` is a four character prefix, and `xyz`
is the UUID, encoded using base-32.
These are quite easy to use within the API layer because we just need to
do one quick transformation to extract the UUID for those models. This
PR implements that logic for servers in the `SubstituteClientBindings`
logic.
A future PR will need to come through and handle identifiers for models
that _don't_ currently use UUIDs for reference that we want to expose to
clients. In those cases it is easier to just generate base-32 encoded
UUID7s that get stored in the database and indexed. They follow the same
base approach, but you don't need to do any transformations in the code
(other than stripping the prefix, unless we decide to store the prefix).
There is also now a `PTERODACTYL_USE_SERVER_IDENTIFIERS` environment
variable, that when set to true, updates the front-end and API response
to use this new identifier in place of the `uuidShort` value.
Changes the API internals to use normal Laravel binding which automatically supports nested-models and can determine their relationships. This removes a lot of confusingly complex internal logic and replaces it with standard Laravel code.
This also removes a deprecated "getModel" method and fully replaces it with a "parameter" method that does stricter type-checking.
Cleaned up the API endpoint by simplifying the logic and adds test case to cover this bug.
If you ever need to list _all_ of the servers on the system you should be using the application API endpoint for the servers most likely.
Drops all of the eloquence requirements, this is going to break a shit load of code, needs to happen tired of this package always holding us back.
Quite confident in my ability to write custom code to do the basic validation we need.
Searching should be a fun nightmare to deal with later...