Co-authored-by: Matyrobbrt <matyrobbrt@gmail.com> Co-authored-by: Sebastian Hartte <shartte@users.noreply.github.com> Co-authored-by: Technici4n <13494793+Technici4n@users.noreply.github.com> Co-authored-by: TelepathicGrunt <40846040+TelepathicGrunt@users.noreply.github.com> Co-authored-by: XFactHD <xfacthd@gmx.de>
NeoForge Development Gradle Plugin
NeoForge Project Structure
Before understanding the buildSrc plugin, one should understand the structure of the NeoForge Gradle project it is
applied to.
The project consists of a project tree with the following structure:
| Folder Path | Gradle Project Path | Applied Plugins | Description |
|---|---|---|---|
/build.gradle |
: |
— | The root project. Since this project is reused for Kits, the root project name is based on the checkout folder, which actually can lead to issues if it is called NeoForge. |
/projects/neoforge/build.gradle |
:neoforge |
NeoDevPlugin | The core NeoForge project, which produces the artifacts that will be published. |
/projects/base/build.gradle |
:base |
NeoDevBasePlugin | A utility project that contains the Minecraft sources without any NeoForge additions. Can be used to quickly compare what NeoForge has changed. |
/tests/build.gradle |
:tests |
NeoDevExtraPlugin | Contains the game and unit tests for NeoForge. |
/testframework/build.gradle |
:testframework |
MinecraftDependenciesPlugin | A library providing support classes around writing game tests. |
/coremods/build.gradle |
:neoforge-coremods |
— | Java Bytecode transformers that are embedded into NeoForge as a nested Jar file. |
Plugins
NeoDevBasePlugin
Sources: NeoDevBasePlugin.java
Implicitly applies: MinecraftDependenciesPlugin.
Sets up a setup task that reuses code from NeoDevPlugin to decompile Minecraft and place the
decompiled sources in projects/base/src/main/java.
NeoDevPlugin
Sources: NeoDevPlugin.java
Implicitly applies: MinecraftDependenciesPlugin.
This is the primary of this repository and is used to configure the neoforge subproject.
Setup
It creates a setup task that performs the following actions via various subtasks:
- Decompile Minecraft using the NeoForm Runtime and Minecraft version specific NeoForm data.
- Applies Access Transformers to Minecraft sources.
- Applies NeoForge patches to Minecraft sources. Any rejects are saved to the
/rejectsfolder in the repository for manual inspection. During updates to new versions, the task can be run with-Pupdating=trueto apply patches more leniently. - Unpacks the patched sources to
projects/neoforge/src/main/java.
Config Generation
The plugin creates and configures the tasks to create various configuration files used downstream to develop mods with this version of NeoForge (CreateUserDevConfig), or install it (CreateInstallerProfile and CreateLauncherProfile).
A separate userdev profile is created for use by other subprojects in this repository.
The only difference is that it uses the FML launch types ending in dev rather than userdev.
Patch Generation
NeoForge injects its hooks into Minecraft by patching the decompiled source code. Changes are made locally to the decompiled and patched source. Since that source cannot be published, patches need to be generated before checking in. The plugin configures the necessary task to do this (GenerateSourcePatches).
The source patches are only used during development of NeoForge itself and development of mods that use Gradle plugins implementing the decompile/patch/recompile pipeline. For use by the installer intended for players as well as Gradle plugins wanting to replicate the production artifacts more closely, binary patches are generated using the (GenerateBinaryPatches) task.
NeoDevExtraPlugin
Sources: NeoDevExtraPlugin.java
This plugin can be applied to obtain a dependency on the neoforge project to depend on NeoForge including Minecraft
itself. Besides wiring up the dependency, it also creates run configurations based on the run-types defined in the
neoforge project.
MinecraftDependenciesPlugin
This plugin is reused from ModDevGradle.
It sets up repositories and attributes such that the libraries that Minecraft itself depends upon can be used.