fprime/Fw/Comp/ActiveComponentBase.cpp

139 lines
5.4 KiB
C++

#include <FpConfig.hpp>
#include <Fw/Comp/ActiveComponentBase.hpp>
#include <Fw/Types/Assert.hpp>
#include <Os/TaskString.hpp>
namespace Fw {
class ActiveComponentExitSerializableBuffer : public Fw::SerializeBufferBase {
public:
NATIVE_UINT_TYPE getBuffCapacity() const {
return sizeof(m_buff);
}
U8* getBuffAddr() {
return m_buff;
}
const U8* getBuffAddr() const {
return m_buff;
}
private:
U8 m_buff[sizeof(ActiveComponentBase::ACTIVE_COMPONENT_EXIT)];
};
ActiveComponentBase::ActiveComponentBase(const char* name) : QueuedComponentBase(name) {
}
ActiveComponentBase::~ActiveComponentBase() {
}
void ActiveComponentBase::init(NATIVE_INT_TYPE instance) {
QueuedComponentBase::init(instance);
}
#if FW_OBJECT_TO_STRING == 1
const char* ActiveComponentBase::getToStringFormatString() {
return "ActComp: %s";
}
#endif
void ActiveComponentBase::start(Os::Task::ParamType priority, Os::Task::ParamType stackSize, Os::Task::ParamType cpuAffinity, Os::Task::ParamType identifier) {
Os::TaskString taskName;
#if FW_OBJECT_NAMES == 1
taskName = this->getObjName();
#else
(void) taskName.format("ActComp_%" PRI_FwSizeType, Os::Task::getNumTasks());
#endif
// Cooperative threads tasks externalize the task loop, and as such use the state machine as their task function
// Standard multithreading tasks use the task loop to respectively call the state machine
Os::Task::taskRoutine routine = (m_task.isCooperative()) ? this->s_taskStateMachine : this->s_taskLoop;
Os::Task::Arguments arguments(taskName, routine, this, priority, stackSize, cpuAffinity, static_cast<PlatformUIntType>(identifier));
Os::Task::Status status = this->m_task.start(arguments);
FW_ASSERT(status == Os::Task::Status::OP_OK,static_cast<FwAssertArgType>(status));
}
void ActiveComponentBase::exit() {
ActiveComponentExitSerializableBuffer exitBuff;
SerializeStatus stat = exitBuff.serialize(static_cast<I32>(ACTIVE_COMPONENT_EXIT));
FW_ASSERT(FW_SERIALIZE_OK == stat,static_cast<FwAssertArgType>(stat));
(void)this->m_queue.send(exitBuff,0,Os::Queue::BlockingType::NONBLOCKING);
}
Os::Task::Status ActiveComponentBase::join() {
return this->m_task.join();
}
Os::Task::Status ActiveComponentBase::join(void** pointer) {
return this->m_task.join();
}
void ActiveComponentBase::s_taskStateMachine(void* component_pointer) {
FW_ASSERT(component_pointer != nullptr);
// cast void* back to active component
ActiveComponentBase* component = static_cast<ActiveComponentBase*>(component_pointer);
// Each invocation of this function runs a single stage of the thread lifecycle. This has moved the thread
// while loop to the top level such that it can be replaced by something else (e.g. cooperative thread
// dispatcher) and is not intrinsic to this code.
switch (component->m_stage) {
// The first stage the active component triggers the "preamble" call before moving into the dispatching
// stage of the component thread.
case Lifecycle::CREATED:
component->preamble();
component->m_stage = Lifecycle::DISPATCHING;
break;
// The second stage of the active component triggers the dispatching loop dispatching messages until an
// exit message is received.
case Lifecycle::DISPATCHING:
if (component->dispatch() == MsgDispatchStatus::MSG_DISPATCH_EXIT) {
component->m_stage = Lifecycle::FINALIZING;
}
break;
// The second-to-last stage is where the finalizer is called. This will transition to the final stage
// automatically after the finalizer is called
case Lifecycle::FINALIZING:
component->finalizer();
component->m_stage = Lifecycle::DONE;
break;
// The last stage does nothing, cooperative tasks live here forever, threaded tasks exit on this condition
case Lifecycle::DONE:
break;
default:
FW_ASSERT(0);
break;
}
}
void ActiveComponentBase::s_taskLoop(void* component_pointer) {
FW_ASSERT(component_pointer != nullptr);
ActiveComponentBase* component = static_cast<ActiveComponentBase*>(component_pointer);
// A non-cooperative task switching implementation is just a while-loop around the active component
// state-machine. Here the while loop is at top-level.
while (component->m_stage != ActiveComponentBase::Lifecycle::DONE) {
ActiveComponentBase::s_taskStateMachine(component);
}
}
ActiveComponentBase::MsgDispatchStatus ActiveComponentBase::dispatch() {
// Cooperative tasks should return rather than block when no messages are available
if (this->m_task.isCooperative() and m_queue.getMessagesAvailable() == 0) {
return MsgDispatchStatus::MSG_DISPATCH_EMPTY;
}
return this->doDispatch();
}
void ActiveComponentBase::preamble() {
}
void ActiveComponentBase::finalizer() {
}
}