fprime/Fw/Port/InputSerializePort.cpp
2021-08-31 11:36:16 -07:00

53 lines
1.6 KiB
C++

#include <Fw/Port/InputSerializePort.hpp>
#include <Fw/Types/Assert.hpp>
#include <cstdio>
#if FW_PORT_SERIALIZATION == 1
namespace Fw {
// SerializePort has no call interface. It is to pass through serialized data
InputSerializePort::InputSerializePort() : InputPortBase(), m_func(0) {
}
InputSerializePort::~InputSerializePort() {
}
void InputSerializePort::init() {
InputPortBase::init();
}
SerializeStatus InputSerializePort::invokeSerial(SerializeBufferBase &buffer) {
FW_ASSERT(this->m_comp);
FW_ASSERT(this->m_func);
this->m_func(this->m_comp,this->m_portNum,buffer);
// The normal input ports perform deserialize() on the passed buffer,
// which is what this status is based on. This is not the case for the
// InputSerializePort, so just return a okay status
return FW_SERIALIZE_OK;
}
void InputSerializePort::addCallComp(Fw::PassiveComponentBase* callComp, CompFuncPtr funcPtr) {
FW_ASSERT(callComp);
FW_ASSERT(funcPtr);
this->m_comp = callComp;
this->m_func = funcPtr;
}
#if FW_OBJECT_TO_STRING == 1
void InputSerializePort::toString(char* buffer, NATIVE_INT_TYPE size) {
#if FW_OBJECT_NAMES == 1
(void)snprintf(buffer, size, "Input Serial Port: %s %s->(%s)", this->m_objName, this->isConnected() ? "C" : "NC",
this->isConnected() ? this->m_connObj->getObjName() : "None");
buffer[size-1] = 0;
#else
(void)snprintf(buffer,size,"%s","InputSerializePort");
#endif
}
#endif
}
#endif