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* First pass at Svc + TcpClient implementation * Revert FileUplink changes * Add copy (with allocation/deallocation) to FprimeRouter to simplify buffer management * Update FprimeRouter UTs * Update FprimeDeframer UTs * Update FrameAccumulator UTs * Update ComStub UTs * Update missing Drv and UTs * Update ComInterface to use ComDataWithContext on output * Update Ref/RPI topology * Fix spelling * Fix test typo * Update Udp component and UTs * Rename data ports and standardize "Return" naming pattern * Fix variable name * Adapt UTs * Update Communication Adapter Interface docs * Full SDD updates * Spelling & nits and details * Put formatting back to original * Update Deframer interface to include bufferReturn * Address review comments
80 lines
3.2 KiB
C++
80 lines
3.2 KiB
C++
// ======================================================================
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// \title ComStub.hpp
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// \author mstarch
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// \brief hpp file for ComStub component implementation class
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// ======================================================================
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#ifndef Svc_ComStub_HPP
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#define Svc_ComStub_HPP
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#include "Drv/ByteStreamDriverModel/ByteStreamStatusEnumAc.hpp"
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#include "Svc/ComStub/ComStubComponentAc.hpp"
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namespace Svc {
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class ComStub final : public ComStubComponentBase {
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friend class ComStubTester; //!< Allow UT Tester to access private members
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public:
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const FwIndexType RETRY_LIMIT = 10;
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// ----------------------------------------------------------------------
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// Construction, initialization, and destruction
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// ----------------------------------------------------------------------
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//! Construct object ComStub
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//!
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ComStub(const char* const compName /*!< The component name*/
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);
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//! Destroy object ComStub
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//!
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~ComStub() override;
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private:
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// ----------------------------------------------------------------------
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// Handler implementations for user-defined typed input ports
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// ----------------------------------------------------------------------
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//! Handler implementation for dataIn
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//!
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//! Comms data is coming in meaning there is a request for ComStub to send data on the wire
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//! For ComStub, this means we send the data to the underlying driver (e.g. TCP/UDP/UART)
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void dataIn_handler(const FwIndexType portNum, /*!< The port number*/
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Fw::Buffer& sendBuffer,
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const ComCfg::FrameContext& context) override;
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//! Handler implementation for drvConnected
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//!
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void drvConnected_handler(const FwIndexType portNum) override;
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//! Handler implementation for drvReceiveIn
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//!
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//! Data is coming in from the driver (meaning it has been read from the wire).
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//! ComStub forwards this to the dataOut port
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void drvReceiveIn_handler(const FwIndexType portNum,
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/*!< The port number*/ Fw::Buffer& recvBuffer,
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const Drv::ByteStreamStatus& recvStatus) override;
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//! Handler implementation for dataReturnIn
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//!
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//! Port receiving back ownership of buffer sent out on dataOut
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void dataReturnIn_handler(FwIndexType portNum, //!< The port number
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Fw::Buffer& fwBuffer, //!< The buffer
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const ComCfg::FrameContext& context) override;
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//! Handler implementation for drvSendReturnIn
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//!
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//! Buffer ownership and status returning from a Driver "send" operation
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void drvSendReturnIn_handler(FwIndexType portNum, //!< The port number
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Fw::Buffer& fwBuffer, //!< The buffer
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const Drv::ByteStreamStatus& recvStatus) override;
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bool m_reinitialize; //!< Stores if a ready signal is needed on connection
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ComCfg::FrameContext m_storedContext; //!< Stores the context of the current message
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FwIndexType m_retry_count; //!< Counts the number of retries of the current message
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};
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} // end namespace Svc
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#endif
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