fprime/Drv/Ip/UdpSocket.cpp
M Starch b76d8c9a0c
Update/types refactor as constants (#1623)
* lestarch: adding logical types implementation into Linux/StandardTypes.hpp

* lestarch: removing VxWorks StandardTypes from repository

* updated fprime types for correct compilation with vxworks and baremetal

* lestarch: refactoring types and configuration header w.r.t type design

* lestarch: replacing usages of AssertArg with FwAssertArgType

* lestarch: missspelled configuration

* lestarch: minor compilation fixes

* lestarch: renaming StandardTypes.hpp -> PlatformTypes.hpp

* lestarch: updating PRI tokens

* lestarch: replacing BasicTypes.hpp includes with FpConfig.hpp

* lestarch: UT and compilation fixes for types refactor

* lestarch: sp

* lestarch: fixing RPI issues in PassiveConsoleTextLogger

* lestarch: converting RPI build to debug

* lestarch: removing duplicate config imports

* lestarch: fixing documentation

* lestarch: fixing up multiple definitions and RPI compilation problems

* lestarch: reverting debug build

* lestarch: reverting platform types to class-based constants

* lestarch: reworking basic types

* lestarch: configured types refactor into classes

* lestarch: fixing bugs with static constants in classes

* lestarch: fixing platform types spelling and documentation

* lestarch: adding include guards to types headers

Co-authored-by: Kevin F Ortega <kevin.f.ortega@jpl.nasa.gov>
2022-08-18 13:25:56 -07:00

168 lines
5.9 KiB
C++

// ======================================================================
// \title UdpSocket.cpp
// \author mstarch
// \brief cpp file for UdpSocket core implementation classes
//
// \copyright
// Copyright 2009-2020, by the California Institute of Technology.
// ALL RIGHTS RESERVED. United States Government Sponsorship
// acknowledged.
//
// ======================================================================
#include <Drv/Ip/UdpSocket.hpp>
#include <Fw/Logger/Logger.hpp>
#include <Fw/Types/Assert.hpp>
#include <FpConfig.hpp>
#include <Fw/Types/StringUtils.hpp>
#ifdef TGT_OS_TYPE_VXWORKS
#include <socket.h>
#include <inetLib.h>
#include <fioLib.h>
#include <hostLib.h>
#include <ioLib.h>
#include <vxWorks.h>
#include <sockLib.h>
#include <taskLib.h>
#include <sysLib.h>
#include <errnoLib.h>
#include <cstring>
#elif defined TGT_OS_TYPE_LINUX || TGT_OS_TYPE_DARWIN
#include <sys/socket.h>
#include <unistd.h>
#include <arpa/inet.h>
#else
#error OS not supported for IP Socket Communications
#endif
#include <cstring>
#include <new>
namespace Drv {
struct SocketState {
struct sockaddr_in m_addr_send; //!< UDP server address, maybe unused
struct sockaddr_in m_addr_recv; //!< UDP server address, maybe unused
SocketState() {
::memset(&m_addr_send, 0, sizeof(m_addr_send));
::memset(&m_addr_recv, 0, sizeof(m_addr_recv));
}
};
UdpSocket::UdpSocket() : IpSocket(), m_state(new(std::nothrow) SocketState), m_recv_port(0) {
FW_ASSERT(m_state != nullptr);
}
UdpSocket::~UdpSocket() {
FW_ASSERT(m_state);
delete m_state;
}
SocketIpStatus UdpSocket::configureSend(const char* const hostname, const U16 port, const U32 timeout_seconds, const U32 timeout_microseconds) {
//Timeout is for the send, so configure send will work with the base class
return this->IpSocket::configure(hostname, port, timeout_seconds, timeout_microseconds);
}
SocketIpStatus UdpSocket::configureRecv(const char* hostname, const U16 port) {
this->m_recv_port = port;
(void) Fw::StringUtils::string_copy(this->m_recv_hostname, hostname, SOCKET_MAX_HOSTNAME_SIZE);
return SOCK_SUCCESS;
}
SocketIpStatus UdpSocket::bind(NATIVE_INT_TYPE fd) {
struct sockaddr_in address;
FW_ASSERT(-1 != fd);
FW_ASSERT(0 != m_recv_port);
// Set up the address port and name
address.sin_family = AF_INET;
address.sin_port = htons(m_recv_port);
// OS specific settings
#if defined TGT_OS_TYPE_VXWORKS || TGT_OS_TYPE_DARWIN
address.sin_len = static_cast<U8>(sizeof(struct sockaddr_in));
#endif
// First IP address to socket sin_addr
if (IpSocket::addressToIp4(m_recv_hostname, &address.sin_addr) != SOCK_SUCCESS) {
return SOCK_INVALID_IP_ADDRESS;
};
// UDP (for receiving) requires bind to an address to the socket
if (::bind(fd, reinterpret_cast<struct sockaddr*>(&address), sizeof(address)) < 0) {
return SOCK_FAILED_TO_BIND;
}
FW_ASSERT(sizeof(this->m_state->m_addr_recv) == sizeof(address), sizeof(this->m_state->m_addr_recv), sizeof(address));
memcpy(&this->m_state->m_addr_recv, &address, sizeof(this->m_state->m_addr_recv));
return SOCK_SUCCESS;
}
SocketIpStatus UdpSocket::openProtocol(NATIVE_INT_TYPE& fd) {
SocketIpStatus status = SOCK_SUCCESS;
NATIVE_INT_TYPE socketFd = -1;
struct sockaddr_in address;
// Ensure configured for at least send or receive
if (m_port == 0 && m_recv_port == 0) {
return SOCK_INVALID_IP_ADDRESS; // Consistent with port = 0 behavior in TCP
}
// Acquire a socket, or return error
if ((socketFd = ::socket(AF_INET, SOCK_DGRAM, 0)) == -1) {
return SOCK_FAILED_TO_GET_SOCKET;
}
// May not be sending in all cases
if (this->m_port != 0) {
// Set up the address port and name
address.sin_family = AF_INET;
address.sin_port = htons(this->m_port);
// OS specific settings
#if defined TGT_OS_TYPE_VXWORKS || TGT_OS_TYPE_DARWIN
address.sin_len = static_cast<U8>(sizeof(struct sockaddr_in));
#endif
// First IP address to socket sin_addr
if ((status = IpSocket::addressToIp4(m_hostname, &(address.sin_addr))) != SOCK_SUCCESS) {
::close(socketFd);
return status;
};
// Now apply timeouts
if ((status = IpSocket::setupTimeouts(socketFd)) != SOCK_SUCCESS) {
::close(socketFd);
return status;
}
FW_ASSERT(sizeof(this->m_state->m_addr_send) == sizeof(address), sizeof(this->m_state->m_addr_send),
sizeof(address));
memcpy(&this->m_state->m_addr_send, &address, sizeof(this->m_state->m_addr_send));
}
// When we are setting up for receiving as well, then we must bind to a port
if ((m_recv_port != 0) && ((status = this->bind(socketFd)) != SOCK_SUCCESS)) {
::close(socketFd);
return status; // Not closing FD as it is still a valid send FD
}
const char* actions = (m_recv_port != 0 && m_port != 0) ? "send and receive" : ((m_port != 0) ? "send": "receive");
Fw::Logger::logMsg("Setup to %s udp to %s:%hu\n", reinterpret_cast<POINTER_CAST>(actions),
reinterpret_cast<POINTER_CAST>(m_hostname), m_port);
FW_ASSERT(status == SOCK_SUCCESS, status);
fd = socketFd;
return status;
}
I32 UdpSocket::sendProtocol(const U8* const data, const U32 size) {
FW_ASSERT(this->m_state->m_addr_send.sin_family != 0); // Make sure the address was previously setup
return ::sendto(this->m_fd, data, size, SOCKET_IP_SEND_FLAGS,
reinterpret_cast<struct sockaddr *>(&this->m_state->m_addr_send), sizeof(this->m_state->m_addr_send));
}
I32 UdpSocket::recvProtocol(U8* const data, const U32 size) {
FW_ASSERT(this->m_state->m_addr_recv.sin_family != 0); // Make sure the address was previously setup
return ::recvfrom(this->m_fd, data, size, SOCKET_IP_RECV_FLAGS, nullptr, nullptr);
}
} // namespace Drv