fprime/Svc/FatalHandler/FatalHandlerComponentCommonImpl.cpp
Joshua Anderson 3cccd731d9
Refactor FW_OBJECT_NAMES switches and fix building without object names
Instead of adding the name argument to a constructor when FW_OBJECT_NAMES
is enabled, always supply a name argument.

Add a marco that conditionally sets the name to "" if FW_OBJECT_NAMES is not set.
This cleans up a lot of the conditional compilation switches that weren't being tested
and would silently break, while still stripping the strings from the binary.
2020-10-07 17:19:05 -07:00

46 lines
1.1 KiB
C++

// ======================================================================
// \title FatalHandlerImpl.cpp
// \author tcanham
// \brief cpp file for FatalHandler component implementation class
//
// \copyright
// Copyright 2009-2015, by the California Institute of Technology.
// ALL RIGHTS RESERVED. United States Government Sponsorship
// acknowledged.
//
// ======================================================================
#include <Svc/FatalHandler/FatalHandlerComponentImpl.hpp>
#include "Fw/Types/BasicTypes.hpp"
namespace Svc {
// ----------------------------------------------------------------------
// Construction, initialization, and destruction
// ----------------------------------------------------------------------
FatalHandlerComponentImpl ::
FatalHandlerComponentImpl(
const char *const compName
) : FatalHandlerComponentBase(compName)
{
}
void FatalHandlerComponentImpl ::
init(
const NATIVE_INT_TYPE instance
)
{
FatalHandlerComponentBase::init(instance);
}
FatalHandlerComponentImpl ::
~FatalHandlerComponentImpl(void)
{
}
} // end namespace Svc