fprime/Drv/TcpServer/TcpServerComponentImpl.hpp
M Starch 9ed68fdd06
Correcting shutdown/close usage; refactoring TcpServer (#2950)
* Correcting shutdown/close usage; refactoring TcpServer

* Fixing Tcp

* Review and CI fixes

* ...and the other half of the fixes
2024-10-16 09:36:34 -07:00

169 lines
6.3 KiB
C++

// ======================================================================
// \title TcpServerComponentImpl.hpp
// \author mstarch
// \brief hpp file for TcpServerComponentImpl component implementation class
//
// \copyright
// Copyright 2009-2020, by the California Institute of Technology.
// ALL RIGHTS RESERVED. United States Government Sponsorship
// acknowledged.
//
// ======================================================================
#ifndef TcpServerComponentImpl_HPP
#define TcpServerComponentImpl_HPP
#include <IpCfg.hpp>
#include <Drv/Ip/IpSocket.hpp>
#include <Drv/Ip/SocketComponentHelper.hpp>
#include <Drv/Ip/TcpServerSocket.hpp>
#include "Drv/TcpServer/TcpServerComponentAc.hpp"
namespace Drv {
class TcpServerComponentImpl : public TcpServerComponentBase, public SocketComponentHelper {
public:
// ----------------------------------------------------------------------
// Construction, initialization, and destruction
// ----------------------------------------------------------------------
/**
* \brief construct the TcpServer component.
* \param compName: name of this component
*/
TcpServerComponentImpl(const char* const compName);
/**
* \brief Destroy the component
*/
~TcpServerComponentImpl();
// ----------------------------------------------------------------------
// Helper methods to start and stop socket
// ----------------------------------------------------------------------
/**
* \brief Configures the TcpClient settings but does not open the connection
*
* The TcpClientComponent needs to connect to a remote TCP server. This call configures the hostname, port and
* send timeouts for that socket connection. This call should be performed on system startup before recv or send
* are called. Note: hostname must be a dot-notation IP address of the form "x.x.x.x". DNS translation is left up
* to the user.
*
* \param hostname: ip address of remote tcp server in the form x.x.x.x
* \param port: port of remote tcp server
* \param send_timeout_seconds: send timeout seconds component. Defaults to: SOCKET_TIMEOUT_SECONDS
* \param send_timeout_microseconds: send timeout microseconds component. Must be less than 1000000. Defaults to:
* SOCKET_TIMEOUT_MICROSECONDS
* \return status of the configure
*/
SocketIpStatus configure(const char* hostname,
const U16 port,
const U32 send_timeout_seconds = SOCKET_SEND_TIMEOUT_SECONDS,
const U32 send_timeout_microseconds = SOCKET_SEND_TIMEOUT_MICROSECONDS);
/**
* \brief is started
*/
bool isStarted();
/**
* \brief startup the server socket for communications
*
* Start up the server socket by listening on a port. Note: does not accept clients, this is done in open to
* facilitate re-connection of clients.
*/
SocketIpStatus startup();
/**
* \brief terminate the server socket
*
* Close the server socket. Should be done after all clients are shutdown and closed.
*/
void terminate();
/**
* \brief get the port being listened on
*
* Most useful when listen was configured to use port "0", this will return the port used for listening after a port
* has been determined. Will return 0 if the connection has not been setup.
*
* \return receive port
*/
U16 getListenPort();
PROTECTED:
// ----------------------------------------------------------------------
// Implementations for socket read task virtual methods
// ----------------------------------------------------------------------
/**
* \brief returns a reference to the socket handler
*
* Gets a reference to the current socket handler in order to operate generically on the IpSocket instance. Used for
* receive, and open calls. This socket handler will be a TcpClient.
*
* \return IpSocket reference
*/
IpSocket& getSocketHandler() override;
/**
* \brief returns a buffer to fill with data
*
* Gets a reference to a buffer to fill with data. This allows the component to determine how to provide a
* buffer and the socket read task just fills said buffer.
*
* \return Fw::Buffer to fill with data
*/
Fw::Buffer getBuffer() override;
/**
* \brief sends a buffer to be filled with data
*
* Sends the buffer gotten by getBuffer that has now been filled with data. This is used to delegate to the
* component how to send back the buffer. Ignores buffers with error status error.
*
* \return Fw::Buffer filled with data to send out
*/
void sendBuffer(Fw::Buffer buffer, SocketIpStatus status) override;
/**
* \brief called when the IPv4 system has been connected
*/
void connected() override;
/**
* \brief read from the socket, overridden to start and terminate the server socket
*/
void readLoop() override;
PRIVATE:
// ----------------------------------------------------------------------
// Handler implementations for user-defined typed input ports
// ----------------------------------------------------------------------
/**
* \brief Send data out of the TcpClient
*
* Passing data to this port will send data from the TcpClient to whatever TCP server this component has connected
* to. Should the socket not be opened or was disconnected, then this port call will return SEND_RETRY and critical
* transmissions should be retried. SEND_ERROR indicates an unresolvable error. SEND_OK is returned when the data
* has been sent.
*
* Note: this component delegates the reopening of the socket to the read thread and thus the caller should retry
* after the read thread has attempted to reopen the port but does not need to reopen the port manually.
*
* \param portNum: fprime port number of the incoming port call
* \param fwBuffer: buffer containing data to be sent
* \return SEND_OK on success, SEND_RETRY when critical data should be retried and SEND_ERROR upon error
*/
Drv::SendStatus send_handler(const NATIVE_INT_TYPE portNum, Fw::Buffer& fwBuffer) override;
Drv::TcpServerSocket m_socket; //!< Socket implementation
};
} // end namespace Drv
#endif // end TcpServerComponentImpl