fprime/Drv/TcpServer/TcpServerComponentImpl.cpp
M Starch 9ed68fdd06
Correcting shutdown/close usage; refactoring TcpServer (#2950)
* Correcting shutdown/close usage; refactoring TcpServer

* Fixing Tcp

* Review and CI fixes

* ...and the other half of the fixes
2024-10-16 09:36:34 -07:00

133 lines
4.6 KiB
C++

// ======================================================================
// \title TcpServerComponentImpl.cpp
// \author mstarch
// \brief cpp file for TcpServerComponentImpl component implementation class
//
// \copyright
// Copyright 2009-2020, by the California Institute of Technology.
// ALL RIGHTS RESERVED. United States Government Sponsorship
// acknowledged.
//
// ======================================================================
#include <Drv/TcpServer/TcpServerComponentImpl.hpp>
#include <FpConfig.hpp>
#include "Fw/Types/Assert.hpp"
#include "Fw/Logger/Logger.hpp"
namespace Drv {
// ----------------------------------------------------------------------
// Construction, initialization, and destruction
// ----------------------------------------------------------------------
TcpServerComponentImpl::TcpServerComponentImpl(const char* const compName)
: TcpServerComponentBase(compName) {}
SocketIpStatus TcpServerComponentImpl::configure(const char* hostname,
const U16 port,
const U32 send_timeout_seconds,
const U32 send_timeout_microseconds) {
(void)m_socket.configure(hostname, port, send_timeout_seconds, send_timeout_microseconds);
return startup();
}
TcpServerComponentImpl::~TcpServerComponentImpl() {}
// ----------------------------------------------------------------------
// Implementations for socket read task virtual methods
// ----------------------------------------------------------------------
U16 TcpServerComponentImpl::getListenPort() {
return m_socket.getListenPort();
}
IpSocket& TcpServerComponentImpl::getSocketHandler() {
return m_socket;
}
Fw::Buffer TcpServerComponentImpl::getBuffer() {
return allocate_out(0, 1024);
}
void TcpServerComponentImpl::sendBuffer(Fw::Buffer buffer, SocketIpStatus status) {
Drv::RecvStatus recvStatus = RecvStatus::RECV_ERROR;
if (status == SOCK_SUCCESS) {
recvStatus = RecvStatus::RECV_OK;
}
else if (status == SOCK_NO_DATA_AVAILABLE) {
recvStatus = RecvStatus::RECV_NO_DATA;
}
else {
recvStatus = RecvStatus::RECV_ERROR;
}
this->recv_out(0, buffer, recvStatus);
}
void TcpServerComponentImpl::connected() {
if (isConnected_ready_OutputPort(0)) {
this->ready_out(0);
}
}
bool TcpServerComponentImpl::isStarted() {
Os::ScopeLock scopedLock(this->m_lock);
return this->m_descriptor.serverFd != -1;
}
SocketIpStatus TcpServerComponentImpl::startup() {
Os::ScopeLock scopedLock(this->m_lock);
Drv::SocketIpStatus status = SOCK_SUCCESS;
// Prevent multiple startup attempts
if (this->m_descriptor.serverFd == -1) {
status = this->m_socket.startup(this->m_descriptor);
}
return status;
}
void TcpServerComponentImpl::terminate() {
Os::ScopeLock scopedLock(this->m_lock);
this->m_socket.terminate(this->m_descriptor);
this->m_descriptor.serverFd = -1;
}
void TcpServerComponentImpl::readLoop() {
Drv::SocketIpStatus status = Drv::SocketIpStatus::SOCK_NOT_STARTED;
// Keep trying to reconnect until the status is good, told to stop, or reconnection is turned off
do {
status = this->startup();
if (status != SOCK_SUCCESS) {
Fw::Logger::log("[WARNING] Failed to listen on port %hu with status %d\n", this->getListenPort(), status);
(void)Os::Task::delay(SOCKET_RETRY_INTERVAL);
continue;
}
}
while (this->running() && status != SOCK_SUCCESS && this->m_reconnect);
// If start up was successful then perform normal operations
if (this->running() && status == SOCK_SUCCESS) {
// Perform the nominal read loop
SocketComponentHelper::readLoop();
// Terminate the server
this->terminate();
}
}
// ----------------------------------------------------------------------
// Handler implementations for user-defined typed input ports
// ----------------------------------------------------------------------
Drv::SendStatus TcpServerComponentImpl::send_handler(const NATIVE_INT_TYPE portNum, Fw::Buffer& fwBuffer) {
Drv::SocketIpStatus status = this->send(fwBuffer.getData(), fwBuffer.getSize());
// Only deallocate buffer when the caller is not asked to retry
if (status == SOCK_INTERRUPTED_TRY_AGAIN) {
return SendStatus::SEND_RETRY;
} else if (status != SOCK_SUCCESS) {
deallocate_out(0, fwBuffer);
return SendStatus::SEND_ERROR;
}
deallocate_out(0, fwBuffer);
return SendStatus::SEND_OK;
}
} // end namespace Drv