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* Updates for FppTest/dp and FppTest/component corresponding to UT cmake update for protected/private * Refactor Fpp/state_machine/internal_instance/state teststo be in their own Tester classes * Standardize headers * Remove old ifndef from BasicGuardTester.hpp * More cleanup of BasicGuardTester * Remove extra /dp files (leftover from rename) and fix a header comment typo * Revert accidentally checked in cmake * Enable UT_AUTO_HELPERS for FppTest/dp * Revert FppTest/state_machine/internal_instance/state * Update state_machine/internal_instance/state/ component names to append Tester * pdate state_machine/internal_instance/choice/ component names * Update state_machine/internal_instance/initial/ component names * Reformat code --------- Co-authored-by: Rob Bocchino <bocchino@jpl.nasa.gov>
98 lines
4.7 KiB
C++
98 lines
4.7 KiB
C++
// ======================================================================
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// \title BasicGuardU32Tester.cpp
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// \author bocchino
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// \brief cpp file for BasicGuardU32Tester component implementation class
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// ======================================================================
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#include <gtest/gtest.h>
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#include "FppTest/state_machine/internal_instance/state/BasicGuardU32Tester.hpp"
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#include "Fw/Types/Assert.hpp"
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namespace FppTest {
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namespace SmInstanceState {
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// ----------------------------------------------------------------------
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// Component construction and destruction
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// ----------------------------------------------------------------------
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BasicGuardU32Tester::BasicGuardU32Tester(const char* const compName)
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: BasicGuardU32ComponentBase(compName),
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m_smStateBasicGuardU32_action_a_history(),
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m_smStateBasicGuardU32_guard_g() {}
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BasicGuardU32Tester::~BasicGuardU32Tester() {}
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// ----------------------------------------------------------------------
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// Implementations for internal state machine actions
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// ----------------------------------------------------------------------
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void BasicGuardU32Tester::FppTest_SmState_BasicGuardU32_action_a(SmId smId,
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FppTest_SmState_BasicGuardU32::Signal signal,
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U32 value) {
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ASSERT_EQ(smId, SmId::smStateBasicGuardU32);
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this->m_smStateBasicGuardU32_action_a_history.push(signal, value);
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}
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// ----------------------------------------------------------------------
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// Implementations for internal state machine guards
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// ----------------------------------------------------------------------
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bool BasicGuardU32Tester::FppTest_SmState_BasicGuardU32_guard_g(SmId smId,
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FppTest_SmState_BasicGuardU32::Signal signal,
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U32 value) const {
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FW_ASSERT(smId == SmId::smStateBasicGuardU32, static_cast<FwAssertArgType>(smId));
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return this->m_smStateBasicGuardU32_guard_g.call(signal, value);
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}
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// ----------------------------------------------------------------------
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// Tests
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// ----------------------------------------------------------------------
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void BasicGuardU32Tester::testFalse() {
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this->m_smStateBasicGuardU32_action_a_history.clear();
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this->m_smStateBasicGuardU32_guard_g.reset();
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this->init(queueDepth, instanceId);
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ASSERT_EQ(this->smStateBasicGuardU32_getState(), SmState_BasicGuardU32::State::S);
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ASSERT_EQ(this->m_smStateBasicGuardU32_action_a_history.getSize(), 0);
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ASSERT_EQ(this->m_smStateBasicGuardU32_guard_g.getCallHistory().getSize(), 0);
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const U32 value = STest::Pick::any();
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this->smStateBasicGuardU32_sendSignal_s(value);
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const auto status = this->doDispatch();
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ASSERT_EQ(status, MSG_DISPATCH_OK);
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ASSERT_EQ(this->smStateBasicGuardU32_getState(), SmState_BasicGuardU32::State::S);
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ASSERT_EQ(this->m_smStateBasicGuardU32_guard_g.getCallHistory().getSize(), 1);
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ASSERT_EQ(this->m_smStateBasicGuardU32_guard_g.getCallHistory().getSignals().getItemAt(0),
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SmState_BasicGuardU32::Signal::s);
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ASSERT_EQ(this->m_smStateBasicGuardU32_guard_g.getCallHistory().getValues().getItemAt(0), value);
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ASSERT_EQ(this->m_smStateBasicGuardU32_action_a_history.getSize(), 0);
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}
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void BasicGuardU32Tester::testTrue() {
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this->m_smStateBasicGuardU32_action_a_history.clear();
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this->m_smStateBasicGuardU32_guard_g.reset();
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this->m_smStateBasicGuardU32_guard_g.setReturnValue(true);
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this->init(queueDepth, instanceId);
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ASSERT_EQ(this->smStateBasicGuardU32_getState(), SmState_BasicGuardU32::State::S);
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ASSERT_EQ(this->m_smStateBasicGuardU32_action_a_history.getSize(), 0);
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ASSERT_EQ(this->m_smStateBasicGuardU32_guard_g.getCallHistory().getSize(), 0);
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const U32 value = STest::Pick::any();
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this->smStateBasicGuardU32_sendSignal_s(value);
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const auto status = this->doDispatch();
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ASSERT_EQ(status, MSG_DISPATCH_OK);
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ASSERT_EQ(this->smStateBasicGuardU32_getState(), SmState_BasicGuardU32::State::T);
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ASSERT_EQ(this->m_smStateBasicGuardU32_guard_g.getCallHistory().getSize(), 1);
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ASSERT_EQ(this->m_smStateBasicGuardU32_guard_g.getCallHistory().getSignals().getItemAt(0),
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SmState_BasicGuardU32::Signal::s);
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ASSERT_EQ(this->m_smStateBasicGuardU32_guard_g.getCallHistory().getValues().getItemAt(0), value);
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ASSERT_EQ(this->m_smStateBasicGuardU32_action_a_history.getSize(), 1);
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ASSERT_EQ(this->m_smStateBasicGuardU32_action_a_history.getSignals().getItemAt(0),
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SmState_BasicGuardU32::Signal::s);
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ASSERT_EQ(this->m_smStateBasicGuardU32_action_a_history.getValues().getItemAt(0), value);
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}
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} // namespace SmInstanceState
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} // namespace FppTest
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