fprime/Fw/Types/Serializable.hpp
2019-02-27 10:56:36 -08:00

178 lines
8.6 KiB
C++

#ifndef SERIALIZABLE_HPP
#define SERIALIZABLE_HPP
#ifdef BUILD_UT
#include <iostream>
#endif
#include <Fw/Types/BasicTypes.hpp>
namespace Fw {
class StringBase; //!< forward declaration for string
typedef enum {
FW_SERIALIZE_OK, //!< Serialization/Deserialization operation was successful
FW_SERIALIZE_FORMAT_ERROR, //!< Data was the wrong format (e.g. wrong packet type)
FW_SERIALIZE_NO_ROOM_LEFT, //!< No room left in the buffer to serialize data
FW_DESERIALIZE_BUFFER_EMPTY, //!< Deserialization buffer was empty when trying to read more data
FW_DESERIALIZE_FORMAT_ERROR, //!< Deserialization data had incorrect values (unexpected data types)
FW_DESERIALIZE_SIZE_MISMATCH, //!< Data was left in in the buffer, but not enough to deserialize
FW_DESERIALIZE_TYPE_MISMATCH //!< Deserialized type ID didn't match
} SerializeStatus;
class SerializeBufferBase; //!< forward declaration
class Serializable {
public:
virtual SerializeStatus serialize(SerializeBufferBase& buffer) const = 0; //!< serialize contents
virtual SerializeStatus deserialize(SerializeBufferBase& buffer) = 0; //!< deserialize to contents
#if FW_SERIALIZABLE_TO_STRING || BUILD_UT
virtual void toString(StringBase& text) const; //!< generate text from serializable
#endif
#ifdef BUILD_UT
friend std::ostream& operator<<(std::ostream& os, const Serializable& val);
#endif
protected:
Serializable(); //!< Default constructor
virtual ~Serializable(); //!< destructor
};
class SerializeBufferBase {
public:
const SerializeBufferBase& operator=(const SerializeBufferBase &src); //!< equal operator
virtual ~SerializeBufferBase(); //!< destructor
// Serialization for built-in types
SerializeStatus serialize(U8 val); //!< serialize 8-bit unsigned int
SerializeStatus serialize(I8 val); //!< serialize 8-bit signed int
#if FW_HAS_16_BIT==1
SerializeStatus serialize(U16 val); //!< serialize 16-bit unsigned int
SerializeStatus serialize(I16 val); //!< serialize 16-bit signed int
#endif
#if FW_HAS_32_BIT==1
SerializeStatus serialize(U32 val); //!< serialize 32-bit unsigned int
SerializeStatus serialize(I32 val); //!< serialize 32-bit signed int
#endif
#if FW_HAS_64_BIT==1
SerializeStatus serialize(U64 val); //!< serialize 64-bit unsigned int
SerializeStatus serialize(I64 val); //!< serialize 64-bit signed int
#endif
SerializeStatus serialize(F32 val); //!< serialize 32-bit floating point
#if FW_HAS_F64
SerializeStatus serialize(F64 val); //!< serialize 64-bit floating point
#endif
SerializeStatus serialize(bool val); //!< serialize boolean
SerializeStatus serialize(const void* val); //!< serialize pointer (careful, only pointer value, not contents are serialized)
SerializeStatus serialize(const U8* buff, NATIVE_UINT_TYPE length, bool noLength = false); //!< serialize data buffer
SerializeStatus serialize(const SerializeBufferBase& val); //!< serialize a serialized buffer
SerializeStatus serialize(const Serializable &val); //!< serialize an object derived from serializable base class
// Deserialization for built-in types
SerializeStatus deserialize(U8 &val); //!< deserialize 8-bit unsigned int
SerializeStatus deserialize(I8 &val); //!< deserialize 8-bit signed int
#if FW_HAS_16_BIT==1
SerializeStatus deserialize(U16 &val); //!< deserialize 16-bit unsigned int
SerializeStatus deserialize(I16 &val); //!< deserialize 16-bit signed int
#endif
#if FW_HAS_32_BIT==1
SerializeStatus deserialize(U32 &val); //!< deserialize 32-bit unsigned int
SerializeStatus deserialize(I32 &val); //!< deserialize 32-bit signed int
#endif
#if FW_HAS_64_BIT==1
SerializeStatus deserialize(U64 &val); //!< deserialize 64-bit unsigned int
SerializeStatus deserialize(I64 &val); //!< deserialize 64-bit signed int
#endif
SerializeStatus deserialize(F32 &val); //!< deserialize 32-bit floating point
#if FW_HAS_F64
SerializeStatus deserialize(F64 &val); //!< deserialize 64-bit floating point
#endif
SerializeStatus deserialize(bool &val); //!< deserialize boolean
SerializeStatus deserialize(void*& val); //!< deserialize point value (careful, pointer value only, not contents)
// length should be set to max, returned value is actual size stored. If noLength
// is true, use the length variable as the actual number of bytes to deserialize
SerializeStatus deserialize(U8* buff, NATIVE_UINT_TYPE& length, bool noLength = false); //!< deserialize data buffer
// serialize/deserialize Serializable
SerializeStatus deserialize(Serializable &val); //!< deserialize an object derived from serializable base class
SerializeStatus deserialize(SerializeBufferBase& val); //!< serialize a serialized buffer
void resetSer(void); //!< reset to beginning of buffer to reuse for serialization
void resetDeser(void); //!< reset deserialization to beginning
SerializeStatus deserializeSkip(NATIVE_UINT_TYPE numBytesToSkip); //!< Skips the number of specified bytes for deserialization
virtual NATIVE_UINT_TYPE getBuffCapacity(void) const = 0; //!< returns capacity, not current size, of buffer
NATIVE_UINT_TYPE getBuffLength() const; //!< returns current buffer size
NATIVE_UINT_TYPE getBuffLeft() const; //!< returns how much deserialization buffer is left
virtual U8* getBuffAddr(void) = 0; //!< gets buffer address for data filling
virtual const U8* getBuffAddr(void) const = 0; //!< gets buffer address for data reading, const version
const U8* getBuffAddrLeft(void) const; //!< gets address of remaining non-deserialized data.
U8* getBuffAddrSer(void); //!< gets address of end of serialization. DANGEROUS! Need to know max buffer size and adjust when done
SerializeStatus setBuff(const U8* src, NATIVE_UINT_TYPE length); //!< sets buffer contents and size
SerializeStatus setBuffLen(NATIVE_UINT_TYPE length); //!< sets buffer length manually after filling with data
SerializeStatus copyRaw(SerializeBufferBase& dest, NATIVE_UINT_TYPE size); //!< directly copies buffer without looking for a size in the stream.
// Will increment deserialization pointer
SerializeStatus copyRawOffset(SerializeBufferBase& dest, NATIVE_UINT_TYPE size); //!< directly copies buffer without looking for a size in the stream.
// Will increment deserialization pointer
#ifdef BUILD_UT
bool operator==(const SerializeBufferBase& other) const;
friend std::ostream& operator<<(std::ostream& os, const SerializeBufferBase& buff);
#endif
PROTECTED:
SerializeBufferBase(); //!< default constructor
SerializeBufferBase(const SerializeBufferBase &src); //!< constructor with buffer as source
PRIVATE:
void copyFrom(const SerializeBufferBase& src); //!< copy data from source buffer
NATIVE_UINT_TYPE m_serLoc; //!< current offset in buffer of serialized data
NATIVE_UINT_TYPE m_deserLoc; //!< current offset for deserialization
};
// Helper class for building buffers with external storage
class ExternalSerializeBuffer : public SerializeBufferBase {
public:
ExternalSerializeBuffer(U8* buffPtr, NATIVE_UINT_TYPE size); //!< construct with external buffer
ExternalSerializeBuffer(); //!< default constructor
void setExtBuffer(U8* buffPtr, NATIVE_UINT_TYPE size); //!< Set the external buffer
void clear(void); //!< clear external buffer
// pure virtual functions
NATIVE_UINT_TYPE getBuffCapacity(void) const;
U8* getBuffAddr(void);
const U8* getBuffAddr(void) const ;
PRIVATE:
// no copying
ExternalSerializeBuffer(ExternalSerializeBuffer& other);
ExternalSerializeBuffer(ExternalSerializeBuffer* other);
// private data
U8* m_buff; //!< pointer to external buffer
NATIVE_UINT_TYPE m_buffSize; //!< size of external buffer
};
}
#endif