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* Add new Fw::StringBase type StaticString for strings backed my immutable literals * Spellcheck fix * Add disclaimer comment about use of StaticString * Refactor the StringBase interface into an immutable ConstStringBase abstract base class and the now mutable StringBase class * Rename StaticString to ConstExternalString and inherit from ConstStringBase * Fix typo * Change references from StringBase to ConstStringBase where applicable * Updates following review meeting: add missing deserialize function and add new error status, move length function implementation into ConstStringBase so it is not pure virtual * Clang format fix * Additional clang-format fixes * Fix the copy-assignment operator for StringBase not being correctly evaluated * Clang format fix * Explicitly delete the Serializable assignment operator and provide a skeleton implementation for RawTimeInterface to appease the compiler * Revert "Explicitly delete the Serializable assignment operator and provide a skeleton implementation for RawTimeInterface to appease the compiler" This reverts commit 086d7bcd3ca9c4f6e553d7fc34d0d126a69a165b. * Move ConstStringBase to separate hpp/cpp files, plus other pull request feedback * Clang format fix * Update length implementation for ConstStringBase and ConstExternalString * Improved asserts in ConstExternalString constructor Co-authored-by: Rob Bocchino <bocchino@icloud.com> * Fixed ConstStringBase length implementation Co-authored-by: Rob Bocchino <bocchino@icloud.com> * Clang format fix * Add some UTs for ConstExternalString, fix non-overridden interfaces, and fix ConstStringBase::maxLength asserting for zero capacity strings * Spell-check fix for ConstExternalString UTs * Revise length implementation in ConstStringBase If the capacity is zero, return zero * Format --------- Co-authored-by: Ian Brault <ian.r.brault@jpl.nasa.gov> Co-authored-by: Rob Bocchino <bocchino@icloud.com> Co-authored-by: Rob Bocchino <bocchino@jpl.nasa.gov> Co-authored-by: M Starch <LeStarch@googlemail.com>
140 lines
5.6 KiB
C++
140 lines
5.6 KiB
C++
// ======================================================================
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// \title Os/Console.hpp
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// \brief common function definitions for Os::Console
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// ======================================================================
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#ifndef Os_Console_hpp_
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#define Os_Console_hpp_
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#include <Fw/FPrimeBasicTypes.hpp>
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#include <Fw/Logger/Logger.hpp>
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#include <Os/Console.hpp>
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#include <Os/Os.hpp>
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namespace Os {
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//! \brief Base class for storing implementation specific handle information
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struct ConsoleHandle {};
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// \brief Interface defining the properties of the console
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class ConsoleInterface {
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public:
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//! \brief Default constructor
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ConsoleInterface() = default;
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//! \brief Default destructor
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virtual ~ConsoleInterface() = default;
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//! \brief write message to console
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//!
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//! Write a message to the console with a bounded size.
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//!
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//! \param message: raw message to write
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//! \param size: size of the message to write to the console
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virtual void writeMessage(const CHAR* message, const FwSizeType size) = 0;
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//! \brief returns the raw console handle
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//!
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//! Gets the raw console handle from the implementation. Note: users must include the implementation specific
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//! header to make any real use of this handle. Otherwise it will be as an opaque type.
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//!
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//! \return raw console handle
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//!
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virtual ConsoleHandle* getHandle() = 0;
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//! \brief provide a pointer to a console delegate object
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//!
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//! This function must return a pointer to a `ConsoleInterface` object that contains the real implementation of
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//! the console functions as defined by the implementor. This function must do several things to be considered
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//! correctly implemented:
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//!
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//! 1. Assert that their implementation fits within FW_HANDLE_MAX_SIZE.
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//! e.g. `static_assert(sizeof(PosixFileImplementation) <= sizeof Os::File::m_handle_storage,
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//! "FW_HANDLE_MAX_SIZE too small");`
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//! 2. Assert that their implementation aligns within FW_HANDLE_ALIGNMENT.
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//! e.g. `static_assert((FW_HANDLE_ALIGNMENT % alignof(PosixFileImplementation)) == 0, "Bad handle alignment");`
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//! 3. If to_copy is null, placement new their implementation into `aligned_placement_new_memory`
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//! e.g. `FileInterface* interface = new (aligned_placement_new_memory) PosixFileImplementation;`
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//! 4. If to_copy is non-null, placement new using copy constructor their implementation into
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//! `aligned_placement_new_memory`
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//! e.g. `FileInterface* interface = new (aligned_placement_new_memory) PosixFileImplementation(*to_copy);`
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//! 5. Return the result of the placement new
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//! e.g. `return interface;`
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//!
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//! \return result of placement new, must be equivalent to `aligned_placement_new_memory`
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//!
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static ConsoleInterface* getDelegate(ConsoleHandleStorage& aligned_placement_new_memory,
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const ConsoleInterface* to_copy = nullptr);
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};
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class Console : public ConsoleInterface, public Fw::Logger {
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public:
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//! \brief Default constructor
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Console();
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//! \brief Default destructor
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~Console();
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//! \brief copy constructor that copies the internal representation
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Console(const Console& other);
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//! \brief assignment operator that copies the internal representation
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Console& operator=(const Console& other);
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//! \brief write message to console
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//!
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//! Write a message to the console with a bounded size. This will delegate to the implementation defined write
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//! method.
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//!
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//! \param message: raw message to write
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//! \param size: size of the message to write to the console
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void writeMessage(const CHAR* message, const FwSizeType size) override;
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//! \brief write message to console
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//!
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//! Write a message to the console as stored as a ConstStringBase type
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//!
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//! \param message: raw message to write (ConstStringBase)
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void writeMessage(const Fw::ConstStringBase& message) override;
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//! \brief returns the raw console handle
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//!
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//! Gets the raw console handle from the implementation. Note: users must include the implementation specific
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//! header to make any real use of this handle. Otherwise it will be as an opaque type.
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//!
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//! \return raw console handle
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//!
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ConsoleHandle* getHandle() override;
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//! \brief write message to console
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//!
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//! Write a message to the console as stored as a ConstStringBase type
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//!
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//! \param message: raw message to write (ConstStringBase)
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static void write(const Fw::ConstStringBase& message);
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//! \brief write message to the global console
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//!
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//! Write a message to the console with a bounded size. This will delegate to the global singleton
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//! implementation.
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//!
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//! \param message: raw message to write
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//! \param size: size of the message to write to the console
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static void write(const CHAR* message, const FwSizeType size);
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//! \brief initialize singleton
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static void init();
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//! \brief get a reference to singleton
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//! \return reference to singleton
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static Console& getSingleton();
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private:
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// This section is used to store the implementation-defined console handle. To Os::Console and fprime, this type
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// is opaque and thus normal allocation cannot be done. Instead, we allow the implementor to store then handle
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// in the byte-array here and set `handle` to that address for storage.
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alignas(FW_HANDLE_ALIGNMENT) ConsoleHandleStorage m_handle_storage; // Storage for the delegate
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ConsoleInterface& m_delegate; //!< Delegate for the real implementation
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};
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} // namespace Os
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#endif
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