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Instead of adding the name argument to a constructor when FW_OBJECT_NAMES is enabled, always supply a name argument. Add a marco that conditionally sets the name to "" if FW_OBJECT_NAMES is not set. This cleans up a lot of the conditional compilation switches that weren't being tested and would silently break, while still stripping the strings from the binary.
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#ifndef FW_COMP_BASE_HPP
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#define FW_COMP_BASE_HPP
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#include <Fw/Obj/ObjBase.hpp>
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#include <Fw/Types/Serializable.hpp>
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#include <FpConfig.hpp>
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namespace Fw {
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class PassiveComponentBase : public Fw::ObjBase {
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public:
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//! Set the ID base
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void setIdBase(
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const U32 //< The new ID base
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);
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//! Get the ID base
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//! \return The ID base
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U32 getIdBase(void) const;
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PROTECTED:
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PassiveComponentBase(const char* name); //!< Named constructor
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virtual ~PassiveComponentBase(); //!< Destructor
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void init(NATIVE_INT_TYPE instance); //!< Initialization function
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NATIVE_INT_TYPE getInstance(void) const;
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#if FW_OBJECT_TO_STRING == 1
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virtual void toString(char* str, NATIVE_INT_TYPE size); //!< returns string description of component
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#endif
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PRIVATE:
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U32 m_idBase; //!< ID base for opcodes etc.
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NATIVE_INT_TYPE m_instance; //!< instance of component object
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};
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}
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#endif
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