#include #include #include #include #include #include using namespace std; namespace Example { Component1::Component1(const char* compName) : Component1ComponentBase(compName) { } Component1::~Component1() { } void Component1::init(NATIVE_INT_TYPE queueDepth) { Component1ComponentBase::init(queueDepth); } void Component1::AsyncPort_handler(NATIVE_INT_TYPE portNum,U32 *arg1, U32 &arg2, U32 arg3, ExampleType *arg4, ExampleType &arg5, const ExampleType &arg6, Arg7String *arg7, Arg8String &arg8, const Arg9String &arg9) { *arg1 = 1; arg2 = 1; // arg3 is a stack variable -- assigning to it has no effect arg4->set(1); arg5.set(1); // arg6 is a const ref -- compiler won't let us modify through it *arg7 = "one"; arg8 = "one"; // arg9 is a const ref -- compiler won't let us modify through it } void Component1::SyncPort_handler(NATIVE_INT_TYPE portNum,U32 *arg1, U32 &arg2, U32 arg3, ExampleType *arg4, ExampleType &arg5, const ExampleType &arg6, Arg7String *arg7, Arg8String &arg8, const Arg9String &arg9) { *arg1 = 1; arg2 = 1; // arg3 is a stack variable -- assigning to it has no effect arg4->set(1); arg5.set(1); // arg6 is a const ref -- compiler won't let us modify through it *arg7 = "one"; arg8 = "one"; // arg9 is a const ref -- compiler won't let us modify through it } };