// ====================================================================== // \title Os/Console.hpp // \brief common function definitions for Os::Console // ====================================================================== #ifndef Os_Console_hpp_ #define Os_Console_hpp_ #include #include #include #include namespace Os { //! \brief Base class for storing implementation specific handle information struct ConsoleHandle {}; // \brief Interface defining the properties of the console class ConsoleInterface { public: //! \brief Default constructor ConsoleInterface() = default; //! \brief Default destructor virtual ~ConsoleInterface() = default; //! \brief write message to console //! //! Write a message to the console with a bounded size. //! //! \param message: raw message to write //! \param size: size of the message to write to the console virtual void writeMessage(const CHAR* message, const FwSizeType size) = 0; //! \brief returns the raw console handle //! //! Gets the raw console handle from the implementation. Note: users must include the implementation specific //! header to make any real use of this handle. Otherwise it will be as an opaque type. //! //! \return raw console handle //! virtual ConsoleHandle* getHandle() = 0; //! \brief provide a pointer to a console delegate object //! //! This function must return a pointer to a `ConsoleInterface` object that contains the real implementation of //! the console functions as defined by the implementor. This function must do several things to be considered //! correctly implemented: //! //! 1. Assert that their implementation fits within FW_HANDLE_MAX_SIZE. //! e.g. `static_assert(sizeof(PosixFileImplementation) <= sizeof Os::File::m_handle_storage, //! "FW_HANDLE_MAX_SIZE too small");` //! 2. Assert that their implementation aligns within FW_HANDLE_ALIGNMENT. //! e.g. `static_assert((FW_HANDLE_ALIGNMENT % alignof(PosixFileImplementation)) == 0, "Bad handle alignment");` //! 3. If to_copy is null, placement new their implementation into `aligned_placement_new_memory` //! e.g. `FileInterface* interface = new (aligned_placement_new_memory) PosixFileImplementation;` //! 4. If to_copy is non-null, placement new using copy constructor their implementation into //! `aligned_placement_new_memory` //! e.g. `FileInterface* interface = new (aligned_placement_new_memory) PosixFileImplementation(*to_copy);` //! 5. Return the result of the placement new //! e.g. `return interface;` //! //! \return result of placement new, must be equivalent to `aligned_placement_new_memory` //! static ConsoleInterface* getDelegate(ConsoleHandleStorage& aligned_placement_new_memory, const ConsoleInterface* to_copy = nullptr); }; class Console : public ConsoleInterface, public Fw::Logger { public: //! \brief Default constructor Console(); //! \brief Default destructor ~Console(); //! \brief copy constructor that copies the internal representation Console(const Console& other); //! \brief assignment operator that copies the internal representation Console& operator=(const Console& other); //! \brief write message to console //! //! Write a message to the console with a bounded size. This will delegate to the implementation defined write //! method. //! //! \param message: raw message to write //! \param size: size of the message to write to the console void writeMessage(const CHAR* message, const FwSizeType size) override; //! \brief write message to console //! //! Write a message to the console as stored as a StringBase //! //! \param message: raw message to write (StringBase) void writeMessage(const Fw::StringBase& message) override; //! \brief returns the raw console handle //! //! Gets the raw console handle from the implementation. Note: users must include the implementation specific //! header to make any real use of this handle. Otherwise it will be as an opaque type. //! //! \return raw console handle //! ConsoleHandle* getHandle() override; //! \brief write message to console //! //! Write a message to the console as stored as a StringBase //! //! \param message: raw message to write (StringBase) static void write(const Fw::StringBase& message); //! \brief write message to the global console //! //! Write a message to the console with a bounded size. This will delegate to the global singleton //! implementation. //! //! \param message: raw message to write //! \param size: size of the message to write to the console static void write(const CHAR* message, const FwSizeType size); //! \brief initialize singleton static void init(); //! \brief get a reference to singleton //! \return reference to singleton static Console& getSingleton(); private: // This section is used to store the implementation-defined console handle. To Os::Console and fprime, this type // is opaque and thus normal allocation cannot be done. Instead, we allow the implementor to store then handle // in the byte-array here and set `handle` to that address for storage. alignas(FW_HANDLE_ALIGNMENT) ConsoleHandleStorage m_handle_storage; // Storage for the delegate ConsoleInterface& m_delegate; //!< Delegate for the real implementation }; } // namespace Os #endif