#include #include #include #include using namespace std; namespace Duck { DuckImpl::DuckImpl(const char* compName) : DuckBase(compName) { } DuckImpl::~DuckImpl() { } // Internal call - implemented by hand. // downcall for input port externInputPort1 I32 DuckImpl::externInputPort1_Msg1_handler(U32 cmd, Fw::String str) { // User code is written here. printf("\n\t*** %s: externInputPort1_Msg1_handler down-call\n", this->m_objName); this->outputPort1_Msg1_out(cmd, str); return 0; } // downcall for input port externInputPort3 I32 DuckImpl::externInputPort3_Msg3_handler(U32 cmd) { // User code is written here. printf("\n\t*** %s: externInputPort3_Msg3_handler down-call\n", this->m_objName); outputPort2_Msg3_out(cmd); return 0; } // downcall for input port inputPort1 I32 DuckImpl::inputPort1_Msg1_handler(U32 cmd, Fw::String str) { // User code is written here. return 0; } // downcall for input port inputPort2 I32 DuckImpl::inputPort2_Msg1_handler(U32 cmd, Fw::String str) { // User code is written here. printf("\n\t*** %s: inputPort2_Msg1_handler(%d, %s) down-call\n", this->m_objName, cmd, str.toChar()); return 0; } // downcall for input port inputPort3 I32 DuckImpl::inputPort3_Msg3_handler(U32 cmd) { // User code is written here. printf("\n\t*** %s: inputPort3_Msg3_handler(%d) down-call\n", this->m_objName, cmd); return 0; } };