fpp/compiler/tools/fpp-to-cpp/test/state-machine/state/BasicSelfStateMachineAc.ref.cpp
Rob Bocchino a482e59b93 Revise state machine code gen
Add comments
2024-11-20 15:42:41 -08:00

92 lines
2.6 KiB
C++
Vendored

// ======================================================================
// \title BasicSelfStateMachineAc.cpp
// \author Generated by fpp-to-cpp
// \brief cpp file for BasicSelf state machine
// ======================================================================
#include "Fw/Types/Assert.hpp"
#include "state-machine/state/BasicSelfStateMachineAc.hpp"
namespace FppTest {
namespace SmState {
// ----------------------------------------------------------------------
// Constructors and Destructors
// ----------------------------------------------------------------------
BasicSelfStateMachineBase ::
BasicSelfStateMachineBase()
{
}
BasicSelfStateMachineBase ::
~BasicSelfStateMachineBase()
{
}
// ----------------------------------------------------------------------
// Initialization
// ----------------------------------------------------------------------
void BasicSelfStateMachineBase ::
initBase(const FwEnumStoreType id)
{
this->m_id = id;
// Enter the initial target of the state machine
this->enter_S(Signal::__FPRIME_AC_INITIAL_TRANSITION);
}
// ----------------------------------------------------------------------
// Getter functions
// ----------------------------------------------------------------------
BasicSelfStateMachineBase::State BasicSelfStateMachineBase ::
getState() const
{
return this->m_state;
}
// ----------------------------------------------------------------------
// Send signal functions
// ----------------------------------------------------------------------
void BasicSelfStateMachineBase ::
sendSignal_s()
{
switch (this->m_state) {
case State::S:
// Do the actions for the transition
this->action_a(Signal::s);
this->action_a(Signal::s);
this->action_a(Signal::s);
this->action_a(Signal::s);
this->action_a(Signal::s);
// Enter the target
this->enter_S(Signal::s);
break;
default:
FW_ASSERT(0, static_cast<FwAssertArgType>(this->m_state));
break;
}
}
// ----------------------------------------------------------------------
// State and choice entry
// ----------------------------------------------------------------------
void BasicSelfStateMachineBase ::
enter_S(Signal signal)
{
// Do the entry actions
this->action_a(signal);
// Update the state
this->m_state = State::S;
}
}
}