fpp/compiler/tools/fpp-to-cpp/test/struct/PrimitiveStructSerializableAc.ref.cpp
2023-08-02 12:46:04 -07:00

155 lines
3.1 KiB
C++

// ======================================================================
// \title PrimitiveStructSerializableAc.cpp
// \author Generated by fpp-to-cpp
// \brief cpp file for PrimitiveStruct struct
// ======================================================================
#include "cstdio"
#include "cstring"
#include "Fw/Types/Assert.hpp"
#include "Fw/Types/StringUtils.hpp"
#include "PrimitiveStructSerializableAc.hpp"
// ----------------------------------------------------------------------
// Constructors
// ----------------------------------------------------------------------
PrimitiveStruct ::
PrimitiveStruct() :
Serializable(),
s1(0.0f, 0.0, 0, 0, 0, 0, 0, 0, 0, 0, false, "")
{
}
PrimitiveStruct ::
PrimitiveStruct(const Primitive& s1) :
Serializable(),
s1(s1)
{
}
PrimitiveStruct ::
PrimitiveStruct(const PrimitiveStruct& obj) :
Serializable(),
s1(obj.s1)
{
}
// ----------------------------------------------------------------------
// Operators
// ----------------------------------------------------------------------
PrimitiveStruct& PrimitiveStruct ::
operator=(const PrimitiveStruct& obj)
{
if (this == &obj) {
return *this;
}
set(obj.s1);
return *this;
}
bool PrimitiveStruct ::
operator==(const PrimitiveStruct& obj) const
{
return (this->s1 == obj.s1);
}
bool PrimitiveStruct ::
operator!=(const PrimitiveStruct& obj) const
{
return !(*this == obj);
}
#ifdef BUILD_UT
std::ostream& operator<<(std::ostream& os, const PrimitiveStruct& obj) {
Fw::String s;
obj.toString(s);
os << s.toChar();
return os;
}
#endif
// ----------------------------------------------------------------------
// Member functions
// ----------------------------------------------------------------------
Fw::SerializeStatus PrimitiveStruct ::
serialize(Fw::SerializeBufferBase& buffer) const
{
Fw::SerializeStatus status;
status = buffer.serialize(this->s1);
if (status != Fw::FW_SERIALIZE_OK) {
return status;
}
return status;
}
Fw::SerializeStatus PrimitiveStruct ::
deserialize(Fw::SerializeBufferBase& buffer)
{
Fw::SerializeStatus status;
status = buffer.deserialize(this->s1);
if (status != Fw::FW_SERIALIZE_OK) {
return status;
}
return status;
}
#if FW_SERIALIZABLE_TO_STRING
void PrimitiveStruct ::
toString(Fw::StringBase& sb) const
{
static const char* formatString =
"( "
"s1 = %s"
" )";
// Declare strings to hold any serializable toString() arguments
Fw::String s1Str;
// Call toString for arrays and serializable types
this->s1.toString(s1Str);
char outputString[FW_SERIALIZABLE_TO_STRING_BUFFER_SIZE];
(void) snprintf(
outputString,
FW_SERIALIZABLE_TO_STRING_BUFFER_SIZE,
formatString,
s1Str.toChar()
);
outputString[FW_SERIALIZABLE_TO_STRING_BUFFER_SIZE-1] = 0; // NULL terminate
sb = outputString;
}
#endif
// ----------------------------------------------------------------------
// Setter functions
// ----------------------------------------------------------------------
void PrimitiveStruct ::
set(const Primitive& s1)
{
this->s1 = s1;
}
void PrimitiveStruct ::
sets1(const Primitive& s1)
{
this->s1 = s1;
}