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300 lines
11 KiB
C++
Vendored
300 lines
11 KiB
C++
Vendored
// ======================================================================
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// \title SmChoiceActive.hpp
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// \author [user name]
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// \brief hpp file for SmChoiceActive component implementation class
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// ======================================================================
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#ifndef FppTest_SmChoiceActive_HPP
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#define FppTest_SmChoiceActive_HPP
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#include "SmChoiceActiveComponentAc.hpp"
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namespace FppTest {
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class SmChoiceActive final :
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public SmChoiceActiveComponentBase
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{
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public:
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// ----------------------------------------------------------------------
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// Component construction and destruction
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// ----------------------------------------------------------------------
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//! Construct SmChoiceActive object
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SmChoiceActive(
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const char* const compName //!< The component name
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);
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//! Destroy SmChoiceActive object
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~SmChoiceActive();
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private:
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// ----------------------------------------------------------------------
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// Implementations for internal state machine actions
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// ----------------------------------------------------------------------
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//! Implementation for action a of state machine FppTest_SmChoice_Basic
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//!
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//! Action a
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void FppTest_SmChoice_Basic_action_a(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_Basic::Signal signal //!< The signal
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) override;
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//! Implementation for action b of state machine FppTest_SmChoice_Basic
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//!
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//! Action b
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void FppTest_SmChoice_Basic_action_b(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_Basic::Signal signal //!< The signal
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) override;
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//! Implementation for action a of state machine FppTest_SmChoice_BasicU32
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//!
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//! Action a
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void FppTest_SmChoice_BasicU32_action_a(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_BasicU32::Signal signal, //!< The signal
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U32 value //!< The value
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) override;
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//! Implementation for action b of state machine FppTest_SmChoice_BasicU32
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//!
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//! Action b
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void FppTest_SmChoice_BasicU32_action_b(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_BasicU32::Signal signal //!< The signal
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) override;
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//! Implementation for action exitS1 of state machine FppTest_SmChoice_ChoiceToChoice
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//!
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//! Exit S1
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void FppTest_SmChoice_ChoiceToChoice_action_exitS1(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_ChoiceToChoice::Signal signal //!< The signal
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) override;
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//! Implementation for action a of state machine FppTest_SmChoice_ChoiceToChoice
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//!
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//! Action a
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void FppTest_SmChoice_ChoiceToChoice_action_a(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_ChoiceToChoice::Signal signal //!< The signal
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) override;
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//! Implementation for action enterS2 of state machine FppTest_SmChoice_ChoiceToChoice
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//!
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//! Enter S2
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void FppTest_SmChoice_ChoiceToChoice_action_enterS2(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_ChoiceToChoice::Signal signal //!< The signal
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) override;
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//! Implementation for action exitS1 of state machine FppTest_SmChoice_ChoiceToState
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//!
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//! Exit S1
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void FppTest_SmChoice_ChoiceToState_action_exitS1(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_ChoiceToState::Signal signal //!< The signal
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) override;
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//! Implementation for action a of state machine FppTest_SmChoice_ChoiceToState
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//!
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//! Action a
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void FppTest_SmChoice_ChoiceToState_action_a(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_ChoiceToState::Signal signal //!< The signal
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) override;
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//! Implementation for action enterS2 of state machine FppTest_SmChoice_ChoiceToState
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//!
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//! Enter S2
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void FppTest_SmChoice_ChoiceToState_action_enterS2(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_ChoiceToState::Signal signal //!< The signal
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) override;
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//! Implementation for action enterS3 of state machine FppTest_SmChoice_ChoiceToState
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//!
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//! Enter S3
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void FppTest_SmChoice_ChoiceToState_action_enterS3(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_ChoiceToState::Signal signal //!< The signal
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) override;
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//! Implementation for action a of state machine FppTest_SmChoice_InputPairU16U32
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//!
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//! Action a
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void FppTest_SmChoice_InputPairU16U32_action_a(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_InputPairU16U32::Signal signal, //!< The signal
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U32 value //!< The value
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) override;
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//! Implementation for action a of state machine FppTest_SmChoice_Sequence
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//!
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//! Action a
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void FppTest_SmChoice_Sequence_action_a(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_Sequence::Signal signal //!< The signal
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) override;
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//! Implementation for action b of state machine FppTest_SmChoice_Sequence
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//!
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//! Action b
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void FppTest_SmChoice_Sequence_action_b(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_Sequence::Signal signal //!< The signal
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) override;
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//! Implementation for action a of state machine FppTest_SmChoice_SequenceU32
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//!
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//! Action a
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void FppTest_SmChoice_SequenceU32_action_a(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_SequenceU32::Signal signal, //!< The signal
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U32 value //!< The value
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) override;
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//! Implementation for action b of state machine FppTest_SmChoice_SequenceU32
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//!
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//! Action b
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void FppTest_SmChoice_SequenceU32_action_b(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_SequenceU32::Signal signal //!< The signal
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) override;
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//! Implementation for action a of state machine FppTest_SmChoiceActive_Basic
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//!
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//! Action a
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void FppTest_SmChoiceActive_Basic_action_a(
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SmId smId, //!< The state machine id
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FppTest_SmChoiceActive_Basic::Signal signal //!< The signal
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) override;
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//! Implementation for action b of state machine FppTest_SmChoiceActive_Basic
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//!
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//! Action b
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void FppTest_SmChoiceActive_Basic_action_b(
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SmId smId, //!< The state machine id
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FppTest_SmChoiceActive_Basic::Signal signal //!< The signal
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) override;
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private:
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// ----------------------------------------------------------------------
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// Implementations for internal state machine guards
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// ----------------------------------------------------------------------
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//! Implementation for guard g of state machine FppTest_SmChoice_Basic
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//!
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//! Guard g
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bool FppTest_SmChoice_Basic_guard_g(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_Basic::Signal signal //!< The signal
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) const override;
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//! Implementation for guard g of state machine FppTest_SmChoice_BasicU32
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//!
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//! Guard g
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bool FppTest_SmChoice_BasicU32_guard_g(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_BasicU32::Signal signal, //!< The signal
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U32 value //!< The value
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) const override;
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//! Implementation for guard g1 of state machine FppTest_SmChoice_ChoiceToChoice
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//!
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//! Guard g1
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bool FppTest_SmChoice_ChoiceToChoice_guard_g1(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_ChoiceToChoice::Signal signal //!< The signal
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) const override;
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//! Implementation for guard g2 of state machine FppTest_SmChoice_ChoiceToChoice
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//!
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//! Guard g2
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bool FppTest_SmChoice_ChoiceToChoice_guard_g2(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_ChoiceToChoice::Signal signal //!< The signal
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) const override;
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//! Implementation for guard g of state machine FppTest_SmChoice_ChoiceToState
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//!
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//! Guard g
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bool FppTest_SmChoice_ChoiceToState_guard_g(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_ChoiceToState::Signal signal //!< The signal
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) const override;
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//! Implementation for guard g of state machine FppTest_SmChoice_InputPairU16U32
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//!
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//! Guard g
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bool FppTest_SmChoice_InputPairU16U32_guard_g(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_InputPairU16U32::Signal signal, //!< The signal
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U32 value //!< The value
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) const override;
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//! Implementation for guard g1 of state machine FppTest_SmChoice_Sequence
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//!
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//! Guard g1
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bool FppTest_SmChoice_Sequence_guard_g1(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_Sequence::Signal signal //!< The signal
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) const override;
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//! Implementation for guard g2 of state machine FppTest_SmChoice_Sequence
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//!
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//! Guard g2
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bool FppTest_SmChoice_Sequence_guard_g2(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_Sequence::Signal signal //!< The signal
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) const override;
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//! Implementation for guard g1 of state machine FppTest_SmChoice_SequenceU32
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//!
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//! Guard g1
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bool FppTest_SmChoice_SequenceU32_guard_g1(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_SequenceU32::Signal signal //!< The signal
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) const override;
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//! Implementation for guard g2 of state machine FppTest_SmChoice_SequenceU32
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//!
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//! Guard g2
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bool FppTest_SmChoice_SequenceU32_guard_g2(
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SmId smId, //!< The state machine id
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FppTest_SmChoice_SequenceU32::Signal signal, //!< The signal
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U32 value //!< The value
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) const override;
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//! Implementation for guard g of state machine FppTest_SmChoiceActive_Basic
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//!
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//! Guard g
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bool FppTest_SmChoiceActive_Basic_guard_g(
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SmId smId, //!< The state machine id
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FppTest_SmChoiceActive_Basic::Signal signal //!< The signal
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) const override;
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private:
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// ----------------------------------------------------------------------
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// Overflow hook implementations for internal state machines
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// ----------------------------------------------------------------------
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//! Overflow hook implementation for smChoiceChoiceToChoice
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void smChoiceChoiceToChoice_stateMachineOverflowHook(
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SmId smId, //!< The state machine ID
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FwEnumStoreType signal, //!< The signal
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Fw::SerializeBufferBase& buffer //!< The message buffer
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) override;
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};
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}
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#endif
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