fpp/compiler/tools/fpp-to-cpp/test/component/ActiveExternalStateMachines_S1.cpp
Rob Bocchino 0893f45997 Revise code gen tests
Rename ActiveStateMachines to ActiveExternalStateMachines
2024-10-09 16:04:06 -07:00

102 lines
3.3 KiB
C++

// ======================================================================
// \title ActiveExternalStateMachines_S1.cpp
// \author Auto-generated
// \brief cpp file for state machine ActiveExternalStateMachines_S1
//
// ======================================================================
#include <Fw/Types/Assert.hpp>
#include "ActiveExternalStateMachines_S1.hpp"
void M::ActiveExternalStateMachines_S1::init(const FwEnumStoreType stateMachineId)
{
parent->ActiveExternalStateMachines_S1_initLed(stateMachineId);
parent->ActiveExternalStateMachines_S1_turnLedOn(stateMachineId);
this->state = ON;
}
void M::ActiveExternalStateMachines_S1::update(
const FwEnumStoreType stateMachineId,
const ActiveExternalStateMachines_S1_Interface::ActiveExternalStateMachines_S1_Signals signal,
const Fw::SmSignalBuffer &data
)
{
switch (this->state) {
/**
* state ON
*/
case ON:
switch (signal) {
case ActiveExternalStateMachines_S1_Interface::ActiveExternalStateMachines_S1_Signals::RTI_SIG:
if ( parent->ActiveExternalStateMachines_S1_g1(stateMachineId) ) {
parent->ActiveExternalStateMachines_S1_a1(stateMachineId);
parent->ActiveExternalStateMachines_S1_turnLedOff(stateMachineId);
this->state = OFF;
}
break;
case ActiveExternalStateMachines_S1_Interface::ActiveExternalStateMachines_S1_Signals::WAIT_SIG:
parent->ActiveExternalStateMachines_S1_a3(stateMachineId, signal, data);
parent->ActiveExternalStateMachines_S1_blinkLed(stateMachineId);
this->state = WAITING;
break;
default:
break;
}
break;
/**
* state OFF
*/
case OFF:
switch (signal) {
case ActiveExternalStateMachines_S1_Interface::ActiveExternalStateMachines_S1_Signals::RTI_SIG:
if (parent->ActiveExternalStateMachines_S1_g2(stateMachineId, signal, data) ) {
parent->ActiveExternalStateMachines_S1_a2(stateMachineId, signal, data);
parent->ActiveExternalStateMachines_S1_turnLedOn(stateMachineId);
this->state = ON;
}
break;
case ActiveExternalStateMachines_S1_Interface::ActiveExternalStateMachines_S1_Signals::WAIT_SIG:
parent->ActiveExternalStateMachines_S1_a4(stateMachineId, signal, data);
parent->ActiveExternalStateMachines_S1_blinkLed(stateMachineId);
this->state = WAITING;
break;
default:
break;
}
break;
/**
* state WAITING
*/
case WAITING:
switch (signal) {
default:
break;
}
break;
default:
FW_ASSERT(0);
}
}