fpp/compiler/tools/fpp-to-cpp/test/component/impl/ActiveEvents.template.ref.hpp
bocchino 80dfd13816 Revise C++ component implementations
* Add code gen for dp handlers
* Add override keyword for overriding virtual functions
* Update unit tests
2023-08-30 11:34:55 -07:00

186 lines
5.7 KiB
C++

// ======================================================================
// \title ActiveEvents.template.hpp
// \author Generated by fpp-to-cpp
// \brief hpp file for ActiveEvents component implementation class
// ======================================================================
#ifndef ActiveEvents_HPP
#define ActiveEvents_HPP
#include "ActiveEventsComponentAc.hpp"
class ActiveEvents :
public ActiveEventsComponentBase
{
public:
// ----------------------------------------------------------------------
// Component construction and destruction
// ----------------------------------------------------------------------
//! Construct ActiveEvents object
ActiveEvents(
const char* const compName //!< The component name
);
//! Destroy ActiveEvents object
~ActiveEvents();
PRIVATE:
// ----------------------------------------------------------------------
// Handler implementations for user-defined typed input ports
// ----------------------------------------------------------------------
//! Handler implementation for noArgsAsync
//!
//! A typed async input port
void noArgsAsync_handler(
NATIVE_INT_TYPE portNum //!< The port number
) override;
//! Handler implementation for noArgsGuarded
//!
//! A typed guarded input
void noArgsGuarded_handler(
NATIVE_INT_TYPE portNum //!< The port number
) override;
//! Handler implementation for noArgsReturnGuarded
//!
//! A typed guarded input
U32 noArgsReturnGuarded_handler(
NATIVE_INT_TYPE portNum //!< The port number
) override;
//! Handler implementation for noArgsReturnSync
//!
//! A typed sync input port
U32 noArgsReturnSync_handler(
NATIVE_INT_TYPE portNum //!< The port number
) override;
//! Handler implementation for noArgsSync
//!
//! A typed sync input port
void noArgsSync_handler(
NATIVE_INT_TYPE portNum //!< The port number
) override;
//! Handler implementation for typedAsync
//!
//! A typed async input port
void typedAsync_handler(
NATIVE_INT_TYPE portNum, //!< The port number
U32 u32, //!< A U32
F32 f32, //!< An F32
bool b, //!< A boolean
const Ports::TypedPortStrings::StringSize80& str1, //!< A string
const E& e, //!< An enum
const A& a, //!< An array
const S& s //!< A struct
) override;
//! Handler implementation for typedAsyncAssert
//!
//! A typed async input port with queue full behavior and priority
void typedAsyncAssert_handler(
NATIVE_INT_TYPE portNum, //!< The port number
U32 u32, //!< A U32
F32 f32, //!< An F32
bool b, //!< A boolean
const Ports::TypedPortStrings::StringSize80& str1, //!< A string
const E& e, //!< An enum
const A& a, //!< An array
const S& s //!< A struct
) override;
//! Handler implementation for typedAsyncBlockPriority
//!
//! A typed async input port with queue full behavior and priority
void typedAsyncBlockPriority_handler(
NATIVE_INT_TYPE portNum, //!< The port number
U32 u32, //!< A U32
F32 f32, //!< An F32
bool b, //!< A boolean
const Ports::TypedPortStrings::StringSize80& str1, //!< A string
const E& e, //!< An enum
const A& a, //!< An array
const S& s //!< A struct
) override;
//! Handler implementation for typedAsyncDropPriority
//!
//! A typed async input port with queue full behavior and priority
void typedAsyncDropPriority_handler(
NATIVE_INT_TYPE portNum, //!< The port number
U32 u32, //!< A U32
F32 f32, //!< An F32
bool b, //!< A boolean
const Ports::TypedPortStrings::StringSize80& str1, //!< A string
const E& e, //!< An enum
const A& a, //!< An array
const S& s //!< A struct
) override;
//! Handler implementation for typedGuarded
//!
//! A typed guarded input
void typedGuarded_handler(
NATIVE_INT_TYPE portNum, //!< The port number
U32 u32, //!< A U32
F32 f32, //!< An F32
bool b, //!< A boolean
const Ports::TypedPortStrings::StringSize80& str1, //!< A string
const E& e, //!< An enum
const A& a, //!< An array
const S& s //!< A struct
) override;
//! Handler implementation for typedReturnGuarded
//!
//! A typed guarded input with a return type
F32 typedReturnGuarded_handler(
NATIVE_INT_TYPE portNum, //!< The port number
U32 u32, //!< A U32
F32 f32, //!< An F32
bool b, //!< A boolean
const Ports::TypedReturnPortStrings::StringSize80& str2, //!< A string
const E& e, //!< An enum
const A& a, //!< An array
const S& s //!< A struct
) override;
//! Handler implementation for typedReturnSync
//!
//! A typed sync input port with a return type
F32 typedReturnSync_handler(
NATIVE_INT_TYPE portNum, //!< The port number
U32 u32, //!< A U32
F32 f32, //!< An F32
bool b, //!< A boolean
const Ports::TypedReturnPortStrings::StringSize80& str2, //!< A string
const E& e, //!< An enum
const A& a, //!< An array
const S& s //!< A struct
) override;
//! Handler implementation for typedSync
//!
//! A typed sync input port
void typedSync_handler(
NATIVE_INT_TYPE portNum, //!< The port number
U32 u32, //!< A U32
F32 f32, //!< An F32
bool b, //!< A boolean
const Ports::TypedPortStrings::StringSize80& str1, //!< A string
const E& e, //!< An enum
const A& a, //!< An array
const S& s //!< A struct
) override;
};
#endif