fpp/compiler/tools/fpp-to-cpp/test/array/PrimitiveF64ArrayAc.ref.hpp
2024-06-18 16:32:39 -07:00

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C++

// ======================================================================
// \title PrimitiveF64ArrayAc.hpp
// \author Generated by fpp-to-cpp
// \brief hpp file for PrimitiveF64 array
// ======================================================================
#ifndef M_PrimitiveF64ArrayAc_HPP
#define M_PrimitiveF64ArrayAc_HPP
#include "FpConfig.hpp"
#include "Fw/Types/ExternalString.hpp"
#include "Fw/Types/Serializable.hpp"
#include "Fw/Types/String.hpp"
namespace M {
//! An array of F64 with default value and format string
class PrimitiveF64 :
public Fw::Serializable
{
public:
// ----------------------------------------------------------------------
// Types
// ----------------------------------------------------------------------
//! The element type
using ElementType = F64;
public:
// ----------------------------------------------------------------------
// Constants
// ----------------------------------------------------------------------
enum {
//! The size of the array
SIZE = 5,
//! The serialized size of each element
ELEMENT_SERIALIZED_SIZE = sizeof(F64),
//! The size of the serial representation
SERIALIZED_SIZE = SIZE * ELEMENT_SERIALIZED_SIZE
};
public:
// ----------------------------------------------------------------------
// Constructors
// ----------------------------------------------------------------------
//! Constructor (default value)
PrimitiveF64();
//! Constructor (user-provided value)
PrimitiveF64(
const ElementType (&a)[SIZE] //!< The array
);
//! Constructor (single element)
PrimitiveF64(
const ElementType& e //!< The element
);
//! Constructor (multiple elements)
PrimitiveF64(
const ElementType& e1, //!< Element 1
const ElementType& e2, //!< Element 2
const ElementType& e3, //!< Element 3
const ElementType& e4, //!< Element 4
const ElementType& e5 //!< Element 5
);
//! Copy Constructor
PrimitiveF64(
const PrimitiveF64& obj //!< The source object
);
public:
// ----------------------------------------------------------------------
// Operators
// ----------------------------------------------------------------------
//! Subscript operator
ElementType& operator[](
const U32 i //!< The subscript index
);
//! Const subscript operator
const ElementType& operator[](
const U32 i //!< The subscript index
) const;
//! Copy assignment operator (object)
PrimitiveF64& operator=(
const PrimitiveF64& obj //!< The source object
);
//! Copy assignment operator (raw array)
PrimitiveF64& operator=(
const ElementType (&a)[SIZE] //!< The source array
);
//! Copy assignment operator (single element)
PrimitiveF64& operator=(
const ElementType& e //!< The element
);
//! Equality operator
bool operator==(
const PrimitiveF64& obj //!< The other object
) const;
//! Inequality operator
bool operator!=(
const PrimitiveF64& obj //!< The other object
) const;
#ifdef BUILD_UT
//! Ostream operator
friend std::ostream& operator<<(
std::ostream& os, //!< The ostream
const PrimitiveF64& obj //!< The object
);
#endif
public:
// ----------------------------------------------------------------------
// Public member functions
// ----------------------------------------------------------------------
//! Serialization
Fw::SerializeStatus serialize(
Fw::SerializeBufferBase& buffer //!< The serial buffer
) const;
//! Deserialization
Fw::SerializeStatus deserialize(
Fw::SerializeBufferBase& buffer //!< The serial buffer
);
#ifdef FW_SERIALIZABLE_TO_STRING
//! Convert array to string
void toString(
Fw::StringBase& sb //!< The StringBase object to hold the result
) const;
#endif
private:
// ----------------------------------------------------------------------
// Member variables
// ----------------------------------------------------------------------
//! The array elements
ElementType elements[SIZE];
};
}
#endif