fpp/compiler/tools/fpp-to-cpp/test/state-machine/initial/NestedStateMachineAc.ref.hpp
Rob Bocchino 3d33756463 Revise state machine code gen
Revise comments
Update test harness to comply with changes to F Prime
2025-07-07 11:09:41 -07:00

127 lines
3.5 KiB
C++
Vendored

// ======================================================================
// \title NestedStateMachineAc.hpp
// \author Generated by fpp-to-cpp
// \brief hpp file for Nested state machine
// ======================================================================
#ifndef FppTest_SmInitial_NestedStateMachineAc_HPP
#define FppTest_SmInitial_NestedStateMachineAc_HPP
#include "Fw/FPrimeBasicTypes.hpp"
#include "Fw/Types/ExternalString.hpp"
#include "Fw/Types/Serializable.hpp"
#include "Fw/Types/String.hpp"
namespace FppTest {
namespace SmInitial {
//! A state machine with nested initial transitions
class NestedStateMachineBase {
// ----------------------------------------------------------------------
// Friend classes
// ----------------------------------------------------------------------
//! Tester class for the state machine
friend class NestedTester;
public:
// ----------------------------------------------------------------------
// Types
// ----------------------------------------------------------------------
//! The state type
enum class State : FwEnumStoreType {
//! The uninitialized state
__FPRIME_AC_UNINITIALIZED,
//! State S.T
S_T,
};
//! The signal type
enum class Signal : FwEnumStoreType {
//! The initial transition
__FPRIME_AC_INITIAL_TRANSITION,
};
PROTECTED:
// ----------------------------------------------------------------------
// Constructors and Destructors
// ----------------------------------------------------------------------
//! Constructor
NestedStateMachineBase();
//! Destructor
virtual ~NestedStateMachineBase();
protected:
// ----------------------------------------------------------------------
// Initialization
// ----------------------------------------------------------------------
//! Initialize the state machine
void initBase(
const FwEnumStoreType id //!< The state machine ID
);
public:
// ----------------------------------------------------------------------
// Getter functions
// ----------------------------------------------------------------------
//! Get the state
NestedStateMachineBase::State getState() const;
PROTECTED:
// ----------------------------------------------------------------------
// Actions
// ----------------------------------------------------------------------
//! Action a
virtual void action_a(
Signal signal //!< The signal
) = 0;
PRIVATE:
// ----------------------------------------------------------------------
// State and choice entry
// ----------------------------------------------------------------------
//! Enter state S
void enter_S(
Signal signal //!< The signal
);
//! Enter state S_T
void enter_S_T(
Signal signal //!< The signal
);
PROTECTED:
// ----------------------------------------------------------------------
// Member variables
// ----------------------------------------------------------------------
//! The state machine ID
FwEnumStoreType m_id = 0;
//! The state
State m_state = State::__FPRIME_AC_UNINITIALIZED;
};
}
}
#endif