fpp/compiler/tools/fpp-to-cpp/test/array/Struct1ArrayAc.ref.cpp
2024-06-20 08:22:22 -07:00

216 lines
4.7 KiB
C++
Vendored

// ======================================================================
// \title Struct1ArrayAc.cpp
// \author Generated by fpp-to-cpp
// \brief cpp file for Struct1 array
// ======================================================================
#include "Fw/Types/Assert.hpp"
#include "Struct1ArrayAc.hpp"
// ----------------------------------------------------------------------
// Constructors
// ----------------------------------------------------------------------
Struct1 ::
Struct1() :
Serializable()
{
// Construct using element-wise constructor
*this = Struct1(
M::S1(0.0f, 0.0, 0, 0, 0, 0, 0, 0, 0, 0, false, Fw::String("")),
M::S1(0.0f, 0.0, 0, 0, 0, 0, 0, 0, 0, 0, false, Fw::String("")),
M::S1(0.0f, 0.0, 0, 0, 0, 0, 0, 0, 0, 0, false, Fw::String("")),
M::S1(0.0f, 0.0, 0, 0, 0, 0, 0, 0, 0, 0, false, Fw::String("")),
M::S1(0.0f, 0.0, 0, 0, 0, 0, 0, 0, 0, 0, false, Fw::String(""))
);
}
Struct1 ::
Struct1(const ElementType (&a)[SIZE]) :
Serializable()
{
for (U32 index = 0; index < SIZE; index++) {
this->elements[index] = a[index];
}
}
Struct1 ::
Struct1(const ElementType& e) :
Serializable()
{
for (U32 index = 0; index < SIZE; index++) {
this->elements[index] = e;
}
}
Struct1 ::
Struct1(
const ElementType& e1,
const ElementType& e2,
const ElementType& e3,
const ElementType& e4,
const ElementType& e5
) :
Serializable()
{
this->elements[0] = e1;
this->elements[1] = e2;
this->elements[2] = e3;
this->elements[3] = e4;
this->elements[4] = e5;
}
Struct1 ::
Struct1(const Struct1& obj) :
Serializable()
{
for (U32 index = 0; index < SIZE; index++) {
this->elements[index] = obj.elements[index];
}
}
// ----------------------------------------------------------------------
// Operators
// ----------------------------------------------------------------------
Struct1::ElementType& Struct1 ::
operator[](const U32 i)
{
FW_ASSERT(i < SIZE, static_cast<FwAssertArgType>(i), static_cast<FwAssertArgType>(SIZE));
return this->elements[i];
}
const Struct1::ElementType& Struct1 ::
operator[](const U32 i) const
{
FW_ASSERT(i < SIZE, static_cast<FwAssertArgType>(i), static_cast<FwAssertArgType>(SIZE));
return this->elements[i];
}
Struct1& Struct1 ::
operator=(const Struct1& obj)
{
if (this == &obj) {
return *this;
}
for (U32 index = 0; index < SIZE; index++) {
this->elements[index] = obj.elements[index];
}
return *this;
}
Struct1& Struct1 ::
operator=(const ElementType (&a)[SIZE])
{
for (U32 index = 0; index < SIZE; index++) {
this->elements[index] = a[index];
}
return *this;
}
Struct1& Struct1 ::
operator=(const ElementType& e)
{
for (U32 index = 0; index < SIZE; index++) {
this->elements[index] = e;
}
return *this;
}
bool Struct1 ::
operator==(const Struct1& obj) const
{
for (U32 index = 0; index < SIZE; index++) {
if (!((*this)[index] == obj[index])) {
return false;
}
}
return true;
}
bool Struct1 ::
operator!=(const Struct1& obj) const
{
return !(*this == obj);
}
#ifdef BUILD_UT
std::ostream& operator<<(std::ostream& os, const Struct1& obj) {
Fw::String s;
obj.toString(s);
os << s;
return os;
}
#endif
// ----------------------------------------------------------------------
// Public member functions
// ----------------------------------------------------------------------
Fw::SerializeStatus Struct1 ::
serialize(Fw::SerializeBufferBase& buffer) const
{
Fw::SerializeStatus status = Fw::FW_SERIALIZE_OK;
for (U32 index = 0; index < SIZE; index++) {
status = buffer.serialize((*this)[index]);
if (status != Fw::FW_SERIALIZE_OK) {
return status;
}
}
return status;
}
Fw::SerializeStatus Struct1 ::
deserialize(Fw::SerializeBufferBase& buffer)
{
Fw::SerializeStatus status = Fw::FW_SERIALIZE_OK;
for (U32 index = 0; index < SIZE; index++) {
status = buffer.deserialize((*this)[index]);
if (status != Fw::FW_SERIALIZE_OK) {
return status;
}
}
return status;
}
#if FW_SERIALIZABLE_TO_STRING
void Struct1 ::
toString(Fw::StringBase& sb) const
{
static const char *formatString = "[ "
"%s "
"%s "
"%s "
"%s "
"%s ]";
// Declare strings to hold any serializable toString() arguments
Fw::String str0;
Fw::String str1;
Fw::String str2;
Fw::String str3;
Fw::String str4;
// Call toString for arrays and serializable types
this->elements[0].toString(str0);
this->elements[1].toString(str1);
this->elements[2].toString(str2);
this->elements[3].toString(str3);
this->elements[4].toString(str4);
sb.format(
formatString,
str0.toChar(),
str1.toChar(),
str2.toChar(),
str3.toChar(),
str4.toChar()
);
}
#endif