// ====================================================================== // \title PrimitiveStructSerializableAc.cpp // \author Generated by fpp-to-cpp // \brief cpp file for PrimitiveStruct struct // ====================================================================== #include "Fw/Types/Assert.hpp" #include "PrimitiveStructSerializableAc.hpp" // ---------------------------------------------------------------------- // Constructors // ---------------------------------------------------------------------- PrimitiveStruct :: PrimitiveStruct() : Serializable(), m_s1(0.0f, 0.0, 0, 0, 0, 0, 0, 0, 0, 0, false, Fw::String("")) { } PrimitiveStruct :: PrimitiveStruct(const Primitive& s1) : Serializable(), m_s1(s1) { } PrimitiveStruct :: PrimitiveStruct(const PrimitiveStruct& obj) : Serializable(), m_s1(obj.m_s1) { } // ---------------------------------------------------------------------- // Operators // ---------------------------------------------------------------------- PrimitiveStruct& PrimitiveStruct :: operator=(const PrimitiveStruct& obj) { if (this == &obj) { return *this; } set(obj.m_s1); return *this; } bool PrimitiveStruct :: operator==(const PrimitiveStruct& obj) const { return (this->m_s1 == obj.m_s1); } bool PrimitiveStruct :: operator!=(const PrimitiveStruct& obj) const { return !(*this == obj); } #ifdef BUILD_UT std::ostream& operator<<(std::ostream& os, const PrimitiveStruct& obj) { Fw::String s; obj.toString(s); os << s.toChar(); return os; } #endif // ---------------------------------------------------------------------- // Member functions // ---------------------------------------------------------------------- Fw::SerializeStatus PrimitiveStruct :: serialize(Fw::SerializeBufferBase& buffer) const { Fw::SerializeStatus status; status = buffer.serialize(this->m_s1); if (status != Fw::FW_SERIALIZE_OK) { return status; } return status; } Fw::SerializeStatus PrimitiveStruct :: deserialize(Fw::SerializeBufferBase& buffer) { Fw::SerializeStatus status; status = buffer.deserialize(this->m_s1); if (status != Fw::FW_SERIALIZE_OK) { return status; } return status; } #if FW_SERIALIZABLE_TO_STRING void PrimitiveStruct :: toString(Fw::StringBase& sb) const { static const char* formatString = "( " "s1 = %s" " )"; // Declare strings to hold any serializable toString() arguments Fw::String s1Str; // Call toString for arrays and serializable types this->m_s1.toString(s1Str); sb.format( formatString, s1Str.toChar() ); } #endif // ---------------------------------------------------------------------- // Setter functions // ---------------------------------------------------------------------- void PrimitiveStruct :: set(const Primitive& s1) { this->m_s1 = s1; } void PrimitiveStruct :: sets1(const Primitive& s1) { this->m_s1 = s1; }