// ====================================================================== // \title PrimitiveArrayArrayAc.cpp // \author Generated by fpp-to-cpp // \brief cpp file for PrimitiveArray array // ====================================================================== #include "Fw/Types/Assert.hpp" #include "PrimitiveArrayArrayAc.hpp" // ---------------------------------------------------------------------- // Constructors // ---------------------------------------------------------------------- PrimitiveArray :: PrimitiveArray() : Serializable() { // Construct using element-wise constructor *this = PrimitiveArray( M::PrimitiveF64(1.0, 2.0, 3.0, 4.0, 5.0), M::PrimitiveF64(1.0, 2.0, 3.0, 4.0, 5.0), M::PrimitiveF64(1.0, 2.0, 3.0, 4.0, 5.0), M::PrimitiveF64(1.0, 2.0, 3.0, 4.0, 5.0), M::PrimitiveF64(1.0, 2.0, 3.0, 4.0, 5.0) ); } PrimitiveArray :: PrimitiveArray(const ElementType (&a)[SIZE]) : Serializable() { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = a[index]; } } PrimitiveArray :: PrimitiveArray(const ElementType& e) : Serializable() { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = e; } } PrimitiveArray :: PrimitiveArray( const ElementType& e1, const ElementType& e2, const ElementType& e3, const ElementType& e4, const ElementType& e5 ) : Serializable() { this->elements[0] = e1; this->elements[1] = e2; this->elements[2] = e3; this->elements[3] = e4; this->elements[4] = e5; } PrimitiveArray :: PrimitiveArray(const PrimitiveArray& obj) : Serializable() { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = obj.elements[index]; } } // ---------------------------------------------------------------------- // Operators // ---------------------------------------------------------------------- PrimitiveArray::ElementType& PrimitiveArray :: operator[](const U32 i) { FW_ASSERT(i < SIZE, static_cast(i), static_cast(SIZE)); return this->elements[i]; } const PrimitiveArray::ElementType& PrimitiveArray :: operator[](const U32 i) const { FW_ASSERT(i < SIZE, static_cast(i), static_cast(SIZE)); return this->elements[i]; } PrimitiveArray& PrimitiveArray :: operator=(const PrimitiveArray& obj) { if (this == &obj) { return *this; } for (U32 index = 0; index < SIZE; index++) { this->elements[index] = obj.elements[index]; } return *this; } PrimitiveArray& PrimitiveArray :: operator=(const ElementType (&a)[SIZE]) { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = a[index]; } return *this; } PrimitiveArray& PrimitiveArray :: operator=(const ElementType& e) { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = e; } return *this; } bool PrimitiveArray :: operator==(const PrimitiveArray& obj) const { for (U32 index = 0; index < SIZE; index++) { if (!((*this)[index] == obj[index])) { return false; } } return true; } bool PrimitiveArray :: operator!=(const PrimitiveArray& obj) const { return !(*this == obj); } #ifdef BUILD_UT std::ostream& operator<<(std::ostream& os, const PrimitiveArray& obj) { Fw::String s; obj.toString(s); os << s; return os; } #endif // ---------------------------------------------------------------------- // Member functions // ---------------------------------------------------------------------- Fw::SerializeStatus PrimitiveArray :: serialize(Fw::SerializeBufferBase& buffer) const { Fw::SerializeStatus status = Fw::FW_SERIALIZE_OK; for (U32 index = 0; index < SIZE; index++) { status = buffer.serialize((*this)[index]); if (status != Fw::FW_SERIALIZE_OK) { return status; } } return status; } Fw::SerializeStatus PrimitiveArray :: deserialize(Fw::SerializeBufferBase& buffer) { Fw::SerializeStatus status = Fw::FW_SERIALIZE_OK; for (U32 index = 0; index < SIZE; index++) { status = buffer.deserialize((*this)[index]); if (status != Fw::FW_SERIALIZE_OK) { return status; } } return status; } #if FW_ARRAY_TO_STRING void PrimitiveArray :: toString(Fw::StringBase& sb) const { static const char *formatString = "[ " "%s " "%s " "%s " "%s " "%s ]"; // Declare strings to hold any serializable toString() arguments Fw::String str0; Fw::String str1; Fw::String str2; Fw::String str3; Fw::String str4; // Call toString for arrays and serializable types this->elements[0].toString(str0); this->elements[1].toString(str1); this->elements[2].toString(str2); this->elements[3].toString(str3); this->elements[4].toString(str4); sb.format( formatString, str0.toChar(), str1.toChar(), str2.toChar(), str3.toChar(), str4.toChar() ); } #endif