// ====================================================================== // \title SequenceStateMachineAc.hpp // \author Generated by fpp-to-cpp // \brief hpp file for Sequence state machine // ====================================================================== #ifndef FppTest_SmChoice_SequenceStateMachineAc_HPP #define FppTest_SmChoice_SequenceStateMachineAc_HPP #include "Fw/FPrimeBasicTypes.hpp" #include "Fw/Types/ExternalString.hpp" #include "Fw/Types/Serializable.hpp" #include "Fw/Types/String.hpp" namespace FppTest { namespace SmChoice { //! A basic state machine with a choice sequence class SequenceStateMachineBase { // ---------------------------------------------------------------------- // Friend classes // ---------------------------------------------------------------------- //! Tester class for the state machine friend class SequenceTester; public: // ---------------------------------------------------------------------- // Types // ---------------------------------------------------------------------- //! The state type enum class State : FwEnumStoreType { //! The uninitialized state __FPRIME_AC_UNINITIALIZED, //! State S1 S1, //! State S2 S2, //! State S3 S3, //! State S4 S4, }; //! The signal type enum class Signal : FwEnumStoreType { //! The initial transition __FPRIME_AC_INITIAL_TRANSITION, //! Signal s s, }; protected: // ---------------------------------------------------------------------- // Constructors and Destructors // ---------------------------------------------------------------------- //! Constructor SequenceStateMachineBase(); //! Destructor virtual ~SequenceStateMachineBase(); protected: // ---------------------------------------------------------------------- // Initialization // ---------------------------------------------------------------------- //! Initialize the state machine void initBase( const FwEnumStoreType id //!< The state machine ID ); public: // ---------------------------------------------------------------------- // Getter functions // ---------------------------------------------------------------------- //! Get the state SequenceStateMachineBase::State getState() const; public: // ---------------------------------------------------------------------- // Send signal functions // ---------------------------------------------------------------------- //! Signal s void sendSignal_s(); protected: // ---------------------------------------------------------------------- // Actions // ---------------------------------------------------------------------- //! Action a virtual void action_a( Signal signal //!< The signal ) = 0; //! Action b virtual void action_b( Signal signal //!< The signal ) = 0; protected: // ---------------------------------------------------------------------- // Guards // ---------------------------------------------------------------------- //! Guard g1 virtual bool guard_g1( Signal signal //!< The signal ) const = 0; //! Guard g2 virtual bool guard_g2( Signal signal //!< The signal ) const = 0; private: // ---------------------------------------------------------------------- // State and choice entry // ---------------------------------------------------------------------- //! Enter state S4 void enter_S4( Signal signal //!< The signal ); //! Enter state S3 void enter_S3( Signal signal //!< The signal ); //! Enter state S2 void enter_S2( Signal signal //!< The signal ); //! Enter choice C2 void enter_C2( Signal signal //!< The signal ); //! Enter choice C1 void enter_C1( Signal signal //!< The signal ); //! Enter state S1 void enter_S1( Signal signal //!< The signal ); protected: // ---------------------------------------------------------------------- // Member variables // ---------------------------------------------------------------------- //! The state machine ID FwEnumStoreType m_id = 0; //! The state State m_state = State::__FPRIME_AC_UNINITIALIZED; }; } } #endif