// ====================================================================== // \title Modules2SerializableAc.hpp // \author Generated by fpp-to-cpp // \brief hpp file for Modules2 struct // ====================================================================== #ifndef M_Modules2SerializableAc_HPP #define M_Modules2SerializableAc_HPP #include "FpConfig.hpp" #include "Fw/Types/Serializable.hpp" #include "Fw/Types/String.hpp" #include "Modules1SerializableAc.hpp" namespace M { class Modules2 : public Fw::Serializable { public: // ---------------------------------------------------------------------- // Constants // ---------------------------------------------------------------------- enum { //! The size of the serial representation SERIALIZED_SIZE = M::Modules1::SERIALIZED_SIZE }; public: // ---------------------------------------------------------------------- // Constructors // ---------------------------------------------------------------------- //! Constructor (default value) Modules2(); //! Member constructor Modules2(const M::Modules1& x); //! Copy constructor Modules2( const Modules2& obj //!< The source object ); public: // ---------------------------------------------------------------------- // Operators // ---------------------------------------------------------------------- //! Copy assignment operator Modules2& operator=( const Modules2& obj //!< The source object ); //! Equality operator bool operator==( const Modules2& obj //!< The other object ) const; //! Inequality operator bool operator!=( const Modules2& obj //!< The other object ) const; #ifdef BUILD_UT //! Ostream operator friend std::ostream& operator<<( std::ostream& os, //!< The ostream const Modules2& obj //!< The object ); #endif public: // ---------------------------------------------------------------------- // Member functions // ---------------------------------------------------------------------- //! Serialization Fw::SerializeStatus serialize( Fw::SerializeBufferBase& buffer //!< The serial buffer ) const; //! Deserialization Fw::SerializeStatus deserialize( Fw::SerializeBufferBase& buffer //!< The serial buffer ); #if FW_SERIALIZABLE_TO_STRING || BUILD_UT //! Convert struct to string void toString( Fw::StringBase& sb //!< The StringBase object to hold the result ) const; #endif // ---------------------------------------------------------------------- // Getter functions // ---------------------------------------------------------------------- //! Get member x M::Modules1& getx() { return this->x; } //! Get member x (const) const M::Modules1& getx() const { return this->x; } // ---------------------------------------------------------------------- // Setter functions // ---------------------------------------------------------------------- //! Set all members void set(const M::Modules1& x); //! Set member x void setx(const M::Modules1& x); protected: // ---------------------------------------------------------------------- // Member variables // ---------------------------------------------------------------------- M::Modules1 x; }; } #endif