// ====================================================================== // \title Primitive2ArrayAc.cpp // \author Generated by fpp-to-cpp // \brief cpp file for Primitive2 array // ====================================================================== #include #include #include "Fw/Types/Assert.hpp" #include "Fw/Types/StringUtils.hpp" #include "Primitive2ArrayAc.hpp" namespace M { // ---------------------------------------------------------------------- // Constructors // ---------------------------------------------------------------------- Primitive2 :: Primitive2() : Serializable() { // Construct using element-wise constructor *this = Primitive2( 1.0f, 1.0f, 1.0f, 1.0f, 1.0f ); } Primitive2 :: Primitive2(const ElementType (&a)[SIZE]) : Serializable() { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = a[index]; } } Primitive2 :: Primitive2(const ElementType& e) : Serializable() { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = e; } } Primitive2 :: Primitive2( const ElementType (&e1), const ElementType (&e2), const ElementType (&e3), const ElementType (&e4), const ElementType (&e5) ) : Serializable() { this->elements[0] = e1; this->elements[1] = e2; this->elements[2] = e3; this->elements[3] = e4; this->elements[4] = e5; } Primitive2 :: Primitive2(const Primitive2& obj) : Serializable() { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = obj.elements[index]; } } // ---------------------------------------------------------------------- // Operators // ---------------------------------------------------------------------- Primitive2::ElementType& Primitive2 :: operator[](const U32 i) { FW_ASSERT(i < SIZE); return this->elements[i]; } const Primitive2::ElementType& Primitive2 :: operator[](const U32 i) const { FW_ASSERT(i < SIZE); return this->elements[i]; } Primitive2& Primitive2 :: operator=(const Primitive2& obj) { if (this == &obj) { return *this; } for (U32 index = 0; index < SIZE; index++) { this->elements[index] = obj.elements[index]; } return *this; } Primitive2& Primitive2 :: operator=(const ElementType (&a)[SIZE]) { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = a[index]; } return *this; } Primitive2& Primitive2 :: operator=(const ElementType& e) { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = e; } return *this; } bool Primitive2 :: operator==(const Primitive2& obj) const { for (U32 index = 0; index < SIZE; index++) { if ((*this)[index] != obj[index]) { return false; } } return true; } bool Primitive2 :: operator!=(const Primitive2& obj) const { return !(*this == obj); } #ifdef BUILD_UT std::ostream& operator<<(std::ostream& os, const Primitive2& obj) { Fw::String s; obj.toString(s); os << s; return os; } #endif // ---------------------------------------------------------------------- // Member functions // ---------------------------------------------------------------------- Fw::SerializeStatus Primitive2 :: serialize(Fw::SerializeBufferBase& buffer) const { Fw::SerializeStatus status = Fw::FW_SERIALIZE_OK; for (U32 index = 0; index < SIZE; index++) { status = buffer.serialize((*this)[index]); if (status != Fw::FW_SERIALIZE_OK) { return status; } } return status; } Fw::SerializeStatus Primitive2 :: deserialize(Fw::SerializeBufferBase& buffer) { Fw::SerializeStatus status = Fw::FW_SERIALIZE_OK; for (U32 index = 0; index < SIZE; index++) { status = buffer.deserialize((*this)[index]); if (status != Fw::FW_SERIALIZE_OK) { return status; } } return status; } #if FW_ARRAY_TO_STRING || BUILD_UT void Primitive2 :: toString(Fw::StringBase& sb) const { static const char *formatString = "[ " "%.3f " "%.3f " "%.3f " "%.3f " "%.3f ]"; // Declare strings to hold any serializable toString() arguments char outputString[FW_ARRAY_TO_STRING_BUFFER_SIZE]; (void) snprintf( outputString, FW_ARRAY_TO_STRING_BUFFER_SIZE, formatString, this->elements[0], this->elements[1], this->elements[2], this->elements[3], this->elements[4] ); outputString[FW_ARRAY_TO_STRING_BUFFER_SIZE-1] = 0; // NULL terminate sb = outputString; } #endif }