// ====================================================================== // \title Primitive1ArrayAc.cpp // \author Generated by fpp-to-cpp // \brief cpp file for Primitive1 array // ====================================================================== #include #include #include "Fw/Types/Assert.hpp" #include "Fw/Types/StringUtils.hpp" #include "Primitive1ArrayAc.hpp" namespace M { // ---------------------------------------------------------------------- // Constructors // ---------------------------------------------------------------------- Primitive1 :: Primitive1() : Serializable() { // Construct using element-wise constructor *this = Primitive1( 0, 0, 0 ); } Primitive1 :: Primitive1(const ElementType (&a)[SIZE]) : Serializable() { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = a[index]; } } Primitive1 :: Primitive1(const ElementType& e) : Serializable() { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = e; } } Primitive1 :: Primitive1( const ElementType (&e1), const ElementType (&e2), const ElementType (&e3) ) : Serializable() { this->elements[0] = e1; this->elements[1] = e2; this->elements[2] = e3; } Primitive1 :: Primitive1(const Primitive1& obj) : Serializable() { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = obj.elements[index]; } } // ---------------------------------------------------------------------- // Operators // ---------------------------------------------------------------------- Primitive1::ElementType& Primitive1 :: operator[](const U32 i) { FW_ASSERT(i < SIZE); return this->elements[i]; } const Primitive1::ElementType& Primitive1 :: operator[](const U32 i) const { FW_ASSERT(i < SIZE); return this->elements[i]; } Primitive1& Primitive1 :: operator=(const Primitive1& obj) { if (this == &obj) { return *this; } for (U32 index = 0; index < SIZE; index++) { this->elements[index] = obj.elements[index]; } return *this; } Primitive1& Primitive1 :: operator=(const ElementType (&a)[SIZE]) { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = a[index]; } return *this; } Primitive1& Primitive1 :: operator=(const ElementType& e) { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = e; } return *this; } bool Primitive1 :: operator==(const Primitive1& obj) const { for (U32 index = 0; index < SIZE; index++) { if ((*this)[index] != obj[index]) { return false; } } return true; } bool Primitive1 :: operator!=(const Primitive1& obj) const { return !(*this == obj); } #ifdef BUILD_UT std::ostream& operator<<(std::ostream& os, const Primitive1& obj) { Fw::String s; obj.toString(s); os << s; return os; } #endif // ---------------------------------------------------------------------- // Member functions // ---------------------------------------------------------------------- Fw::SerializeStatus Primitive1 :: serialize(Fw::SerializeBufferBase& buffer) const { Fw::SerializeStatus status = Fw::FW_SERIALIZE_OK; for (U32 index = 0; index < SIZE; index++) { status = buffer.serialize((*this)[index]); if (status != Fw::FW_SERIALIZE_OK) { return status; } } return status; } Fw::SerializeStatus Primitive1 :: deserialize(Fw::SerializeBufferBase& buffer) { Fw::SerializeStatus status = Fw::FW_SERIALIZE_OK; for (U32 index = 0; index < SIZE; index++) { status = buffer.deserialize((*this)[index]); if (status != Fw::FW_SERIALIZE_OK) { return status; } } return status; } #if FW_ARRAY_TO_STRING || BUILD_UT void Primitive1 :: toString(Fw::StringBase& sb) const { static const char *formatString = "[ " "%u " "%u " "%u ]"; // Declare strings to hold any serializable toString() arguments char outputString[FW_ARRAY_TO_STRING_BUFFER_SIZE]; (void) snprintf( outputString, FW_ARRAY_TO_STRING_BUFFER_SIZE, formatString, this->elements[0], this->elements[1], this->elements[2] ); outputString[FW_ARRAY_TO_STRING_BUFFER_SIZE-1] = 0; // NULL terminate sb = outputString; } #endif }