// ====================================================================== // \title PrimitiveI32ArrayAc.hpp // \author Generated by fpp-to-cpp // \brief hpp file for PrimitiveI32 array // ====================================================================== #ifndef M_PrimitiveI32ArrayAc_HPP #define M_PrimitiveI32ArrayAc_HPP #include "FpConfig.hpp" #include "Fw/Types/Serializable.hpp" #include "Fw/Types/String.hpp" namespace M { //! An array of I32 with format string class PrimitiveI32 : public Fw::Serializable { public: // ---------------------------------------------------------------------- // Types // ---------------------------------------------------------------------- //! The element type typedef I32 ElementType; public: // ---------------------------------------------------------------------- // Constants // ---------------------------------------------------------------------- enum { //! The size of the array SIZE = 3, //! The size of the serial representation SERIALIZED_SIZE = SIZE * sizeof(I32), }; public: // ---------------------------------------------------------------------- // Constructors // ---------------------------------------------------------------------- //! Constructor (default value) PrimitiveI32(); //! Constructor (user-provided value) PrimitiveI32( const ElementType (&a)[SIZE] //!< The array ); //! Constructor (single element) PrimitiveI32( const ElementType& e //!< The element ); //! Constructor (multiple elements) PrimitiveI32( const ElementType& e1, //!< Element 1 const ElementType& e2, //!< Element 2 const ElementType& e3 //!< Element 3 ); //! Copy Constructor PrimitiveI32( const PrimitiveI32& obj //!< The source object ); public: // ---------------------------------------------------------------------- // Operators // ---------------------------------------------------------------------- //! Subscript operator ElementType& operator[]( const U32 i //!< The subscript index ); //! Const subscript operator const ElementType& operator[]( const U32 i //!< The subscript index ) const; //! Copy assignment operator (object) PrimitiveI32& operator=( const PrimitiveI32& obj //!< The source object ); //! Copy assignment operator (raw array) PrimitiveI32& operator=( const ElementType (&a)[SIZE] //!< The source array ); //! Copy assignment operator (single element) PrimitiveI32& operator=( const ElementType& e //!< The element ); //! Equality operator bool operator==( const PrimitiveI32& obj //!< The other object ) const; //! Inequality operator bool operator!=( const PrimitiveI32& obj //!< The other object ) const; #ifdef BUILD_UT //! Ostream operator friend std::ostream& operator<<( std::ostream& os, //!< The ostream const PrimitiveI32& obj //!< The object ); #endif public: // ---------------------------------------------------------------------- // Member functions // ---------------------------------------------------------------------- //! Serialization Fw::SerializeStatus serialize( Fw::SerializeBufferBase& buffer //!< The serial buffer ) const; //! Deserialization Fw::SerializeStatus deserialize( Fw::SerializeBufferBase& buffer //!< The serial buffer ); #if FW_ARRAY_TO_STRING && BUILD_UT //! Convert array to string void toString( Fw::StringBase& sb //!< The StringBase object to hold the result ) const; #endif private: // ---------------------------------------------------------------------- // Member variables // ---------------------------------------------------------------------- //! The array elements ElementType elements[SIZE]; }; } #endif