// ====================================================================== // \title PrimitiveF32eArrayAc.cpp // \author Generated by fpp-to-cpp // \brief cpp file for PrimitiveF32e array // ====================================================================== #include #include #include "Fw/Types/Assert.hpp" #include "Fw/Types/StringUtils.hpp" #include "PrimitiveF32eArrayAc.hpp" namespace M { // ---------------------------------------------------------------------- // Constructors // ---------------------------------------------------------------------- PrimitiveF32e :: PrimitiveF32e() : Serializable() { // Construct using element-wise constructor *this = PrimitiveF32e( 1.0f, 1.0f, 1.0f ); } PrimitiveF32e :: PrimitiveF32e(const ElementType (&a)[SIZE]) : Serializable() { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = a[index]; } } PrimitiveF32e :: PrimitiveF32e(const ElementType& e) : Serializable() { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = e; } } PrimitiveF32e :: PrimitiveF32e( const ElementType& e1, const ElementType& e2, const ElementType& e3 ) : Serializable() { this->elements[0] = e1; this->elements[1] = e2; this->elements[2] = e3; } PrimitiveF32e :: PrimitiveF32e(const PrimitiveF32e& obj) : Serializable() { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = obj.elements[index]; } } // ---------------------------------------------------------------------- // Operators // ---------------------------------------------------------------------- PrimitiveF32e::ElementType& PrimitiveF32e :: operator[](const U32 i) { FW_ASSERT(i < SIZE); return this->elements[i]; } const PrimitiveF32e::ElementType& PrimitiveF32e :: operator[](const U32 i) const { FW_ASSERT(i < SIZE); return this->elements[i]; } PrimitiveF32e& PrimitiveF32e :: operator=(const PrimitiveF32e& obj) { if (this == &obj) { return *this; } for (U32 index = 0; index < SIZE; index++) { this->elements[index] = obj.elements[index]; } return *this; } PrimitiveF32e& PrimitiveF32e :: operator=(const ElementType (&a)[SIZE]) { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = a[index]; } return *this; } PrimitiveF32e& PrimitiveF32e :: operator=(const ElementType& e) { for (U32 index = 0; index < SIZE; index++) { this->elements[index] = e; } return *this; } bool PrimitiveF32e :: operator==(const PrimitiveF32e& obj) const { for (U32 index = 0; index < SIZE; index++) { if (!((*this)[index] == obj[index])) { return false; } } return true; } bool PrimitiveF32e :: operator!=(const PrimitiveF32e& obj) const { return !(*this == obj); } #ifdef BUILD_UT std::ostream& operator<<(std::ostream& os, const PrimitiveF32e& obj) { Fw::String s; obj.toString(s); os << s; return os; } #endif // ---------------------------------------------------------------------- // Member functions // ---------------------------------------------------------------------- Fw::SerializeStatus PrimitiveF32e :: serialize(Fw::SerializeBufferBase& buffer) const { Fw::SerializeStatus status = Fw::FW_SERIALIZE_OK; for (U32 index = 0; index < SIZE; index++) { status = buffer.serialize((*this)[index]); if (status != Fw::FW_SERIALIZE_OK) { return status; } } return status; } Fw::SerializeStatus PrimitiveF32e :: deserialize(Fw::SerializeBufferBase& buffer) { Fw::SerializeStatus status = Fw::FW_SERIALIZE_OK; for (U32 index = 0; index < SIZE; index++) { status = buffer.deserialize((*this)[index]); if (status != Fw::FW_SERIALIZE_OK) { return status; } } return status; } #if FW_ARRAY_TO_STRING && BUILD_UT void PrimitiveF32e :: toString(Fw::StringBase& sb) const { static const char *formatString = "[ " "%.3e " "%.3e " "%.3e ]"; char outputString[FW_ARRAY_TO_STRING_BUFFER_SIZE]; (void) snprintf( outputString, FW_ARRAY_TO_STRING_BUFFER_SIZE, formatString, this->elements[0], this->elements[1], this->elements[2] ); outputString[FW_ARRAY_TO_STRING_BUFFER_SIZE-1] = 0; // NULL terminate sb = outputString; } #endif }