// ====================================================================== // \title BasicStringStateMachineAc.hpp // \author Generated by fpp-to-cpp // \brief hpp file for BasicString state machine // ====================================================================== #ifndef FppTest_SmState_BasicStringStateMachineAc_HPP #define FppTest_SmState_BasicStringStateMachineAc_HPP #include "Fw/FPrimeBasicTypes.hpp" #include "Fw/Types/ExternalString.hpp" #include "Fw/Types/Serializable.hpp" #include "Fw/Types/String.hpp" namespace FppTest { namespace SmState { //! A basic state machine with string actions class BasicStringStateMachineBase { // ---------------------------------------------------------------------- // Friend classes // ---------------------------------------------------------------------- //! Tester class for the state machine friend class BasicStringTester; public: // ---------------------------------------------------------------------- // Types // ---------------------------------------------------------------------- //! The state type enum class State : FwEnumStoreType { //! The uninitialized state __FPRIME_AC_UNINITIALIZED, //! State S S, //! State T T, }; //! The signal type enum class Signal : FwEnumStoreType { //! The initial transition __FPRIME_AC_INITIAL_TRANSITION, //! Signal s s, }; PROTECTED: // ---------------------------------------------------------------------- // Constructors and Destructors // ---------------------------------------------------------------------- //! Constructor BasicStringStateMachineBase(); //! Destructor virtual ~BasicStringStateMachineBase(); protected: // ---------------------------------------------------------------------- // Initialization // ---------------------------------------------------------------------- //! Initialize the state machine void initBase( const FwEnumStoreType id //!< The state machine ID ); public: // ---------------------------------------------------------------------- // Getter functions // ---------------------------------------------------------------------- //! Get the state BasicStringStateMachineBase::State getState() const; public: // ---------------------------------------------------------------------- // Send signal functions // ---------------------------------------------------------------------- //! Signal s void sendSignal_s( const Fw::StringBase& value //!< The value ); PROTECTED: // ---------------------------------------------------------------------- // Actions // ---------------------------------------------------------------------- //! Action a virtual void action_a( Signal signal //!< The signal ) = 0; //! Action b virtual void action_b( Signal signal, //!< The signal const Fw::StringBase& value //!< The value ) = 0; PRIVATE: // ---------------------------------------------------------------------- // State and choice entry // ---------------------------------------------------------------------- //! Enter state T void enter_T( Signal signal //!< The signal ); //! Enter state S void enter_S( Signal signal //!< The signal ); PROTECTED: // ---------------------------------------------------------------------- // Member variables // ---------------------------------------------------------------------- //! The state machine ID FwEnumStoreType m_id = 0; //! The state State m_state = State::__FPRIME_AC_UNINITIALIZED; }; } } #endif