Add bullet about dealing with translations

Dirk Bäumer 2017-11-09 14:40:23 +01:00
parent 8aaafd483f
commit 4376cfe658

@ -29,6 +29,7 @@ Each iteration closes with an [endgame](https://github.com/Microsoft/vscode/wiki
##### Monday
- [ ] If there were any new extensions pulled into the core product, add them to the list in the next 2 points about shrink-wrap and OSSREADME **@owner**
- [ ] Let Daniel Ye (danyeh@microsoft.com) know that you are the end game master to merge in translations **@owner**
- [ ] Update shrink-wrap files for built-in extensions if needed (see [instructions](https://github.com/Microsoft/vscode/issues/8570#issuecomment-229669456))
- [ ] typescript **@mjbvz**
- [ ] javascript **@mjbvz**
@ -101,6 +102,7 @@ Each iteration closes with an [endgame](https://github.com/Microsoft/vscode/wiki
##### Friday/Monday
- [ ] Branch code to `release/<x.y> **@owner**
- [ ] Announce master is open for business **@owner**
- [ ] Let Daniel Ye know that the release branch `release/<x.y>` got created and that translation should be pulled from there and that the pull request has to be created against that branch **@owner**
- [ ] Polish release notes **@redmond**
##### Monday - Wednesday
@ -108,6 +110,7 @@ Each iteration closes with an [endgame](https://github.com/Microsoft/vscode/wiki
- [ ] Cherry-pick hand-picked and reviewed changes to `release/<x.y>` **@owner**
- [ ] Build `Insider` from `release/<x.y>` **@owner**
- [ ] Manually release `Insider` **@owner**
- [ ] Merge the translation pull request into the release/<x.y> and master branch **@owner**
> **Note:** The `Insiders` build needs to be in the wild for 24 hours before we can enter the last phase of the endgame.